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|This article is about the weapon type. For the combat skill, see Sniper Rifles.|
Sniper rifles are a long range weapon that allows players to hang back and pick off enemies one-by-one. They are heavy hitters, high-powered and accurate.
List of sniper rifles[edit | edit source]
The following lists the rank 1 stats (see Notes below) of each sniper rifle for ease of comparison:
|Name||Technology||Type||Damage||Rate of Fire||Max Clip Size||Max Ammo||Accuracy||Weight|
|Black Widow||Milky Way||Sniper Rifle||465||65||3||24||68||55|
|Incisor||Milky Way||Burst Rifle||82||585||15||120||75||50|
|M-90 Indra||Milky Way||Auto Sniper Rifle||48||500||25||175||61||45|
|N7 Valiant||Milky Way||Sniper Rifle||295||125||5||45||79||45|
|Pathfinder Observer||Milky Way||Sniper Rifle||190||110||6||24||70||50|
|Raptor||Milky Way||Auto Sniper Rifle||49||550||15||135||70||40|
|Vanquisher||Milky Way||Sniper Rifle||278||90||4||32||65||45|
|Viper||Milky Way||Sniper Rifle||249||90||3||24||70||50|
|Widow||Milky Way||Sniper Rifle||495||60||1||16||65||65|
Notes[edit | edit source]
Weapons stats can be affected by a number of factors. Obvious factors include:
- Weapon mods (spare clips, scopes, barrels, etc.)
- Augmentations to weapons (kinetic coils, aerial lubricant, aerial stabilizers, etc.)
- Training (pistols, assault rifles, sniper rifles, shotguns)
Changes to a specific weapon, either through crafting with augmentations or through weapon mods, are reflected in the inventory entry for that specific item. They don’t appear on the blueprints.
Other explicit but perhaps less obvious factors include:
- Skill points invested in Combat Skills
- Equipped armor
These effects are reflected in the blueprint stats without explicit notation.
The stats shown on this page are baseline: Initiative I armor, no skill points assigned, no profile active.
While the max ammo for the Remnant weapons (Shadow and Inferno) is given as 1, the weapons do not require reloading; the real firing limitation is overheating.
See also[edit | edit source]