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Mass Effect: Andromeda Wiki
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Team Support
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Team Support
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{{Skill infobox | image = Team Support Movie.png | type = Tech | passive = Yes | base = +2% Team [[Combat#Shields|Shields]] | req = [[Training#Technician|Technician Training]] - Unlocked Skill, [[Training#Leader|Leader Training]] - Unlocked Skill or 9 skill points invested in Tech | desc = Improves defenses and support for the whole squad through kinetic barrier generator and hardsuit enhancements. }} '''Team Support''' is a passive [[tech skill]]. ==Ranks== {{Ranktree|Shields<br>[[File:Team Support 1 - Shields Icon.png|40px]]|Shield Recovery<br>[[File:Tech Armor 6a - Shield Feedback Icon.png|40px]]|Support<br>[[File:Support Systems 2 - Support Icon.png|40px]]|Squad Offense<br>[[File:Team Support 4a - Squad Offense Icon.png|40px]]|Support<br>[[File:Support Systems 2 - Support Icon.png|40px]]|Team Recovery<br>[[File:Team Support 5a - Team Recovery Icon.png|40px]]|Tactical Revive<br>[[File:Support Systems 5b - Tactical Revive Icon.png|40px]]|Defense Grid<br>[[File:Team Support 6a - Defense Grid Icon.png|40px]]|Life Support<br>[[File:Bioelectric Defense 4b - Regeneration Icon.png|40px]]}} {{clear}} {| class="wikitable" ! Rank !! Icon !! Description !! Bonus |- | 1 - Shields || [[File:Team Support 1 - Shields Icon.png|70px]] || Improves maximum shields for the user and all squadmates with each skill point invested in the Tech Skill Group. || +2% Team [[Combat#Shields|Shields]] |- | 2 - Shield Recovery || [[File:Tech Armor 6a - Shield Feedback Icon.png|70px]] || Improves shield regeneration speed for the user and squadmates, as well as health recovery speed for tech constructs, with each skill point invested in the Tech Skill Group. || +2% Team [[Combat#Shields|Shield Delay]] Reduction<br />+2% Team [[Combat#Shields|Shield Regeneration]]<br />+2% Tech [[Construct]] Health Regeneration |- | 3 - Support || [[File:Support Systems 2 - Support Icon.png|70px]] || Improves shield restoration and defensive effects from powers with each skill point invested in the Tech Skill Group. || +2% Power Restoration & Defense |- | 4 - Squad Offense || [[File:Team Support 4a - Squad Offense Icon.png|70px]] || Increases damage from tech constructs and squadmate powers. || +20% Squadmate Power Damage<br />+20% Tech [[Construct]] Damage |- | 4 - Support || [[File:Support Systems 2 - Support Icon.png|70px]] || Improves all shield restoration and defensive effects. || +20% Power Restoration & Defense |- | 5 - Team Recovery || [[File:Team Support 5a - Team Recovery Icon.png|70px]] || Reduces shield regeneration delay and improves shield regeneration rate for the user and squadmates. Increases health recovery rate for tech constructs. || +15% Team Shield Delay Reduction<br />+15% Team Shield Regeneration<br />15% Tech [[Construct]] Health Regeneration |- | 5 - Tactical Revive || [[File:Support Systems 5b - Tactical Revive Icon.png|70px]] || Grants Damage Resistance during squadmate revival and for 5 sec afterwards. Restores shields to maximum upon reviving a squadmate. Both effects also apply to successfully revived squadmates. || [[Combat#Damage Resistance|Damage Resistance]] During Revive: 120<br />Damage Resistance after Revive: 120 |- | 6 - Defense Grid || [[File:Team Support 6a - Defense Grid Icon.png|70px]] || Increases Damage Resistance for each conscious squadmate or tech construct within 8 m. The increase applies to the user and those squadmates and tech constructs. || Damage Resistance per Ally: 6 |- | 6 - Life Support || [[File:Bioelectric Defense 4b - Regeneration Icon.png|70px]] || Improves health regeneration rate for the user and nearby squadmates and tech constructs for 3 sec after using a tech power. || [[Combat#Health|Health Regeneration]] Bonus: 150%<br />[[Combat#Health|Health Regeneration Cap]]: 50%<br />Life Support Cooldown (s): 8 |} ==Notes== Ranks 1, 2, & 3 do not increase by +2% for each point invested. The base values listed in the table above are the starting values with no points spent on any [[tech skill]]. This is a cumulative value that increases with each point spent on a tech skill. It takes 252 points to fully fill the tech skill tree. Any points spent in tech skills - active ([[File:Active Generic Skill Icon.png|20px]]) or passive ([[File:Passive Generic Skill Icon.png|20px]]) - will increase the value. The maximum values available for spending all 252 points are listed below: *Rank 1 +40% Team Shields *Rank 2 +40% Team Shield Regeneration Delay Reduction, +40% Team Shield Regeneration, +40% Tech Construct Health Regeneration *Rank 3 +40% Power Restoration & Defense The maximum values listed are with no points spent on any other [[combat skill]]s or [[biotic skill]]s. A full set of Rank I [[Initiative Armor]] with no [[augmentation]]s or [[fusion mod]]s was worn to ensure that there is no influence by the armor. {{Skill nav}} [[Category:Tech skills]] [[Category:Passive skills]]
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