Mass Effect: Andromeda Wiki
Explore
Main Page
All Pages
Interactive Maps
Navigation
Discord
Main page
Community portal
Recent Changes
Admin noticeboard
Rules and policies
Game Info
Armor
Characters
Combat
Crafting
Missions
Multiplayer
Skills
Portals
Official site
Gamepedia
Zendesk
Report a bad ad
Gamepedia help wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Mass Effect: Andromeda Wiki
4,688
pages
Explore
Main Page
All Pages
Interactive Maps
Navigation
Discord
Main page
Community portal
Recent Changes
Admin noticeboard
Rules and policies
Game Info
Armor
Characters
Combat
Crafting
Missions
Multiplayer
Skills
Portals
Official site
Gamepedia
Zendesk
Report a bad ad
Gamepedia help wiki
Contact us
Editing
Combat
(section)
Back to page
Edit
VisualEditor
View history
Talk (1)
Edit Page
Combat
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Enemy offenses== Each enemy has a unique combination of offensive capabilities that can be used during combat. *Enemies with firearms only carry that specific firearm. Enemies aren't able to change to other weapons. *Enemies will change their offensive responses based upon distance. **Humanoid enemies will use firearms at distances and switch to melee attacks when very close. **Specific enemies at distance have the ability to throw grenades. **[[Creature]] enemies tend to spit corrosive substances at distance for a ranged attack and then close the distance for melee attacks. *Certain enemies such as [[Adhi]]s or [[Breacher]]s will close the combat distance and grab Ryder. This interrupts any form of action until the enemy is thrown off by pressing the appropriate button. Damage to shields and then to health will take place while being grabbed. *Specific enemies have instant kill attacks. The [[Ancient Eiroch]], [[Ascendant]], [[Eiroch]], [[Fiend]], and [[Hydra]] each have an attack that is performed when close enough to Ryder and squadmates. There are sounds and/or other unique visual indicators that the attack is about to be performed and evasive action should be taken quickly to get out of range. As a last resort, it is possible to disrupt the instant kill attack in progress with a large amount of damage to the enemy but it isn't guaranteed to work. ===Grenades=== Certain enemies will throw grenades as an offensive action. Each enemy that can throw grenades has a specific type of grenade. *Breacher grenade - [[Assembler]] **This isn't technically a grenade but uses the symbol for a grenade when it is thrown. An Assembler will throw a small device that looks like a grenade that once it stops moving after being thrown it will fabricate a [[Breacher]]. *Explosive grenade - [[Architect]], [[Chosen]], [[Raider]] **This grenade uses concussive explosive force to inflict damage. It is possible to hide behind sturdy cover and this will stop the blast. *Observer grenade - [[Progenitor]] **This isn't technically a grenade but uses the symbol for a grenade when it is thrown. The Progenitor will throw a small device that looks like a grenade that once it stops moving after being thrown it will fabricate an [[Observer]]. *Shield bubble grenade - [[Destined]] **This grenade uses a Remnant-like shield bubble field to inflict damage. The grenade when it detonates leaves a temporary energy bubble that causes damage even through cover so care should be taken to move away from this bubble until it dissipates. *Thermite grenade - [[Anarchist]] **This grenade uses burning metal to inflict damage. The grenade when it detonates leaves a temporary circle of black and glowing orange on the ground that causes damage even through cover so care should be taken to move away from the discolored area until it stops burning. Grenades when thrown by enemies use a flashing red and white symbol that highlights the grenade in flight and indicates the place where it lands. <gallery mode="packed" heights="75px" style="text-align:left;> File:Combat - Grenade Icon - Red.png File:Combat - Grenade Icon - White.png </gallery> Grenades have a few seconds of fuse once they land before detonating. A transparent orange circle will indicate the explosion area of the grenade. The grenade symbol will flash red and white speeding up in flashing frequency to indicate how long until the grenade explodes.
Summary:
Please note that all contributions to the Mass Effect: Andromeda Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab