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Mass Effect: Andromeda Wiki
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==Mod Types== ===Barrels=== [[File:Icon Rare Mod Barrel.png|75px|left]] Barrels are {{Rarity|Rare}} mods available for all weapon types. These enhance a weapon's barrel, creating greater gunfire velocity and impact. The increase in damage is reflected in the weapon's stats. {{clear}} ===Chokes=== [[File:Icon Common Mod Choke.png|75px|left]] Chokes are {{Rarity|Common}} mods unique to shotguns in [[multiplayer]] only. Chokes use adjustable servo motors to tighten or loosen pellet spread for maximum [[Combat#Accuracy|accuracy]]. This effect is shown in the weapon stats. {{clear}} ===Magazines and Clips=== [[File:Icon Uncommon Mod Magazine.png|75px|left]] [[File:Icon Uncommon Mod Clip.png|75px|right]] All weapon types have [[Weapon#Ammunition|ammunition]] mods, magazines for pistols and assault rifles, clips for sniper rifles and shotguns. Both are {{Rarity|Uncommon}} mods. Magazines increase the max clip size of a weapon, allowing more shots before reloading. Clips increase the max ammo by adding sockets to increase [[Weapon#Ammunition|thermal clip]] capacity, increasing number of spare shots. The effects of both types are reflected in weapon stats. {{clear}} ===Materials=== [[File:Icon Common Mod Materials.png|75px|left]] Materials are {{Rarity|Common}} mods unique to sniper rifles and reduce weapon [[Loadout#Weapon weight|weight]]. This effect is shown in the weapon stats. {{clear}} ===Melees=== [[File:Icon Common Mod Melee.png|75px|left]] Melee mods are {{Rarity|Common}} mods for pistols and shotguns. A basic melee optimizer's integrated [[Technology: Artificial Intelligence|VI]] improves synergy between [[melee weapon]] and firearm computer systems, allowing increased melee damage. Melee damage is not shown in weapon stats. {{clear}} ===Receivers=== [[File:Icon Uncommon Mod Receiver.png|75px|left]] Receivers are {{Rarity|Uncommon}} mods available for all weapon types. The basic receiver mod uses a capacitor to boost kinetic coil generators, increasing shot penetration through solid objects. Increased penetration damage is not reflected in displayed weapon stats. {{clear}} ===Scopes=== [[File:Icon Common Mod Scope.png|75px|left]] Scopes are {{Rarity|Common}} mods available for pistols, assault rifles, and sniper rifles. The basic mod is a simple optical scope which enhances stability while zoomed and increases [[Combat#Accuracy|accuracy]] while moving. Increased accuracy is shown in weapon stats. {{clear}} ===Stocks=== [[File:Icon Common Mod Stock.png|75px|left]] Stocks are {{Rarity|Common}} mods unique to assault rifles. These mods distribute recoil with a sliding system of counterweights compatible with kinetic coil generators. They reduce weapon kickback. This effect is not displayed in weapon stats. {{clear}}
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