|This article is about XP in multiplayer. For XP in singleplayer, see XP.|
XP is a measure of an APEX Strike team member's combat skills and experience in multiplayer gameplay.
Overview[edit | edit source]
XP in multiplayer functions with a number of differences to XP in singleplayer mode. Instead of XP being granted at the end of combat after a mob of enemies is killed, XP in multiplayer is awarded in real time.
Mechanics[edit | edit source]
- XP is awarded not only for killing enemies, but for other mission-related actions like deactivating devices, using skills to heal other squadmates, reviving dying squadmates, and so on.
- Each action that is completed has the potential to award XP. There will be text in the middle of the screen describing the action completed and the amount of XP earned. +40 Support or +100 Kill are examples.
- If a number of actions are completed very quickly, the most current award is shown first and then it will fade and the next award is displayed and so on until all awards are displayed.
- Actions award the same amount of XP. Killing a bronze level Chosen with a weapon will always award +100 Kill. Combining actions such as using a skill and then a weapon to kill an enemy may increase the number slightly but will be in the same range.
- The more difficult the enemy, the higher the XP value awarded for eliminating the enemy.
- Unless the gameplay is a solo match with only one player, the amount of displayed XP awarded can change for an action. If one player starts damaging an enemy but another one finishes off the enemy, the amount of XP will be split between the players. This is done automatically. The system keeps track and gives a ratio of XP depending upon how much of the "action" each player performed. There are no kill steals in multiplayer.
- Once a match is completed, each player is awarded a combined total XP for the match. This is based on all of the actions and XP awards. If Player A only earned 5,000 XP for the match but the entire team together earned 50,000 XP, Player A will be awarded 50,000 XP.
- Mission XP is adjusted for difficulty. The base XP earned for Bronze matches is the sum of the players' XP as shown in the results. The amount for Silver matches is an additional 25%; for Gold matches, an additional 50%, for Platinum matches, an additional 100%.
- Some Mission Modifiers include a bonus to XP. This bonus is applied to the sum of the players' scores.
- Applying an Experience Enhancer Progression Booster before the match will increase the amount of XP gained from the match. There are four different levels that award 25%, 50%, 75%, or 100%. Only one may be applied at a time.
- XP that is awarded will count towards the specific challenges it was awarded for. Killing an enemy with an M-3 Predator will increase the amount of points earned for that minor challenge by the amount shown on screen. Only points that the actual player earns are awarded towards the challenges. Current challenge status for all of the challenges can be found under the Prestige menu and is located on the Challenges sub-menu.
- On some very rare occasions, a very small amount of XP is awarded towards a challenge the player didn't earn. 5 XP points showing up for a weapon challenge with a weapon the player doesn't have is an example. The system awards these points on accident likely due to a large amount of action taking place on the screen. Another player is using that weapon and the system mistakenly gives a tiny amount to the wrong player. This can't be relied upon in any fashion.
- XP that is earned towards a bonus stat is based on what the what the entire team earns. If Player B only earned 10,000 XP for the match but the entire team together earned 100,000 XP, Player B will be awarded 100,000 XP towards the appropriate bonus stat.
Medals[edit | edit source]
Performing enough of the same action in the same match that awards XP will award a "medal". Assault Rifle Kills or a Silver Extraction are examples.
- Medals come in Bronze, Silver, Gold, and Platinum levels.
- Bronze medals are always worth +250 XP, Silver are worth +500 XP, Gold medals are worth +1000 XP, and Platinum medals are worth +2000 XP.
- The higher the medal level, the more it is worth for challenges that require specific medals. Bronze medals are worth 1 medal, Silver are worth 2 medals, Gold are worth 3 medals, and Platinum are worth 4 medals.
- These medals also count towards the Waves Completed minor challenge for the Apex Mastery - Bronze, Silver, and Gold major challenges.
Levels[edit | edit source]
Each character kit has the same XP requirements to go up a level regardless of the character and/or the rarity of the character. Current XP to next level for each character can be viewed in the Skills sub-menu on the Character Customization menu.
Notes[edit | edit source]
Achievements and trophies[edit | edit source]
The following achievements and trophies can be earned for reaching a specific level: