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Mass Effect: Andromeda Wiki
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Shadow II
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Shadow II
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{{Firearms infobox | image = Shadow.png | rarity blueprint = Rare | rarity inventory = Rare | type = Sniper rifle | fire mode = Weapon#Firing modes{{!}}Continuous beam | damage =68 | rate = 600 | clip = 21 | ammo = β | accuracy = 70 | weight = 52 | special = | mod restrictions = No [[Sniper rifle mod#Receiver|receiver]], No [[Sniper rifle mod#Clip|clip]] | blueprint = Remnant | rd cost = 140 | icon = [[File:SR Rare.png|35px]] | materials = [[Remnant Polymer]]<br/>[[Silicon]]<br/>[[Lithium]]<br/>[[Element Zero]] | slots = 3 }} The '''Shadow II''' is a [[sniper rifle]]. ==Description== [[Remnant]] particle technology is the cornerstone of the Shadow's design, though the [[Andromeda Initiative]] is responsible for the rest. This scoped rifle fires a continuous beam with pinpoint precision, only stopping if it overheats. As with all reverse-engineered Remnant tech, the Shadow should be considered experimental. ==Blueprint== The [[Crafting#Blueprints|blueprint]] for Shadow II requires the following to unlock: * 140 Remnant [[Research Data|RD]] * [[Shadow I]] blueprint * Level 5 The following [[resource]]s are needed to [[Development|develop]] this item: * [[File:Remnant Polymer Icon.png|30px]] [[Remnant Polymer]] x30 * [[File:Silicon Icon.png|30px]] [[Silicon]] x110 * [[File:Lithium Icon.png|30px]] [[Lithium]] x50 * [[File:Element Zero Icon.png|30px]] [[Element Zero]] x10 This item has 3 [[augmentation]] slots available during development. ==Upgrade series== *[[Shadow]] *[[Shadow I]] *Shadow II *[[Shadow III]] *[[Shadow IV]] *[[Shadow V]] *[[Shadow VI]] *[[Shadow VII]] *[[Shadow VIII]] *[[Shadow IX]] *[[Shadow X]] [[Category:Sniper rifles]] {{Weapon nav}}
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