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Mass Effect: Andromeda Wiki
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Shotgun Quick Receiver III
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Shotgun Quick Receiver III
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{{Mod infobox | name = Shotgun Quick Receiver III | image = Mod Shotgun Receiver.png | rarity = Uncommon | type = Mod | icon = [[File:Icon Uncommon Mod Receiver.png|35px]] | desc = Allows shots to significantly penetrate solid objects, but reduces [[Combat#Headshots/Weak Points|headshot/weak point]] damage. | previous = [[Shotgun Quick Receiver II]] | next = [[Shotgun Quick Receiver IV]] }} The '''Shotgun Quick Receiver III''' is a [[shotgun mod]]. ==Effects== ===Singleplayer=== +48% Shotgun Penetration Damage<br> +0.67 Shotgun Ammo Penetration Distance (m)<br> -6% Shotgun [[Combat#Headshots/Weak Points|Headshot/Weak Point]] Bonus ===Multiplayer=== This mod is unavailable in [[multiplayer]]. ==[[Mod#Acquisition|Acquisition]]== ===Singleplayer=== The Shotgun Quick Receiver III is [[Mod#Mod availability|automatically available]] as soon as [[Ryder]] reaches [[XP#Levels|Level 11]]. This mod can be found during gameplay from Levels 11 - 20 at certain [[merchant]]s, [[Item Pickup|inside]] various containers, or on bodies of defeated enemies. ===Multiplayer=== This mod is unavailable in [[multiplayer]]. ==Restrictions== This [[mod]] cannot be equipped on the following [[shotgun]]s: * [[File:SG Rare.png|23px]] [[Venom]] ==Notes== The multiplayer stats shown are accurate as of [[Multiplayer Update - November 7, 2018]]. {{Shotgun barrel mods nav|state=mw-collapsed}} {{Shotgun choke mods nav|state=mw-collapsed}} {{Shotgun clip mods nav|state=mw-collapsed}} {{Shotgun melee mods nav|state=mw-collapsed}} {{Shotgun receiver mods nav}} [[Category:Shotgun mods]]
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