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Mass Effect: Andromeda Wiki
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{{Firearms infobox | image = Shadow.png | rarity blueprint = Rare | rarity inventory = Rare | type = Sniper rifle | fire mode = Weapon#Firing modes{{!}}Continuous beam | special = | mod restrictions = No [[Sniper rifle mod#Receiver|receiver]], No [[Sniper rifle mod#Clip|clip]] | blueprint = Remnant | rd cost = 125 + 15 per tier | icon = [[File:SR Rare.png|35px]] | materials = [[Remnant Polymer]]<br/>[[Silicon]]<br/>[[Lithium]]<br/>[[Element Zero]] | slots = 3 }} The '''Shadow''' is a [[sniper rifle]]. ==Description== [[Remnant]] particle technology is the cornerstone of the Shadow's design, though the [[Andromeda Initiative]] is responsible for the rest. This scoped rifle fires a continuous beam with pinpoint precision, only stopping if it overheats. As with all reverse-engineered Remnant tech, the Shadow should be considered experimental. [[File:Shadow angle.png|center|400px]] ==Upgrades== {| class="wikitable" style="text-align:center;" ! Name !! [[File:Damage Icon.png|21px]] Damage !! [[File:Rate of Fire Icon.png|21px]] Rate of Fire !! [[File:Max Clip Size Icon.png|21px]] Max Clip Size !! [[File:Max Ammo Icon.png|21px]] [[Weapon#Ammunition|Max Ammo]] !! [[File:Accuracy Icon.png|21px]] [[Combat#Accuracy|Accuracy]] !! [[File:Weight Icon.png|21px]] [[Loadout#Weapon weight|Weight]] |- | style="text-align:left;" | [[Shadow I]] || 64 || 600 || 20 || β || 65 || 55 |- | style="text-align:left;" | [[Shadow II]] || 68 || 600 || 21 || β || 70 || 52 |- | style="text-align:left;" | [[Shadow III]] || 72 || 600 || 22 || β || 73 || 49 |- | style="text-align:left;" | [[Shadow IV]] || 76 || 600 || 23 || β || 75 || 46 |- | style="text-align:left;" | [[Shadow V]] || 81 || 600 || 24 || β || 76 || 43 |- | style="text-align:left;" | [[Shadow VI]] || 85 || 600 || 25 || β || 78 || 40 |- | style="text-align:left;" | [[Shadow VII]] || 89 || 600 || 26 || β || 79 || 37 |- | style="text-align:left;" | [[Shadow VIII]] || 93 || 600 || 28 || β || 80 || 34 |- | style="text-align:left;" | [[Shadow IX]] || 97 || 600 || 29 || β || 81 || 31 |- | style="text-align:left;" | [[Shadow X]] || 101 || 600 || 30 || β || 81 || 28 |} ==Multiplayer Upgrades== ===Shadow Multiplayer=== [[File:Shadow MP.png|right]] {| class="wikitable" style="text-align:center;" ! Rank !! [[File:Damage Icon.png|21px]] Damage !! [[File:Rate of Fire Icon.png|21px]] Rate of Fire !! [[File:Max Clip Size Icon.png|21px]] Max Clip Size !! [[File:Max Ammo Icon.png|21px]] [[Weapon#Ammunition|Max Ammo]] !! [[File:Accuracy Icon.png|21px]] [[Combat#Accuracy|Accuracy]] !! [[File:Weight Icon.png|21px]] [[Loadout#Weapon weight|Weight]] |- | I || 93 || 600 || 20 || β || 65 || 55 |- | II || 95 || 600 || 21 || β || 70 || 52 |- | III || 97 || 600 || 22 || β || 73 || 49 |- | IV || 99 || 600 || 23 || β || 75 || 46 |- | V || 101 || 600 || 24 || β || 76 || 43 |- | VI || 102 || 600 || 25 || β || 78 || 40 |- | VII || 104 || 600 || 26 || β || 79 || 37 |- | VIII || 106 || 600 || 28 || β || 80 || 34 |- | IX || 108 || 600 || 29 || β || 81 || 31 |- | X || 112 || 600 || 30 || β || 81 || 28 |} ===[[Character Customization (multiplayer)#Bulwark|Shadow Bulwark]]=== [[File:Shadow Bulwark.png|right]] {| class="wikitable" style="text-align:center;" ! Rank !! [[File:Damage Icon.png|21px]] Damage !! [[File:Rate of Fire Icon.png|21px]] Rate of Fire !! [[File:Max Clip Size Icon.png|21px]] Max Clip Size !! [[File:Max Ammo Icon.png|21px]] [[Weapon#Ammunition|Max Ammo]] !! [[File:Accuracy Icon.png|21px]] [[Combat#Accuracy|Accuracy]] !! [[File:Weight Icon.png|21px]] [[Loadout#Weapon weight|Weight]] !! [[Combat#Damage Resistance|Damage<br>Resistance]]<br>Near<br>One Ally !! Damage<br>Resistance<br>Near<br>Two Allies!! Damage<br>Resistance<br>Near<br>Three Allies |- | I || 112 || 600 || 30 || β || 81 || 28 || 15 || 22 || 30 |- | II || 112 || 600 || 30 || β || 81 || 28 || 16 || 24 || 32 |- | III || 112 || 600 || 30 || β || 81 || 28 || 17 || 25 || 34 |- | IV || 112 || 600 || 30 || β || 81 || 28 || 18 || 27 || 36 |- | V || 112 || 600 || 30 || β || 81 || 28 || 19 || 29 || 38 |- | VI || 112 || 600 || 30 || β || 81 || 28 || 20 || 30 || 41 |- | VII || 112 || 600 || 30 || β || 81 || 28 || 21 || 32 || 43 |- | VIII || 112 || 600 || 30 || β || 81 || 28 || 22 || 34 || 45 |- | IX || 112 || 600 || 30 || β || 81 || 28 || 23 || 35 || 47 |- | X || 112 || 600 || 30 || β || 81 || 28 || 25 || 37 || 50 |} ===[[Character Customization (multiplayer)#Concussive|Shadow Concussive]]=== [[File:Shadow Concussive.png|right]] {| class="wikitable" style="text-align:center;" ! Rank !! [[File:Damage Icon.png|21px]] Damage !! [[File:Rate of Fire Icon.png|21px]] Rate of Fire !! [[File:Max Clip Size Icon.png|21px]] Max Clip Size !! [[File:Max Ammo Icon.png|21px]] [[Weapon#Ammunition|Max Ammo]] !! [[File:Accuracy Icon.png|21px]] [[Combat#Accuracy|Accuracy]] !! [[File:Weight Icon.png|21px]] [[Loadout#Weapon weight|Weight]] !! Area Damage !! Radius (m) |- | I || 112 || 600 || 30 || β || 81 || 28 || 800 || 7.50 |- | II || 112 || 600 || 30 || β || 81 || 28 || 877 || 7.50 |- | III || 112 || 600 || 30 || β || 81 || 28 || 955 || 7.50 |- | IV || 112 || 600 || 30 || β || 81 || 28 || 1033 || 7.50 |- | V || 112 || 600 || 30 || β || 81 || 28 || 1111 || 7.50 |- | VI || 112 || 600 || 30 || β || 81 || 28 || 1188 || 7.50 |- | VII || 112 || 600 || 30 || β || 81 || 28 || 1266 || 7.50 |- | VIII || 112 || 600 || 30 || β || 81 || 28 || 1344 || 7.50 |- | IX || 112 || 600 || 30 || β || 81 || 28 || 1422 || 7.50 |- | X || 112 || 600 || 30 || β || 81 || 28 || 1500 || 7.50 |} ===[[Character Customization (multiplayer)#Siphon|Shadow Siphon]]=== [[File:Shadow Siphon.png|right]] {| class="wikitable" style="text-align:center;" ! Rank !! [[File:Damage