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Team Support

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Team Support
Team Support
Type Tech Passive
Base stats +2% Team Shields
Requirements Technician Training - Unlocked Skill, Leader Training - Unlocked Skill or 9 skill points invested in Tech
Description
Improves defenses and support for the whole squad through kinetic barrier generator and hardsuit enhancements.

Team Support is a passive tech skill.

Ranks[edit | edit source]

 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 4
Squad Offense
Team Support 4a - Squad Offense Icon.png
 
 
Rank 5
Team Recovery
Team Support 5a - Team Recovery Icon.png
 
 
Rank 6
Defense Grid
Team Support 6a - Defense Grid Icon.png
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 1
Shields
Team Support 1 - Shields Icon.png
 
Rank 2
Shield Recovery
Tech Armor 6a - Shield Feedback Icon.png
 
Rank 3
Support
Support Systems 2 - Support Icon.png
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 4
Support
Support Systems 2 - Support Icon.png
 
 
Rank 5
Tactical Revive
Support Systems 5b - Tactical Revive Icon.png
 
 
Rank 6
Life Support
Bioelectric Defense 4b - Regeneration Icon.png
 
 
 
Rank Icon Description Bonus
1 - Shields Team Support 1 - Shields Icon.png Improves maximum shields for the user and all squadmates with each skill point invested in the Tech Skill Group. +2% Team Shields
2 - Shield Recovery Tech Armor 6a - Shield Feedback Icon.png Improves shield regeneration speed for the user and squadmates, as well as health recovery speed for tech constructs, with each skill point invested in the Tech Skill Group. +2% Team Shield Delay Reduction
+2% Team Shield Regeneration
+2% Tech Construct Health Regeneration
3 - Support Support Systems 2 - Support Icon.png Improves shield restoration and defensive effects from powers with each skill point invested in the Tech Skill Group. +2% Power Restoration & Defense
4 - Squad Offense Team Support 4a - Squad Offense Icon.png Increases damage from tech constructs and squadmate powers. +20% Squadmate Power Damage
+20% Tech Construct Damage
4 - Support Support Systems 2 - Support Icon.png Improves all shield restoration and defensive effects. +20% Power Restoration & Defense
5 - Team Recovery Team Support 5a - Team Recovery Icon.png Reduces shield regeneration delay and improves shield regeneration rate for the user and squadmates. Increases health recovery rate for tech constructs. +15% Team Shield Delay Reduction
+15% Team Shield Regeneration
15% Tech Construct Health Regeneration
5 - Tactical Revive Support Systems 5b - Tactical Revive Icon.png Grants Damage Resistance during squadmate revival and for 5 sec afterwards. Restores shields to maximum upon reviving a squadmate. Both effects also apply to successfully revived squadmates. Damage Resistance During Revive: 120
Damage Resistance after Revive: 120
6 - Defense Grid Team Support 6a - Defense Grid Icon.png Increases Damage Resistance for each conscious squadmate or tech construct within 8 m. The increase applies to the user and those squadmates and tech constructs. Damage Resistance per Ally: 6
6 - Life Support Bioelectric Defense 4b - Regeneration Icon.png Improves health regeneration rate for the user and nearby squadmates and tech constructs for 3 sec after using a tech power. Health Regeneration Bonus: 150%
Health Regeneration Cap: 50%
Life Support Cooldown (s): 8

Notes[edit | edit source]

Ranks 1, 2, & 3 do not increase by +2% for each point invested.

The base values listed in the table above are the starting values with no points spent on any tech skill. This is a cumulative value that increases with each point spent on a tech skill. It takes 252 points to fully fill the tech skill tree. Any points spent in tech skills - active (Active Generic Skill Icon.png) or passive (Passive Generic Skill Icon.png) - will increase the value.

The maximum values available for spending all 252 points are listed below:

  • Rank 1 +40% Team Shields
  • Rank 2 +40% Team Shield Regeneration Delay Reduction, +40% Team Shield Regeneration, +40% Tech Construct Health Regeneration
  • Rank 3 +40% Power Restoration & Defense

The maximum values listed are with no points spent on any other combat skills or biotic skills. A full set of Rank I Initiative Armor with no augmentations or fusion mods was worn to ensure that there is no influence by the armor.