Trip Mine (multiplayer)

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Trip Mine (multiplayer)
Trip Mine (multiplayer)
Type Combat Power
Base stats Maximum Damage: 1300
Damage Radius (m): 8
Trigger Radius (m): 0.5
Laser Range (m): 5
Power Cell Capacity: 2
Requirements Angara Insurgent
Description
Deploys an explosive mine that triggers when an enemy comes within proximity of or crosses a sensor laser. Enemies suffer more damage the closer they are to the mine.

Activation requires one power cell from Trip Mine's limited power cell supply. The maximum number of active mines equals the current number of maximum power cells.
Disambig.png This article is about the multiplayer version. For the single player version, see Trip Mine.

Trip Mine is a combat skill and upgradeable combo detonator or combo primer in multiplayer.

Ranks[edit | edit source]

 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 4
Sensor Range
Trip Mine 4a - Sensor Range Icon.png
 
 
Rank 5
Damage & Force
Concussive Shot 3 - Damage Icon.png
 
 
Rank 6
Detonator
Trip Mine 6a - Detonator Icon.png
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 1
Trip Mine
Trip Mine 1 Icon.png
 
Rank 2
Power Cells
Flak Cannon 2 - Power Cells Icon.png
 
Rank 3
Damage & Force
Concussive Shot 3 - Damage Icon.png
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 4
Power Cells
Flak Cannon 2 - Power Cells Icon.png
 
 
Rank 5
Blast Radius
Concussive Shot 5a - Radius Icon.png
 
 
Rank 6
EMP
Trip Mine 6b - EMP Icon.png
 
 
 
Rank Icon Description Bonus
1 - Trip Mine Trip Mine 1 Icon.png Deploys an explosive mine that triggers when an enemy comes within proximity of or crosses a sensor laser. Enemies suffer more damage the closer they are to the mine.

Activation requires one power cell from Trip Mine's limited power cell supply. The maximum number of active mines equals the current number of maximum power cells.
Maximum Damage: 1300
Damage Radius (m): 8
Trigger Radius (m): 0.5
Laser Range (m): 5
Power Cell Capacity: 2
2 - Power Cells Flak Cannon 2 - Power Cells Icon.png +1 Power Cell Capacity
3 - Damage & Force Concussive Shot 3 - Damage Icon.png +15% Damage
+15% Force
4 - Sensor Range Trip Mine 4a - Sensor Range Icon.png Increases proximity trigger radius and laser sensor distance. +100% Proximity Radius
+60% Laser Range (m)
4 - Power Cells Flak Cannon 2 - Power Cells Icon.png +1 Power Cell Capacity
5 - Damage & Force Concussive Shot 3 - Damage Icon.png +30% Damage
+30% Force
5 - Blast Radius Concussive Shot 5a - Radius Icon.png +35% Damage Radius
6 - Detonator Trip Mine 6a - Detonator Icon.png
Detonator Icon.png
Mines act as combo detonators for all affected enemies.
+30% Combo Detonation Damage
6 - EMP Trip Mine 6b - EMP Icon.png
Tech Primer Icon.png
Mines deliver an electromagnetic pulse, stunning enemies and causing added damage to shields. Electrified enemies are briefly primed for combo detonations.
Stun Duration (s): 2
+35% Damage vs. Shields