Trip Mine (multiplayer)

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Trip Mine (multiplayer)
Trip Mine (multiplayer)
Type Combat Power
Base stats Trigger Radius (m): 0.5
Laser Range (m): 5
Maximum Damage: 1300
Damage Radius (m): 8
Power Cell Capacity: 2
Requirements Angara Insurgent
Description
Deploys an explosive mine that triggers when an enemy comes within proximity of or crosses a sensor laser. Enemies suffer more damage the closer they are to the mine.

Activation requires one power cell from Trip Mine's limited power cell supply. The maximum number of active mines equals the current number of maximum power cells.
Disambig.png This article is about the multiplayer version. For the single player version, see Trip Mine.

Trip Mine is a combat skill and upgradeable combo detonator or primer in multiplayer.

Ranks[edit | edit source]

 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 4
Sensor Range
Trip Mine 4a - Sensor Range Icon.png
 
 
Rank 5
Damage & Force
Trip Mine 5a - Damage & Force Icon.png
 
 
Rank 6
Detonator
Trip Mine 6a - Detonator Icon.png
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 1
Trip Mine
Trip Mine 1 Icon.png
 
Rank 2
Power Cells
Trip Mine 2 - Power Cells Icon.png
 
Rank 3
Damage & Force
Trip Mine 3 - Damage & Force Icon.png
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 4
Power Cells
Trip Mine 4b - Power Cells Icon.png
 
 
Rank 5
Blast Radius
Trip Mine 5b - Blast Radius Icon.png
 
 
Rank 6
EMP
Trip Mine 6b - EMP Icon.png
 
 
 
Rank Cost Description Bonus
1 - Trip Mine Trip Mine 1 Icon.png Deploys an explosive mine that triggers when an enemy comes within proximity of or crosses a sensor laser. Enemies suffer more damage the closer they are to the mine.

Activation requires one power cell from Trip Mine's limited power cell supply. The maximum number of active mines equals the current number of maximum power cells.
Trigger Radius (m): 0.5
Laser Range (m): 5
Maximum Damage: 1300
Damage Radius (m): 8
Power Cell Capacity: 2
2 - Power Cells Trip Mine 2 - Power Cells Icon.png +1 Power Cell Capacity
3 - Damage & Force Trip Mine 3 - Damage & Force Icon.png +15% Damage
+15% Force
4 - Sensor Range Trip Mine 4a - Sensor Range Icon.png Increases proximity trigger radius and laser sensor distance +100% Proximity Radius
+60% Laser Range (m)
4 - Power Cells Trip Mine 4b - Power Cells Icon.png +1 Power Cell Capacity
5 - Damage & Force Trip Mine 5a - Damage & Force Icon.png +30% Damage
+30% Force
5 - Blast Radius Trip Mine 5b - Blast Radius Icon.png +35% Damage Radius
6 - Detonator Trip Mine 6a - Detonator Icon.png
Detonator Icon V2.png
Mines act as combo detonators for all affected enemies.
+30% Combo Detonation Damage
6 - EMP Trip Mine 6b - EMP Icon.png
Primer Electricity Icon V2.png
Mines deliver an electromagnetic pulse, stunning enemies and causing added damage to shields. Electrified enemies are briefly primed for combo detonations.
Stun Duration (s): 2
+35% Damage vs. Shields