Containment | |
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Type | Biotic Passive |
Base stats | +2% Biotic Effect Duration |
Description | |
Enhances a biotic's control over mass effect fields, allowing unsurpassed manipulation of enemies and objects. |
Containment is a passive biotic skill.
Ranks
Rank 4 Radius | Rank 5 Shield Detonation | Rank 6 Manifold Duration | |||||||||||||||||||||||||||||||||||||||||||
Rank 1 Containment | Rank 2 Effectiveness | Rank 3 Anti-Shield | |||||||||||||||||||||||||||||||||||||||||||
Rank 4 Duration | Rank 5 Concussive Detonation | Rank 6 Event Horizon | |||||||||||||||||||||||||||||||||||||||||||
Notes
Ranks 1, 2, & 3 do not increase by +2% for each point invested.
The base values listed in the table above are the starting values with no points spent on any biotic skill. This is a cumulative value that increases with each point spent on a biotic skill. It takes 252 points to fully fill the biotic skill tree. Any points spent in biotic skills - active () or passive () - will increase the value.
The maximum values available for spending all 252 points are listed below:
- Rank 1 +40% Biotic Effect Duration
- Rank 2 +40% Biotic Force, +40% Biotic Restoration & Defense
- Rank 3 +40% Biotic Damage Bonus to Shields
The maximum values listed are with no points spent on any other combat skills or tech skills. A full set of Rank I Initiative Armor with no augmentations or fusion mods was worn to ensure that there is no influence by the armor.
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