Sniper rifle

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Sniper Rifles.png
Disambig.png This article is about the weapon type. For the combat skill, see Sniper Rifles.

Sniper rifles are a long range weapon that allows players to hang back and pick off enemies one-by-one. They are heavy hitters, high-powered and accurate.

List of sniper rifles[edit | edit source]

The following table lists the Tier I stats of each sniper rifle for ease of comparison. Augmentation slots appear at Tier II.

Icon Name Rarity Technology Fire Mode Damage Rate
Accuracy Weight Augmentation
Black Widow MP.png
Black Widow Ultra Rare Milky Way Single action 465 65 3 24 68 55 4
Incisor MP.png
Incisor Uncommon Milky Way Three-shot burst 82 585 15 120 75 50 2
Inferno MP.png
Inferno1 Ultra Rare Remnant Semi-automatic 198 180 5 65 45 4
Isharay MP.png
Isharay Rare Heleus Single action 615 75 1 14 74 60 3
Kishock Harpoon Gun MP.png
Kishock Harpoon Gun2 Ultra Rare Milkway Single action 1320 100 1 20 62 55 0
Lanat MP.png
Lanat Rare Heleus Semi-automatic 260 60 2 20 61 50 3
M-90 Indra MP.png
M-90 Indra Rare Milky Way Automatic 48 500 25 175 61 45 3
N7 Valiant MP.png
N7 Valiant Ultra Rare Milky Way Semi-automatic 295 125 5 45 79 45 4
Naladen MP.png
Naladen Ultra Rare Heleus Semi-automatic 288 95 4 28 60 55 4
Pathfinder Observer Icon.png
Pathfinder Observer Rare Milky Way Semi-automatic 190 110 6 24 70 50 2
Raptor MP.png
Raptor Uncommon Milky Way Automatic 49 550 15 135 70 40 2
Shadow MP.png
Shadow1 Rare Remnant Continuous beam 64 600 20 65 55 3
Vanquisher MP.png
Vanquisher Rare Milky Way Semi-automatic 278 90 4 32 65 45 3
Viper MP.png
Viper Common Milky Way Semi-automatic 249 90 3 24 70 50 2
Widow MP.png
Widow Uncommon Milky Way Single action 495 60 1 16 65 65 2

Notes[edit | edit source]

Weapons stats can be affected by a number of factors. Obvious factors include:

Changes to a specific weapon, either through crafting with augmentations or through weapon mods, are reflected in the inventory entry for that specific item. They don’t appear on the blueprints.

Other explicit but perhaps less obvious factors include:

  • Profiles
  • Skill points invested in Combat Skills (other than the weapon skills) increase the bonuses from weapon skills
  • Equipped armor
  • Passive buffs from melee weapon augmentations are always active even if the melee weapon isn't in use

These effects are reflected in the blueprint stats without explicit notation.

The single-player stats shown on this page are baseline: Initiative I armor, no skill points assigned, no profile active.

Despite being classified as Rare, the single-player Pathfinder Observer only has 2 augmentation slots.

Equipped items have a green check mark Equipped Item Icon.png.

There is a chance that a sniper rifle purchased, crafted, found, or recovered by a Strike team Item Loot Box will drop a random augmentation on deconstruction. (See Augmentation Drops for odds of recovery). Researchable augmentations not already known will not be recovered. This drop will not be shown on the deconstruct screen and you will have to compare your inventory before/after to determine if an augmentation was dropped.

The number of sniper rifle kills can be tracked on the Accomplishments tab in the statistics menu.

1The Remnant weapons (Shadow and Inferno) do not require reloading; the real firing limitation comes from overheating.

2The Kishock Harpoon Gun is a multiplayer only weapon and can't be crafted.

See also[edit | edit source]