Mass Effect: Andromeda Wiki
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{{Skill infobox
 
{{Skill infobox
| image =
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| image = Trip Mine Movie.png ‎
 
| type = Combat
 
| type = Combat
| base = Trigger Radius (m): 0.5<br />Laser Range (m): 5<br />Maximum Damage: 1350<br />Damage Radius (m): 8<br />Power Cell Capacity: 2
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| base = Maximum Damage: 1350<br />Damage Radius (m): 8<br />Trigger Radius (m): 0.5<br />Laser Range (m): 5<br /> Power Cell Capacity: 2
| desc = Deploys an explosive mine that triggers when an enemy comes within proximity of or crosses a sensor laser. Enemies suffer more damage the closer they are to the mine.<br /><br />Activation requires one power cell from Trip Mine's limited power cell supply. The maximum number of active mines equals the current number of maximum power cells.
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| desc = Deploys an explosive mine that triggers when an enemy comes within proximity of or crosses a sensor laser. Enemies suffer more damage the closer they are to the mine.<br /><br />Activation requires one [[Skill#Power cells|power cell]] from Trip Mine's limited power cell supply. The maximum number of active mines equals the current number of maximum power cells.
 
}}
 
}}
  +
{{DisambigMsg|the singleplayer version|the multiplayer version|Trip Mine (multiplayer)}}
'''Trip Mine''' is a [[combat skill]] and upgradeable [[combo]] detonator or primer.
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'''Trip Mine''' is a [[combat skill]] and upgradeable [[Power combo#Detonators|combo detonator]] or [[Power combo#Skill Primers|combo primer]].
   
 
==Ranks==
 
==Ranks==
{{Ranktree|Trip Mine|Power Cells|Damage & Force|Sensor Range|Power Cells|Damage & Force|Blast Radius|Detonator|EMP}}
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{{Ranktree|Trip Mine<br>[[File:Trip Mine 1 Icon.png|40px]]|Power Cells<br>[[File:Flak Cannon 2 - Power Cells Icon.png|40px]]|Damage & Force<br>[[File:Concussive Shot 3 - Damage Icon.png|40px]]|Sensor Range<br>[[File:Trip Mine 4a - Sensor Range Icon.png|40px]]|Power Cells<br>[[File:Flak Cannon 2 - Power Cells Icon.png|40px]]|Damage & Force<br>[[File:Concussive Shot 3 - Damage Icon.png|40px]]|Blast Radius<br>[[File:Concussive Shot 5a - Radius Icon.png|40px]]|Detonator<br>[[File:Trip Mine 6a - Detonator Icon.png|40px]]|EMP<br>[[File:Trip Mine 6b - EMP Icon.png|40px]]}}
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{{clear}}
 
 
{| class="wikitable"
 
{| class="wikitable"
! Rank !! Cost !! Description !! Bonus
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! Rank !! Icon !! Description !! Bonus
 
|-
 
|-
| 1 - Trip Mine || 1 || Deploys an explosive mine that triggers when an enemy comes within proximity of or crosses a sensor laser. Enemies suffer more damage the closer they are to the mine.<br /><br />Activation requires one power cell from Trip Mine's limited power cell supply. The maximum number of active mines equals the current number of maximum power cells. || Trigger Radius (m): 0.5<br />Laser Range (m): 5<br />Maximum Damage: 1350<br />Damage Radius (m): 8<br />Power Cell Capacity: 2
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| 1 - Trip Mine || [[File:Trip Mine 1 Icon.png|70px]] || Deploys an explosive mine that triggers when an enemy comes within proximity of or crosses a sensor laser. Enemies suffer more damage the closer they are to the mine.<br /><br />Activation requires one power cell from Trip Mine's limited power cell supply. The maximum number of active mines equals the current number of maximum power cells. || Maximum Damage: 1350<br />Damage Radius (m): 8<br />Trigger Radius (m): 0.5<br />Laser Range (m): 5<br /> [[Skill#Power cells|Power Cell]] Capacity: 2
 
|-
 
|-
| 2 - Power Cells || 2 || || +1 Power Cell Capacity
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| 2 - Power Cells || [[File:Flak Cannon 2 - Power Cells Icon.png|70px]] || || +1 [[Skill#Power cells|Power Cell]] Capacity
 
|-
 
|-
| 3 - Damage & Force || 3 || || +15% Damage<br />+15% Force
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| 3 - Damage & Force || [[File:Concussive Shot 3 - Damage Icon.png|70px]] || || +15% Damage<br />+15% Force
 
|-
 
|-
| 4 - Sensor Range || 4 || Increases proximity trigger radius and laser sensor distance || +100% Proximity Radius<br />+60% Laser Range (m)
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| 4 - Sensor Range || [[File:Trip Mine 4a - Sensor Range Icon.png|70px]] || Increases proximity trigger radius and laser sensor distance || +100% Proximity Radius<br />+60% Laser Range (m)
 
|-
 
|-
| 4 - Power Cells || 4 || || +1 Power Cell Capacity
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| 4 - Power Cells || [[File:Flak Cannon 2 - Power Cells Icon.png|70px]] || || +1 [[Skill#Power cells|Power Cell]] Capacity
 
