Omni Grenade | |
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Type | Combat Power |
Base stats | Area Damage: 1000 Damage Radius (m): 4 Power Cell (Grenade) Capacity: 1 |
Description | |
Tap Button: Throws a grenade that causes massive area damage after a 2 sec fuse. Hold Button: Shortens the grenade's fuse time before throwing. The grenade will explode if held too long. Activation requires one power cell from Omni Grenade's limited power cell supply. |
Omni Grenade is a combat skill.
Ranks
Rank 4 Sticky Grenade | Rank 5 Grenade Capacity | Rank 6 Anti-Armor | |||||||||||||||||||||||||||||||||||||||||||
Rank 1 Omni Grenade | Rank 2 Grenade Capacity | Rank 3 Damage | |||||||||||||||||||||||||||||||||||||||||||
Rank 4 Frag Grenade | Rank 5 Shrapnel | Rank 6 Anti-Shield | |||||||||||||||||||||||||||||||||||||||||||
Rank | Cost | Description | Bonus |
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1 - Omni Grenade | 1 | Tap Button: Throws a grenade that causes massive area damage after a 2 sec fuse. Hold Button: Shortens the grenade's fuse time before throwing. The grenade will explode if held too long. Activation requires one power cell from Omni Grenade's limited power cell supply. |
Area Damage: 1000 Damage Radius (m): 4 Power Cell (Grenade) Capacity: 1 |
2 - Grenade Capacity | 2 | +1 Power Cell (Grenade) Capacity | |
3 - Damage | 3 | +20% Direct Damage | |
4 - Sticky Grenade | 4 | Grenades stick to surfaces and enemies before detonating. Holding the button no longer affects fuse time (and the grenade can no longer explode while held). | |
4 - Frag Grenade | 4 | +25% Direct Damage +60% Damage Radius | |
5 - Grenade Capacity | 5 | +2 Power Cell (Grenade) Capacity | |
5 - Shrapnel | 5 | Affected enemies take additional damage over time. | Damage per Second: 100 Damage Duration (s):5 |
6 - Anti-Armor | 6 | +50% Damage vs. Armor | |
6 - Anti-Shield | 6 | +50% Damage vs. Shields |
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