Remnant VI (multiplayer) | |
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Type | Tech Power |
Base stats | VI Health: 800 Beam Damage per Second: 100 Recharge Time (s): 18 |
Requirements | Human Artificer, Salarian Architect |
Description | |
Deploys a retrofitted Remnant Observer that repairs itself over time, cloaks when critically damaged, and counts as a tech construct. TAP BUTTON: Directs the VI to attack a particular target. HOLD BUTTON: Deactivates the VI. |
This article is about the multiplayer version. For the singleplayer version, see Remnant VI. |
Remnant VI is a tech skill and upgradeable combo primer or combo detonator in multiplayer.
Ranks
Rank 4 Expedited Repairs | Rank 5 Focus Module | Rank 6 Detonating Missiles | |||||||||||||||||||||||||||||||||||||||||||
Rank 1 Remnant VI | Rank 2 Durability | Rank 3 Beam Damage | |||||||||||||||||||||||||||||||||||||||||||
Rank 4 Recharge Speed | Rank 5 Close Combat Module | Rank 6 Electric Beam | |||||||||||||||||||||||||||||||||||||||||||
Rank | Icon | Description | Bonus |
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1 - Remnant VI | Deploys a retrofitted Remnant Observer that repairs itself over time, cloaks when critically damaged, and counts as a tech construct. TAP BUTTON: Directs the VI to attack a particular target. HOLD BUTTON: Deactivates the VI. |
VI Base Health: 800 Beam Damage per Second: 100 Recharge Time (s): 18 | |
2 - Durability | +50 VI Health | ||
3 - Beam Damage | +40% VI Beam Damage | ||
4 - Expedited Repairs | +50% VI Health Regen +80% VI Health Regen Delay Reduction | ||
4 - Recharge Speed | +40% Recharge Speed | ||
5 - Focus Module | +80% VI Beam Damage | ||
5 - Close Combat Module | The VI engages enemies at a closer range, demanding foes' attention. Also improves VI health. | +200% VI Health | |
6 - Detonating Missiles | Adds explosive missiles to the VI's arsenal (in addition to its beam weapon). Missiles trigger combo detonations. | Missile Damage: 450 Missile Damage Radius (m): 2.5 Missile Frequency (s): 6 | |
6 - Electric Beam | The VI's beam attack has a chance to electrically prime enemies for combo detonations and stun them. Increases damage to shields and synthetic enemies. | Shield Damage Bonus: 75% Synthetic Damage Bonus: 15% Stun Duration (s): 1 +50% VI Beam Damage |
Notes
Friendly constructs in multiplayer like an Assault Turret or a Remnant VI can be can be shield boosted for the challenge Shield Boost Use as many times as possible and will always give the standard +40 Support XP reward even if they aren't damaged.
While it seems counter intuitive, it is possible using the Kett Carfalon to melee strike a friendly construct like an Assault Turret or Remnant VI and this will restore health the same as striking an enemy. No damage appears to take place to the construct from repeatedly performing this action.
Challenges
Remnant VI is the focus of the following challenges:
- Remnant VI Use
- Tech Mastery - Bronze
- Tech Mastery - Silver
- Tech Mastery - Gold
- *Daily* - Tech Mastery
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