Trip Mine (multiplayer) | |
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Type | Combat Power |
Base stats | Trigger Radius (m): 0.5 Laser Range (m): 5 Maximum Damage: 1300 Damage Radius (m): 8 Power Cell Capacity: 2 |
Requirements | Angara Insurgent |
Description | |
Deploys an explosive mine that triggers when an enemy comes within proximity of or crosses a sensor laser. Enemies suffer more damage the closer they are to the mine. Activation requires one power cell from Trip Mine's limited power cell supply. The maximum number of active mines equals the current number of maximum power cells. |
This article is about the multiplayer version. For the single player version, see Trip Mine. |
Trip Mine is a combat skill and upgradeable combo detonator or primer in multiplayer.
Ranks
Rank 4 Sensor Range | Rank 5 Damage & Force File:Trip Mine 5a - Damage & Force Icon.png | Rank 6 Detonator | |||||||||||||||||||||||||||||||||||||||||||
Rank 1 Trip Mine | Rank 2 Power Cells File:Trip Mine 2 - Power Cells Icon.png | Rank 3 Damage & Force File:Trip Mine 3 - Damage & Force Icon.png | |||||||||||||||||||||||||||||||||||||||||||
Rank 4 Power Cells File:Trip Mine 4b - Power Cells Icon.png | Rank 5 Blast Radius File:Trip Mine 5b - Blast Radius Icon.png | Rank 6 EMP | |||||||||||||||||||||||||||||||||||||||||||
Rank | Cost | Description | Bonus |
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1 - Trip Mine | Deploys an explosive mine that triggers when an enemy comes within proximity of or crosses a sensor laser. Enemies suffer more damage the closer they are to the mine. Activation requires one power cell from Trip Mine's limited power cell supply. The maximum number of active mines equals the current number of maximum power cells. |
Trigger Radius (m): 0.5 Laser Range (m): 5 Maximum Damage: 1300 Damage Radius (m): 8 Power Cell Capacity: 2 | |
2 - Power Cells | File:Trip Mine 2 - Power Cells Icon.png | +1 Power Cell Capacity | |
3 - Damage & Force | File:Trip Mine 3 - Damage & Force Icon.png | +15% Damage +15% Force | |
4 - Sensor Range | Increases proximity trigger radius and laser sensor distance | +100% Proximity Radius +60% Laser Range (m) | |
4 - Power Cells | File:Trip Mine 4b - Power Cells Icon.png | +1 Power Cell Capacity | |
5 - Damage & Force | File:Trip Mine 5a - Damage & Force Icon.png | +30% Damage +30% Force | |
5 - Blast Radius | File:Trip Mine 5b - Blast Radius Icon.png | +35% Damage Radius | |
6 - Detonator | Mines act as combo detonators for all affected enemies. | +30% Combo Detonation Damage | |
6 - EMP | Mines deliver an electromagnetic pulse, stunning enemies and causing added damage to shields. Electrified enemies are briefly primed for combo detonations. | Stun Duration (s): 2 +35% Damage vs. Shields |
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