|-
 
|-
| 5 - Damage & Force || 5 || || +30% Damage<br />+30% Force
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| 5 - Damage & Force || [[File:Concussive Shot 3 - Damage Icon.png|70px]] || || +30% Damage<br />+30% Force
 
|-
 
|-
| 5 - Blast Radius || 5 || || +30% Damage Radius
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| 5 - Blast Radius || [[File:Concussive Shot 5a - Radius Icon.png|70px]] || || +30% Damage Radius
 
|-
 
|-
| 6 - Detonator || 6 || Mines act as '''combo detonators''' for all affected enemies. || +30% Combo Detonation Damage
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| 6 - Detonator || [[File:Trip Mine 6a - Detonator Icon.png|70px]] || [[File:Detonator Icon.png|right|25px]] Mines act as '''combo detonators''' for all affected enemies. || +30% [[Power combo|Combo]] Detonation Damage
 
|-
 
|-
| 6 - EMP || 6 || Mines deliver an electromagnetic pulse, stunning enemies and causing added damage to shields. Electrified enemies are briefly '''primed for combo detonations'''. || Stun Duration (s): 2<br />+35% Damage vs. Shields
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| 6 - EMP || [[File:Trip Mine 6b - EMP Icon.png|70px]] || [[File:Tech Primer Icon.png|right|23px]] Mines deliver an electromagnetic pulse, stunning enemies and causing added damage to shields. Electrified enemies are briefly '''primed for combo detonations'''. || Stun Duration (s): 2<br />+35% Damage vs. Shields
 
|}
 
|}
   
 
==Achievements and trophies==
 
==Achievements and trophies==
The following [[achievements and trophies]] can be earned which are related to Trip Mine:
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The following [[achievements and trophies]] can be earned for a particular kill with Trip Mine:
  +
* [[File:Rough Landing.png|30px]] [[Rough Landing]]
 
*[[Rough Landing]]
 
   
   

Latest revision as of 17:33, 21 November 2019

Trip Mine
Trip Mine
Type Combat Power
Base stats Maximum Damage: 1350
Damage Radius (m): 8
Trigger Radius (m): 0.5
Laser Range (m): 5
Power Cell Capacity: 2
Description
Deploys an explosive mine that triggers when an enemy comes within proximity of or crosses a sensor laser. Enemies suffer more damage the closer they are to the mine.

Activation requires one power cell from Trip Mine's limited power cell supply. The maximum number of active mines equals the current number of maximum power cells.
Disambig This article is about the singleplayer version. For the multiplayer version, see Trip Mine (multiplayer).

Trip Mine is a combat skill and upgradeable combo detonator or combo primer.

Ranks[ | ]

 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 4
Sensor Range
Trip Mine 4a - Sensor Range Icon
 
 
Rank 5
Damage & Force
Concussive Shot 3 - Damage Icon
 
 
Rank 6
Detonator
Trip Mine 6a - Detonator Icon
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 1
Trip Mine
Trip Mine 1 Icon
 
Rank 2
Power Cells
Flak Cannon 2 - Power Cells Icon
 
Rank 3
Damage & Force
Concussive Shot 3 - Damage Icon
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 4
Power Cells
Flak Cannon 2 - Power Cells Icon
 
 
Rank 5
Blast Radius
Concussive Shot 5a - Radius Icon
 
 
Rank 6
EMP
Trip Mine 6b - EMP Icon
 
 
 
Rank Icon Description Bonus
1 - Trip Mine Trip Mine 1 Icon Deploys an explosive mine that triggers when an enemy comes within proximity of or crosses a sensor laser. Enemies suffer more damage the closer they are to the mine.

Activation requires one power cell from Trip Mine's limited power cell supply. The maximum number of active mines equals the current number of maximum power cells.
Maximum Damage: 1350
Damage Radius (m): 8
Trigger Radius (m): 0.5
Laser Range (m): 5
Power Cell Capacity: 2
2 - Power Cells Flak Cannon 2 - Power Cells Icon +1 Power Cell Capacity
3 - Damage & Force Concussive Shot 3 - Damage Icon +15% Damage
+15% Force
4 - Sensor Range Trip Mine 4a - Sensor Range Icon Increases proximity trigger radius and laser sensor distance +100% Proximity Radius
+60% Laser Range (m)
4 - Power Cells Flak Cannon 2 - Power Cells Icon +1 Power Cell Capacity
5 - Damage & Force Concussive Shot 3 - Damage Icon +30% Damage
+30% Force
5 - Blast Radius Concussive Shot 5a - Radius Icon +30% Damage Radius
6 - Detonator Trip Mine 6a - Detonator Icon
Detonator Icon
Mines act as combo detonators for all affected enemies.
+30% Combo Detonation Damage
6 - EMP Trip Mine 6b - EMP Icon
Tech Primer Icon
Mines deliver an electromagnetic pulse, stunning enemies and causing added damage to shields. Electrified enemies are briefly primed for combo detonations.
Stun Duration (s): 2
+35% Damage vs. Shields

Achievements and trophies[ | ]

The following achievements and trophies can be earned for a particular kill with Trip Mine: