The Inventory is accessible from the Main Menu and consists of five tabs: weapons, armor, consumables, research, and resources.
Item Limit
The current item limit and the total items that the player currently has are both displayed at the top of Main Menu screen (or most other menu screens).
By default, players have an item limit of 100. (Prior to Patch 1.05, the item limit was 50 items.) Not all items that can be acquired during gameplay count towards the item limit.
The following items count towards the item limit:
- Weapons - Each weapon counts as one item.
- Armor - Each armor piece counts as one item.
- Mods - Each Mod counts as one item.
- Consumables - Each type of consumable counts as one item (7 total items) as long as Ryder has one of each consumable type. 37 Cobra RPGs only count as ONE item and so on for the other six consumables.
Weapons, weapon mods, and armor pieces are counted individually; for example, two N7 Eagle pistols count as two items.
The following items do not count towards the item limit:
- Fusion mods
- Research - All blueprints.
- Resources - All six resource types - Augmentations, Bio materials, Minerals, Salvage, Special items, and Tech materials.
The item limit can be increased by investing in the Commerce cryo pod perks Trade Capacity and Trade Capacity II.
- Trade Capacity increases the item limit from 100 to 150. (Prior to Patch 1.05, the item limit increase was 50 to 65)
- Trade Capacity II increases the item limit from 150 to 200. (Prior to Patch 1.05, the item limit increase was 65 to 80)
Weapons
The Weapons tab has nine categories: five for weapons (assault rifles, pistols, shotguns, sniper rifles, melee weapons) and four for firearms mods (assault rifle mods, pistol mods, shotgun mods, sniper rifle mods). Under each category is a list of items in that category. Equipped items have a green check mark .
There are two views for each firearm: details and statistics. Both views show any equipped mods.
There is one view for each melee weapon and weapon mod, showing both description and damage statistics at the same time.
The rarity of the weapon is given beneath the name, except for crafted weapons.
- Pistols List - N7 Eagle IV crafted, details.png
Firearm Details
- Pistols List - N7 Eagle IV crafted, stats.png
Firearm Statistics
- Melee List - Omni-Blade II.png
Melee Details & Statistics
Armor
The Armor tab lists five categories: arms, chests, helmets, legs, and fusion mods. Equipped items have a green check mark . Under each category is a list of items in that category.
There is one view for each armor item, showing both description and statistics at the same time.
The rarity of the armor item is given beneath the name, except for crafted armor.
- Armor Cats - Helmet Cat.png
Armor Tab
- Helmet List - Initiative Recon III.png
Armor Details & Statistics
- Fusion Mods List - Fusion Mod of Adrenaline.png
Fusion Mods List
- Chest List - Tek-Commander VIII craft, fusion mod.png
Crafted Chest with Fusion Mod
Consumables
The Consumables tab lists inventory alphabetically. The number given beside the item name is the number in inventory. Equipped items have a green check mark .
The view for each type of consumable shows a description of its effects.
The rarity of the consumable item is given beneath the name.
- Consumables List - Backup Life Support.png
Consumables List
- Consumables List - Cobra RPG equipped.png
Consumables - Cobra RPG equipped
Research
The Research tab shows blueprints for items Ryder has researched, as well as blueprints that are unlocked based upon current level.
There are four categories:
- armor blueprints
- weapon blueprints
- Nomad blueprints
- special item blueprints.
The blueprints in each category are shown in a single scrolling list, highest tier at the top, alphabetically within a tier. There is no way to sort them further in the Inventory screen. This makes finding weapons and armor blueprints increasingly difficult. It's easier to go to the Research & Development menu.
There is one view for each blueprint that has a description and a list of resource requirements for crafting the item. Firearms have an additional view with the statistics of the weapon.
The rarity of the research item is given beneath the name.
- Research Tab - Armor Blueprints.png
Research Tab
- Weapons Blueprints List - Avenger AR VIII details.png
Blueprint Details & Requirements
- Weapons Blueprints List - Avenger AR VIII stats.png
Firearm Blueprint Statistics
- Research Tab - Nomad Blueprints - Emergency Shield Discharge.png
Nomad Blueprint
Resources
The Resources tab includes all six resource types: minerals, tech materials, bio materials, salvage, augmentations, and special items. Each resource type is considered a category for all of the different items that fall under that category. The number beside each resource category shows the number of distinct items in that resource category, not the amount of each individual item.
There is one view for each resource item that has a description and any pertinent information about the resource.
The rarity of the resource item is given beneath the name, except for Salvage, which has none.
- Resources Tab - Minerals List.png
Minerals List
- Resources Tab - Salvage List.png
Salvage List
- Resources Tab - Augmentations List.png
Augmentations List
- Resources Tab - Special Items List.png
Special Items List
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