Multiplayer Update - May 24, 2018 | |
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Date | 24 May 2018 |
Related links | |
• Multiplayer Update - May 24, 2018 on BioWare Blog | |
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Multiplayer Update - May 8, 2018 | Multiplayer Update - November 7, 2018 |
BioWare officially ended patching and new content for single player Mass Effect: Andromeda with Update 1.10 but continued to update the multiplayer side of the game.
May 24, 2018
Weapon Mod balance changes
- Assault Rifles
- AR Long Barrel: Damage bonus increased from (0.1-0.25) to (0.16-0.31), Clip size penalty reduced from (-0.08 to -0.18) to (-0.04 to -0.12)
- AR Short Barrel: Damage bonus increased from (0.1 -0.25) to (0.16-0.31), Accuracy penalty reduced from (-0.09 to -0.19) to (-0.06 to -0.14)
- AR Heavy Magazine: Clip size bonus increased from (0.3-0.7) to (0.39-0.79)
- AR Light Magazine: Clip size bonus increased from (0.3-0.7) to (0.39-0.79)
- AR Recon Scope: Accuracy bonus improved from (0.35-0.75) to (0.40-0.80)
- AR Tactical Scope: Accuracy bonus improved from (0.35-0.75) to (0.40-0.80)
- AR Heavy Stock: Stability bonus improved from (0.5-1.5) to (0.6-1.6)
- AR Light Stock: Stability bonus improved from (0.5-1.5) to (0.6-1.6)
- Pistol/SMGs
- Pistol Long Barrel: Damage bonus increased from (0.1-0.25) to (0.16-0.31), Clip size penalty reduced from (-0.1 to -.25) to (-0.05 to -0.15)
- Pistol Short Barrel: Damage bonus increased from (0.1-0.25) to (0.16-0.31), Stability penalty reduced from (-0.06 to -0.18) to (-0.05 to -0.15)
- Pistol Heavy Magazine: Clip size bonus increased from (0.4-1.01) to (0.54-1.15)
- Pistol Light Magazine: Clip size bonus increased from (0.4-1.01) to (0.54-1.15)
- Pistol Heavy Scope: Accuracy bonus improved from (0.3-0.6) to (0.35-0.65)
- Pistol Tactical Scope: Accuracy bonus improved from (0.3-0.6) to (0.35 -0.65)
- Pistol Heavy Melee: Melee damage bonus increased from (0.1-0.35) to (0.15-0.45)
- Pistol Light Melee: Melee Damage bonus increased from (0.1-0.35) to (0.15-0.45), Stability penalty decreased from (-0.06 to -0.18) to (-0.05 to -0.15)
- Shotguns
- Shotgun Long Barrel: Damage bonus improved from (0.1-0.2) to (0.15-0.25), Accuracy penalty reduced from (-0.09 to -0.19) to (-0.06 to -0.14)
- Shotgun Short Barrel: Damage bonus increased from (0.1 to 0.2) to (0.15-0.25), Stability penalty reduced from (-0.06 to -0.18) to (-0.05 to -0.15)
- Shotgun Asymmetric Spare Clip: Max Ammo bonus increased from (0.5-0.9) to (0.55-0.95)
- Shotgun Heavy Spare Clip: Max Ammo bonus increased from (0.5-0.9) to (0.55-0.95), Accuracy penalty reduced from (-0.09 to -0.19) to (-0.06 to -0.14)
- Shotgun Heavy Melee: Melee Damage bonus increased from (0.1-0.4) to (0.15-0.45)
- Shotgun Light Melee: Melee Damage bonus increased from (0.1-0.4) to (0.15-0.45)
- Sniper Rifles
- SR Reinforced Barrel: Damage improved from (0.1-0.25) to (0.16-0.31), Stability penalty reduced from (-0.07 to -0.18) to (-0.06 to -0.15)
- SR Vented Barrel: Damage bonus increased from (0.1-0.25) to (0.16-0.31)
- SR Heavy Spare Clip: Max Ammo bonus increased from (0.5-0.9) to (0.61-1.01)
- SR Experimental Materials: Weight reduction bonus increased from (-0.08 to -0.2) to (-0.12 to -0.25), Stability penalty reduced from (-0.06 to -0.18) to (-0.05 to -0.15)
- SR Latticed Materials: Weight reduction bonus increased from (-0.08 to -0.2) to (-0.12 to -0.25)
Notes
These numbers are taken directly from BioWare. Rather than convert the numbers to percentages, they left them as decimals.
Take each number and multiply by 100 to get the actual percentage number displayed in-game. For example: AR Heavy Magazine: Clip size bonus increased from (0.3-0.7) to (0.39-0.79). In-game will display as AR Heavy Magazine: Clip size bonus increased from (30%-70%) to (39%-79%). Template:Patches and Updates nav