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Mass Effect: Andromeda Wiki
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==Notes== Weapons can only be changed at a [[Loadout]] station or using the [[Item Pickup]] menu. Weapons stats can be affected by a number of factors. Obvious factors include: * [[Mod#List of weapon mods|Weapon mods]] (spare clips, scopes, barrels, etc.) * [[Augmentation]]s to weapons (kinetic coils, aerial lubricant, aerial stabilizers, etc.) * Weapon [[Skill]]s such as ([[Pistols]], [[Assault Rifles]], [[Sniper Rifles]], [[Shotguns]]) Changes to a specific weapon, either through [[development]] with augmentations or through weapon mods, are reflected in the inventory entry for that specific item. They donβt appear on the blueprints.<br /> Other explicit but perhaps less obvious factors include: * [[Profile]]s * Skill points invested in [[Combat skill|Combat Skills]] (other than the weapon skills) increase the bonuses from weapon skills * Equipped [[armor]] * Passive buffs from [[melee weapon]] augmentations are always active even if the melee weapon isn't in use These effects are reflected in the blueprint stats '''without explicit notation'''. Displayed melee weapon stats '''do not''' change even when directly modifying the melee weapons, melee damage, and/or melee function. The singleplayer stats shown on the weapons pages are baseline: [[Initiative Armor|Initiative I armor]], no [[Skill#Skill Points|skill points]] assigned, no [[profile]] active. Equipped items have a green check mark [[File:Equipped Item Icon.png|18px]]. [[Combat#Accuracy|Accuracy]] is a different weapon property than stability. The accuracy of a weapon will change the size of the [[Combat#Aiming Reticle|aiming reticle]]. Stability reduces the kickback and rise of the weapon during firing. [[Squad]]mate weapons are fixed and can't be changed or upgraded. There is a chance that a weapon purchased, crafted, found, or recovered by a [[Strike team]] [[Item Loot Box]] will drop a random [[augmentation]] on [[deconstruct]]ion. (''See [[Augmentation Drops]] for odds of recovery''). Researchable augmentations not already known will not be recovered. This drop will not be shown on the deconstruct screen and you will have to compare your inventory before/after to determine if an augmentation was dropped.
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