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{{Skill infobox |
{{Skill infobox |
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− | | image = |
+ | | image = Trip Mine Movie.png |
| type = Combat |
| type = Combat |
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− | | base = |
+ | | base = Maximum Damage: 1350<br />Damage Radius (m): 8<br />Trigger Radius (m): 0.5<br />Laser Range (m): 5<br /> Power Cell Capacity: 2 |
− | | desc = Deploys an explosive mine that triggers when an enemy comes within proximity of or crosses a sensor laser. Enemies suffer more damage the closer they are to the mine.<br /><br />Activation requires one power cell from Trip Mine's limited power cell supply. The maximum number of active mines equals the current number of maximum power cells. |
+ | | desc = Deploys an explosive mine that triggers when an enemy comes within proximity of or crosses a sensor laser. Enemies suffer more damage the closer they are to the mine.<br /><br />Activation requires one [[Skill#Power cells|power cell]] from Trip Mine's limited power cell supply. The maximum number of active mines equals the current number of maximum power cells. |
}} |
}} |
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+ | {{DisambigMsg|the singleplayer version|the multiplayer version|Trip Mine (multiplayer)}} |
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− | '''Trip Mine''' is a [[combat skill]] and upgradeable [[combo]] |
+ | '''Trip Mine''' is a [[combat skill]] and upgradeable [[Power combo#Detonators|combo detonator]] or [[Power combo#Skill Primers|combo primer]]. |
==Ranks== |
==Ranks== |
||
− | {{Ranktree|Trip Mine|Power Cells|Damage & Force|Sensor Range|Power Cells|Damage & Force|Blast Radius|Detonator|EMP}} |
+ | {{Ranktree|Trip Mine<br>[[File:Trip Mine 1 Icon.png|40px]]|Power Cells<br>[[File:Flak Cannon 2 - Power Cells Icon.png|40px]]|Damage & Force<br>[[File:Concussive Shot 3 - Damage Icon.png|40px]]|Sensor Range<br>[[File:Trip Mine 4a - Sensor Range Icon.png|40px]]|Power Cells<br>[[File:Flak Cannon 2 - Power Cells Icon.png|40px]]|Damage & Force<br>[[File:Concussive Shot 3 - Damage Icon.png|40px]]|Blast Radius<br>[[File:Concussive Shot 5a - Radius Icon.png|40px]]|Detonator<br>[[File:Trip Mine 6a - Detonator Icon.png|40px]]|EMP<br>[[File:Trip Mine 6b - EMP Icon.png|40px]]}} |
+ | {{clear}} |
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− | |||
{| class="wikitable" |
{| class="wikitable" |
||
− | ! Rank !! |
+ | ! Rank !! Icon !! Description !! Bonus |
|- |
|- |
||
− | | 1 - Trip Mine || 1 || Deploys an explosive mine that triggers when an enemy comes within proximity of or crosses a sensor laser. Enemies suffer more damage the closer they are to the mine.<br /><br />Activation requires one power cell from Trip Mine's limited power cell supply. The maximum number of active mines equals the current number of maximum power cells. || |
+ | | 1 - Trip Mine || [[File:Trip Mine 1 Icon.png|70px]] || Deploys an explosive mine that triggers when an enemy comes within proximity of or crosses a sensor laser. Enemies suffer more damage the closer they are to the mine.<br /><br />Activation requires one power cell from Trip Mine's limited power cell supply. The maximum number of active mines equals the current number of maximum power cells. || Maximum Damage: 1350<br />Damage Radius (m): 8<br />Trigger Radius (m): 0.5<br />Laser Range (m): 5<br /> [[Skill#Power cells|Power Cell]] Capacity: 2 |
|- |
|- |
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− | | 2 - Power Cells || 2 || || +1 Power Cell Capacity |
+ | | 2 - Power Cells || [[File:Flak Cannon 2 - Power Cells Icon.png|70px]] || || +1 [[Skill#Power cells|Power Cell]] Capacity |
|- |
|- |
||
− | | 3 - Damage & Force || 3 || || +15% Damage<br />+15% Force |
+ | | 3 - Damage & Force || [[File:Concussive Shot 3 - Damage Icon.png|70px]] || || +15% Damage<br />+15% Force |
|- |
|- |
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− | | 4 - Sensor Range || |
+ | | 4 - Sensor Range || [[File:Trip Mine 4a - Sensor Range Icon.png|70px]] || Increases proximity trigger radius and laser sensor distance || +100% Proximity Radius<br />+60% Laser Range (m) |
