Sniper rifle mod

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There are five types of mod for sniper rifles, each providing a different benefit. For each type, there is one basic mod and two upgrades which provide a greater benefit, but with detrimental effects. Only the basic mods are available at the first tier.

Barrel[edit | edit source]

  • Barrel: Enhances a weapon's barrel, creating greater gunfire velocity and impact.
  • Reinforced Barrel: Substantially increases damage, but at the cost of increased recoil.
  • Vented Barrel: Substantially increases damage, but at the cost of fire rate.
Mod Effect Tier
1 2 3 4 5 6 7 8 9 10
Barrel •Damage +9% +11% +12% +14% +15% +16% +17% +18% +19% +21%
Reinforced Barrel •Damage
•Stability

+12%
-15%
+13%
-18%
+15%
-21%
+17%
-24%
+18%
-26%
+20%
-29%
+22%
-32%
+23%
-35%
+25%
-38%
Vented Barrel •Damage
•Rate of Fire

+12%
-3%
+13%
-4%
+15%
-5%
+17%
-6%
+18%
-7%
+20%
-8%
+22%
-8%
+23%
-9%
+25%
-10%

An equipped barrel changes the silhouette of a weapon.

Receiver[edit | edit source]

  • Receiver: Capacitor boosts kinetic coil generators, increasing shot penetration through solid objects.
  • Calibrated Receiver: Allows shots to significantly penetrate solid objects, but reduces clip size.
  • Quick Receiver: Significantly increases penetration damage and distance, but reduces headshot/weak point damage.

The Naladen cannot be equipped with a receiver.

Mod Effect Tier
1 2 3 4 5 6 7 8 9 10
Receiver •Penetration Damage
•Penetration Distance
+48%
0.92
+52%
1.08
+54%
1.17
+57%
1.25
+58%
1.33
+61%
1.42
+63%
1.50
+66%
1.58
+68%
1.67
+70%
1.75
Calibrated Receiver
•Penetration Damage
•Penetration Distance
•Clip Size


+54%
1.17
-9%
+58%
1.33
-10%
+63%
1.50
-11%
+68%
1.67
-12%
+72%
1.83
-13%
+77%
2.00
-14%
+81%
2.17
-15%
+86%
2.33
-16%
+90%
2.50
-18%
Quick Receiver
•Penetration Damage
•Penetration Distance
•Headshot/WP Bonus


+54%
1.17
-6%
+58%
1.33
-7%
+63%
1.50
-8%
+68%
1.67
-8%
+72%
1.83
-9%
+77%
2.00
-10%
+81%
2.17
-11%
+86%
2.33
-12%
+90%
2.50
-13%

An equipped receiver mod changes the color of parts of a weapon, darker or lighter depending on the weapon.

Clip[edit | edit source]

  • Spare Thermal Clip: Adds sockets to increase thermal clip capacity, increasing number of spare shots.
  • Heavy Spare Clip: Substantially increases spare ammo, but at the cost of increased weapon weight.
  • Light Spare Clip: Substantially increases spare ammo, but at the cost of accuracy.

The Inferno cannot be equipped with a spare clip.

Mod Effect Tier
1 2 3 4 5 6 7 8 9 10
Spare Thermal Clip •Spare Ammo +47% +52% +55% +58% +61% +63% +66% +69% +71% +74%
Heavy Spare Clip •Spare Ammo
•Weight

+54%
3%
+58%
4%
+63%
5%
+68%
6%
+72%
7%
+77%
8%
+81%
8%
+86%
9%
+90%
10%
Light Spare Clip •Spare Ammo
•Accuracy

+54%
-10%
+58%
-11%
+63%
-12%
+68%
-13%
+72%
-14%
+77%
-15%
+81%
-17%
+86%
-18%
+90%
-19%

An equipped spare clip changes the color of parts of a weapon to a dull red.

Scope[edit | edit source]

  • Scope: Simple optical scope to enhance stability while zoomed. Also increase accuracy while moving.
  • Recon Scope: Substantially increases accuracy, but at the cost of increased recoil.
  • Tactical Scope: Substantially increases accuracy, but at the cost of increased weight.

The Tier VIII SR Tactical Scope is marked as SR Tactical Scope IX, but can be distinguished from the real Tactical Scope IX by looking at the stats.

Mod Effect Tier
1 2 3 4 5 6 7 8 9 10
Scope •Accuracy +32% +38% +40% +43% +46% +48% +51% +54% +56% +58%
Recon Scope •Accuracy
•Stability

+39%
-15%
+44%
-18%
+48%
-21%
+52%
-24%
+57%
-26%
+62%
-29%
+66%
-32%
+71%
-35%
+75%
-38%
Tactical Scope •Accuracy
•Weight

+39%
3%
+44%
4%
+48%
5%
+52%
6%
+57%
7%
+62%
8%
+66%
8%
+71%
9%
+75%
10%

An equipped scope changes the silhouette of a weapon.

Materials[edit | edit source]

  • Ultra-Light Materials: Superior lightweight alloys replace weapon parts, making the weapon less obtrusive and easier to handle.
  • Experimental Materials: Substantially reduces weapon weight, but at the cost of increased recoil.
  • Latticed Materials: Substantially reduces weapon weight, but at the cost of decreased clip size.
Mod Effect Tier
1 2 3 4 5 6 7 8 9 10
Ultra-Light Materials •Weight -8% -9% -9% -10% -11% -11% -12% -13% -13% -14%
Experimental Materials •Weight
•Stability

-9%
-15%
-11%
-18%
-12%
-21%
-13%
-24%
+15%
-26%
-16%
-29%
-17%
-32%
-19%
-35%
-20%
-38%
Latticed Materials •Weight
•Clip Size

-9%
-9%
-11%
-10%
-12%
-11%
-13%
-12%
+15%
-13%
-16%
-14%
-17%
-15%
-19%
-16%
-20%
-18%

An equipped materials mod changes the color of parts of a weapon, darker or lighter depending on the weapon.


See also[edit | edit source]

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