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User:Blazedspawn/sandbox/strike team
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==Team Traits== Strike team traits can increase or decrease a team's odds of success. There are two types of team trait: mission-specific and general. ===Acquisition=== Each team starts with a single positive trait. Additional traits are acquired as the team completes missions and levels up. *Traits are permanent. *Teams are limited to five positive traits. *There are 21 negative traits; it is possible for a team to acquire all of them. *Positive traits seem to be assigned randomly. For example, successfully completing missions against [[kett]] does not necessarily lead to ''Kett Specialist''. *Negative traits may be less random: repeated failure of missions against [[Remnant]] may lead to ''Remnant Hysteria''. *It is also possible to have matching positive and negative traits. For example, a team may have both ''Remnant Specialist'' and ''Remnant Hysteria''. *While the tutorial states that positive traits are acquired through successful mission completion and negative traits are acquired through mission failures, positive traits may also be acquired despite mission failure. Negative traits have not been observed to result from mission success. ===Effect=== Positive traits always improve the odds. Negative traits cannot reduce the odds below the odds for a Level 1 team. ====Mission-specific traits==== Mission-specific traits are worth 10 points of effectiveness, or two team levels. These traits match mission traits. For example, ''Daring'' increases a team's effectiveness on ''High-Risk, High-Reward'' missions, while ''Timid'' decreases effectiveness. * At Level 1, the [[Strike team#Chance of Success|base odds of success]] are 70% for a Bronze mission, 18% for a Silver mission, and 5% for a Gold mission. ''Daring'' will increase the odds on a ''High-Risk, High-Reward'' mission for a Level 1 team to match those of a Level 3 team. The odds go from 70% to 78% for a Bronze mission and from 18% to 24% for a Silver mission. * At Level 12, the [[Strike team#Chance of Success|base odds of success]] are 92% for a Bronze mission, 70% for a Silver mission, and 11% for a Gold mission. ''Timid'' will decrease the odds on a ''High-Risk, High-Reward'' mission for a Level 12 team to match those of a Level 10 team. The odds go from 92% to 91% for a Bronze mission, from 70% to 61% for a Silver mission, and from 11% to 9% for a Gold mission. Mission-specific traits have no effect on Gold missions until the team reaches Level 3. ====General traits==== General traits are worth 5 points of effectiveness, or one team level. General traits apply to all missions. For example, ''Elite'' will improve a team's effectiveness on all missions, while ''Unlucky'' will decrease effectiveness on all missions. *At Level 1, ''Elite'' increases the odds on all missions from 70% to 74% for a Bronze mission and from 18% to 21% for a Silver mission. ''Unlucky'' decreases the odds. General traits have no effect on Gold missions until the team reaches Level 4. {| class="wikitable sortable" ! Mission Trait !! Positive Team Trait<br />(Effectiveness) !! Negative Team Trait<br />(Effectiveness) !! Equipment (I β IV)<br />(Effectiveness) |- | '''Alien Presence''' || β || Xenophobe (-10) || β |- | '''Bribe Attempt''' || Virtuous (+10) || Corruptible (-10) || β |- | '''Enemies Everywhere''' || Bloodthirsty (+10) || Berserker (-10) || β |- | '''High-Risk, High-Reward''' || Daring (+10) || Timid (-10) || Breaching Charges (+10 to +40) |- | '''Hostage Situation''' || Hostage Rescue Specialist (+10) || β || Quick Response Vehicle (+10 to +40) |- | '''Kett''' || Kett Specialist (+10) || Kett Hysteria (-10) || β |- | '''Key Intelligence Component''' || β || Poor Intelligence (-10) || β |- | '''Nighttime Mission''' || Nighttime Operator (+10) || Night Blindness (-10) || Night Vision (+10 to +40) |- | '''No Room for Error''' || Precise (+10) || Careless (-10) || β |- | '''Outlaw''' || Outlaw Specialist (+10) || Outlaw Hysteria (-10) || β |- | '''Poor Weather Conditions''' || Rugged (+10) || Ill-Prepared (-10) || All Weather Gear (+10 to +40) |- | '''Remnant''' || Remnant Specialist (+10) || Remnant Hysteria (-10) || β |- | '''Scary''' || Fearless (+10) || Cowardly (-10) || β |- | '''Silent and Deadly''' || Stealthy (+10) || Raucous (-10) || β |- | '''We Need a Hero''' || Heroic (+10) || Hero Complex (-10) || Empowered Shields (+10 to +40) |- | β || Elite (+5) || Reluctant Soldier (-5) || β |- | β || Grizzled Veteran (+5) || Shell-Shocked (-5) || β |- | β || Lucky (+5) || Unlucky (-5) || β |- | β || Skirmisher (+5) || Slow Reflexes (-5) || β |- | β || Tactician (+5) || Low on Supplies (-5) || β |- | β || Tough (+5) || Fragile (-5) || β |- | β || β || Injured Teammate (-5) || β |- |}
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