This table shows which boosters can be equipped to obtain the effects of a given piece of equipment. Some effects can't be matched by boosters, or can only be partially matched.
- Equipment boosting damage for two types of weapons can only be partially matched; only one weapon booster can be equipped
- There are no general gun damage boosters
- There are no general power damage boosters
Image | Name | Icon | Rarity | Description | Effects | Equivalent Booster | Complementary Booster |
---|---|---|---|---|---|---|---|
Adaptive War Amp | Uncommon | An advanced biotic amp that increases the strength of biotic powers. | Increases Damage Dealt by Biotic Powers by 30% | Biotic Power Amp III | Power Efficiency Mod II | ||
Armored Compartments | Rare | Increases thermal clip and power cell capacity with added armor compartments. | Increases maximum ammo capacity by 50% and increases power cell capacity by 1 | Ammo Capacity Mod I, Power Capacity Mod I | any rail amp, any combat or tech power amp mod | ||
Assault Loadout | Rare | Increases assault rifle and shotgun damage through single-minded component selection. | Increases assault rifle and shotgun damage by 15% | Partial match: Assault Rifle Rail Amp II (20%) or Shotgun Rail Amp II (20%) | |||
Assault Rifle Amp | Uncommon | Increases assault rifle damage by amplifying the rifle's mass accelerator. | Increases assault rifle damage by 20% | Assault Rifle Rail Amp II | |||
Berserker Package | Rare | Increases shotgun and melee damage through optimized armor and weapon power. | Increases shotgun damage by 15% and melee damage by 15% | Shotgun Rail Amp II (20%), Strength Enhancer I | |||
Combatives Upgrade | Rare | Increases assault rifle and pistol damage through optimized hardware. | Increases assault rifle and pistol damage by 15% | Partial match: Assault Rifle Rail Amp II (20%) or Pistol Rail Amp II (20%) | |||
Commando Package | Rare | Increases gun and biotic damage through optimized weaponry and biotic amps. | Increases Gun Damage by 10% and Biotic Power Damage by 20% | –, Biotic Power Amp II | any power efficiency mod | ||
Densified Ammunition | Uncommon | Adds damage to all shots through heavier, harder ammunition. | Increases Gun Damage by 12.5% | Partial match: Assault Rifle Rail Amp II (20%), Pistol Rail Amp II (20%), Shotgun Rail Amp II (20%), or Sniper Rifle Rail Amp II (20%) | |||
Engineering Kit | Uncommon | Increases tech damage through a variety of omni-tool upgrades. | Increases Damage Dealt by Tech Powers by 30% | Tech Power Amp III | Power Efficiency Mod II | ||
Enhanced Munitions | Uncommon | Increases the damage of all combat powers through custom payloads. | Increases Damage Dealt by Combat Powers by 30% | Combat Power Amp III | Power Efficiency Mod II or any power capacity mod | ||
Expert Package | Rare | Increases pistol damage and decreases power recharge time via optimized multicore VIs. | Increases pistol damage by 15% and power recharge speed by 15% | Pistol Rail Amp II (20%), Power Efficiency Mod I | any power amp mod | ||
Grenade Capacity | Uncommon | Increases maximum power cells carried through increased efficiency and miniaturization. | Increases Power Cell Capacity by 3 | Power Capacity Mod III | any combat or tech power amp mod | ||
Guerrilla Upgrade | Rare | Increases sniper rifle and pistol damage by amplifying the weapon's mass accelerator. | Increases Sniper Rifle and Pistol Damage by 15% | Partial match: Sniper Rifle Rail Amp II (20%) or Pistol Rail Amp II (20%) | |||
Hydraulic Joints | Uncommon | Increases melee damage, maximizing force through improved armor joints. | Increases Melee Damage by 25% | Strength Enhancer II (30%) | |||
Juggernaut Shield | Rare | Increases maximum shield strength and melee damage through high-capacity kinetic barrier generators. | Increases shields by 20% and melee damage by 15% | Cyclonic Mod II, Strength Enhancer I | |||