Icon.png|21px]] Damage !! [[File:Rate of Fire Icon.png|21px]] Rate of Fire !! [[File:Max Clip Size Icon.png|21px]] Max Clip Size !! [[File:Max Ammo Icon.png|21px]] [[Weapon#Ammunition|Max Ammo]] !! [[File:Accuracy Icon.png|21px]] [[Combat#Accuracy|Accuracy]] !! [[File:Weight Icon.png|21px]] [[Loadout#Weapon weight|Weight]] !! % Damage<br>Returned<br>As [[Combat#Health|Health]] !! % Heal<br>Bonus<br>Per Kill !! Kill Streak<br>Duration<br>(seconds) !! Maximum<br>Kill<br>Bonuses |- | I || 112 || 600 || 30 || β || 81 || 28 || 3.00 || 4.50 || 7 || 3 |- | II || 112 || 600 || 30 || β || 81 || 28 || 3.08 || 4.50 || 7 || 3 |- | III || 112 || 600 || 30 || β || 81 || 28 || 3.16 || 4.50 || 7 || 3 |- | IV || 112 || 600 || 30 || β || 81 || 28 || 3.25 || 4.50 || 7 || 3 |- | V || 112 || 600 || 30 || β || 81 || 28 || 3.33 || 4.50 || 7 || 3 |- | VI || 112 || 600 || 30 || β || 81 || 28 || 3.41 || 4.50 || 7 || 3 |- | VII || 112 || 600 || 30 || β || 81 || 28 || 3.50 || 4.50 || 7 || 3 |- | VIII || 112 || 600 || 30 || β || 81 || 28 || 3.58 || 4.50 || 7 || 3 |- | IX || 112 || 600 || 30 || β || 81 || 28 || 3.66 || 4.50 || 7 || 3 |- | X || 112 || 600 || 30 || β || 81 || 28 || 3.75 || 4.50 || 7 || 3 |} ==Notes== The singleplayer stats shown on this page are [[Sniper rifle#Notes|baseline]]: [[Initiative Armor|Initiative I armor]], no [[Skill#Skill Points|skill points]] assigned, no [[profile]] active. The following [[augmentation]]s cannot be applied to the Shadow during [[development]]: {{cols|3| * [[File:Beam Emitter Icon.png|23px]] [[Beam Emitter]] * [[File:Medi-Gel Regulator Icon.png|23px]] [[Medi-Gel Regulator]] * [[File:Shield Accelerator Icon.png|23px]] [[Shield Accelerator]] * [[File:Shield Booster Icon.png|23px]] [[Shield Booster]] * [[File:Shield Generator Icon.png|23px]] [[Shield Generator]] * [[File:Vintage Heat Sink Icon.png|23px]] [[Vintage Heat Sink]] }} Because there are only five [[sniper rifle mod]]s in singleplayer, and the Shadow cannot use either a [[Sniper rifle mod#Receiver|receiver mod]] or a [[Sniper rifle mod#Clip|clip mod]], adding a [[Double Mod Extension]] is a waste of an augmentation slot. [[Task: Researching Remnant]] can be completed by [[Development|developing]] a Shadow of any tier. The [[multiplayer]] stats shown are accurate as of [[Multiplayer Update - November 7, 2018]]. All multiplayer [[Character Customization (multiplayer)#Specialized Variant Weapons|specialized variant weapons]] are separate weapons compared to the {{Rarity|Rare}} version. Due to the different versions of the Shadow in multiplayer, it is possible to equip multiple versions at the same time in the [[Character Customization (multiplayer)#Loadout|Loadout]] screen. ==Challenges== The Shadow is the focus of the following [[challenge]]s: * [[Shadow Use]] {{Weapon nav}} [[Category:Sniper rifles]] [[Category:Multiplayer weapons]]
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