SR Experimental Materials II | |
---|---|
Rarity | Common |
Type | Mod |
Icon | |
Description | |
Substantially reduces weapon weight, but at the cost of increased recoil. | |
Mod Tiers | |
← Previous | Next → |
SR Experimental Materials I | SR Experimental Materials III |
The SR Experimental Materials II is a sniper rifle mod.
Effects[ | ]
Singleplayer[ | ]
-9% Sniper Rifle Weight
-15% Sniper Rifle Stability
Multiplayer[ | ]
-13% Sniper Rifle Weight
-6% Sniper Rifle Stability
Acquisition[ | ]
Singleplayer[ | ]
The SR Experimental Materials II is automatically available as soon as Ryder reaches Level 6. This mod can be found during gameplay from Levels 6 - 10 at certain merchants, inside various containers, or on bodies of defeated enemies.
Multiplayer[ | ]
The SR Experimental Materials II can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.
Acquisition of the SR Experimental Materials II requires having the SR Experimental Materials I.
Restrictions[ | ]
This mod can be equipped on any sniper rifle.
Notes[ | ]
Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.
The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
|
|
|
|
|