Martial Biotic Amp | Rare | Increases biotic power damage and melee damage via and advanced biotic amplifier. | Increases Biotic Power Damage by 20% and Melee Damage by 15% | Biotic Power Amp II, Strength Enhancer I | any power efficiency mod | ||
Mental Focuser | Uncommon | Increases damage from all powers by boosting attention and alertness with advanced armor displays. | Increases Damage Dealt by Powers by 25% | – | any power efficiency mod | ||
Multicapacitor | Uncommon | Reduces the delay before deactivated shields begin regeneration, thanks to a backup power supply. | Increases Shield Regeneration Delay Reduction by 100%. | – | any cyclonic mod | ||
Omni-Capacitors | Rare | Increases power recharge speed and tech power damage through specialized energy distribution systems. | Increases Tech Power Damage by 20% and Power Recharge Speed by 15%. | Partial match: Tech Power Amp II or Power Efficiency Mod I | |||
Operative Package | Rare | Increases gun and tech power damage through optimized targeting. | Increases Gun Damage by 10% and Tech Power Damage by 20% | –, Tech Power Amp II | any power efficiency mod | ||
Pistol / SMG Amp | Uncommon | Increases pistol and submachine gun damage by amplifying the weapon's mass accelerator. | Increases Pistol Damage by 20%. | Pistol Rail Amp II | |||
Shield Enhancer | Uncommon | Increases maximum shield strength with amplified kinetic barrier generators. | Increases shields by 30% | Cyclonic Mod III | |||
Shock Trooper Upgrade | Rare | Increases shotgun damage and power cell carrying capacity through optimized armor tech. | Increases shotgun damage by 15% and increases power cell capacity by 1 | Shotgun Rail Amp II (20%), Power Capacity Mod I | |||
Shotgun Amp | Uncommon | Increases shotgun damage by amplifying the weapon's mass accelerator. | Increases Shotgun Damage by 20%. | Shotgun Rail Amp II | |||
Sniper Rifle Amp | Uncommon | Increases sniper rifle damage by amplifying the rifle's mass accelerator. | Increases Sniper Rifle Damage by 20%. | Sniper Rifle Rail Amp II | |||
Stronghold Package | Rare | Increases maximum shield strength and decreases shield recharge time through added kinetic barrier generators. | Increases shields by 20% and reduces shield regeneration delay by 70%. | Cyclonic Mod II, – | |||
Structural Ergonomics | Uncommon | Increases power recharge speed by enhancing a hardsuit's weight-bearing capacity. | Increases Power Recharge Speed by 25%. | Power Efficiency Mod II (30%) | any power amp mod | ||
Supply Pack Transmitter | Rare | First Aid, Ammo Packs, and Revive Packs work on the owner and nearby teammates simultaneously. Also, the Cobra RPG's explosion radius is increased. | Using First Aid, Revive Packs, and Ammo Packs applies to teammates within 10 meters. Also, the Cobra RPG's explosion radius is increased by 50%. | – | |||
Survivor Loadout | Rare | Increases maximum shield strength and combat power damage through auxiliary energy supplies. | Increases shields by 20% and Combat Power Damage by 20%. | Cyclonic Mod II, Combat Power Amp II | any power efficiency mod | ||
Thermal Clip Storage | Uncommon | Increases maximum thermal clips carried through additional armor storage compartments. | Increases Maximum Ammo Capacity by 75% | Ammo Capacity Mod II (100%) | |||
Vulnerability VI | Uncommon | Increases damage when targeting weak points or headshots through VI assistance. | Increases Damage Dealt to Weakpoint by 40%. | Targeting VI III (45%) | |||
Warfighter Package | Rare | Increases gun and combat power damage through improved energy flow. | Increases Gun Damage by 10% and Combat Power Damage by 20% | –, Combat Power Amp II | any power efficiency mod |