|- |
|- |
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− | | 4 - Power Cells || |
+ | | 4 - Power Cells || [[File:Flak Cannon 2 - Power Cells Icon.png|70px]] || || +1 [[Skill#Power cells|Power Cell]] Capacity |
|- |
|- |
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− | | 5 - Damage & Force || |
+ | | 5 - Damage & Force || [[File:Concussive Shot 3 - Damage Icon.png|70px]] || || +30% Damage<br />+30% Force |
|- |
|- |
||
− | | 5 - Blast Radius || |
+ | | 5 - Blast Radius || [[File:Concussive Shot 5a - Radius Icon.png|70px]] || || +30% Damage Radius |
|- |
|- |
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− | | 6 - Detonator || |
+ | | 6 - Detonator || [[File:Trip Mine 6a - Detonator Icon.png|70px]] || [[File:Detonator Icon.png|right|25px]] Mines act as '''combo detonators''' for all affected enemies. || +30% [[Power combo|Combo]] Detonation Damage |
|- |
|- |
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− | | 6 - EMP || |
+ | | 6 - EMP || [[File:Trip Mine 6b - EMP Icon.png|70px]] || [[File:Tech Primer Icon.png|right|23px]] Mines deliver an electromagnetic pulse, stunning enemies and causing added damage to shields. Electrified enemies are briefly '''primed for combo detonations'''. || Stun Duration (s): 2<br />+35% Damage vs. Shields |
|} |
|} |
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==Achievements and trophies== |
==Achievements and trophies== |
||
− | The following [[achievements and trophies]] can be earned |
+ | The following [[achievements and trophies]] can be earned for a particular kill with Trip Mine: |
+ | * [[File:Rough Landing.png|30px]] [[Rough Landing]] |
||
− | |||
− | *[[Rough Landing]] |
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Latest revision as of 17:33, 21 November 2019
Trip Mine | |
---|---|
Type | Combat Power |
Base stats | Maximum Damage: 1350 Damage Radius (m): 8 Trigger Radius (m): 0.5 Laser Range (m): 5 Power Cell Capacity: 2 |
Description | |
Deploys an explosive mine that triggers when an enemy comes within proximity of or crosses a sensor laser. Enemies suffer more damage the closer they are to the mine. Activation requires one power cell from Trip Mine's limited power cell supply. The maximum number of active mines equals the current number of maximum power cells. |
This article is about the singleplayer version. For the multiplayer version, see Trip Mine (multiplayer). |
Trip Mine is a combat skill and upgradeable combo detonator or combo primer.
Ranks[ | ]
Rank 4 Sensor Range | Rank 5 Damage & Force | Rank 6 Detonator | |||||||||||||||||||||||||||||||||||||||||||
Rank 1 Trip Mine | Rank 2 Power Cells | Rank 3 Damage & Force | |||||||||||||||||||||||||||||||||||||||||||
Rank 4 Power Cells | Rank 5 Blast Radius | Rank 6 EMP | |||||||||||||||||||||||||||||||||||||||||||
Rank | Icon | Description | Bonus |
---|---|---|---|
1 - Trip Mine | Deploys an explosive mine that triggers when an enemy comes within proximity of or crosses a sensor laser. Enemies suffer more damage the closer they are to the mine. Activation requires one power cell from Trip Mine's limited power cell supply. The maximum number of active mines equals the current number of maximum power cells. |
Maximum Damage: 1350 Damage Radius (m): 8 Trigger Radius (m): 0.5 Laser Range (m): 5 Power Cell Capacity: 2 | |
2 - Power Cells | +1 Power Cell Capacity | ||
3 - Damage & Force | +15% Damage +15% Force | ||
4 - Sensor Range | Increases proximity trigger radius and laser sensor distance | +100% Proximity Radius +60% Laser Range (m) | |
4 - Power Cells | +1 Power Cell Capacity | ||
5 - Damage & Force | +30% Damage +30% Force | ||
5 - Blast Radius | +30% Damage Radius | ||
6 - Detonator | Mines act as combo detonators for all affected enemies. | +30% Combo Detonation Damage | |
6 - EMP | Mines deliver an electromagnetic pulse, stunning enemies and causing added damage to shields. Electrified enemies are briefly primed for combo detonations. | Stun Duration (s): 2 +35% Damage vs. Shields |
Achievements and trophies[ | ]
The following achievements and trophies can be earned for a particular kill with Trip Mine:
|