Sniper Rifles | |
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Type | Combat Passive |
Base stats | +2% Sniper Rifle Damage |
Description | |
Improves specialist sniper training for long-range combatants. Sniper rifles deal high damage at a distance at the cost of slow firing rates and capacities. |
This article is about the combat skill. For the weapon type, see sniper rifle. |
Sniper Rifles is a passive combat skill.
Ranks[ | ]
Rank 4 Weight | Rank 5 Reload | Rank 6 Damage & Force | |||||||||||||||||||||||||||||||||||||||||||
Rank 1 Sniper Rifles | Rank 2 Accuracy | Rank 3 Headshots | |||||||||||||||||||||||||||||||||||||||||||
Rank 4 Spare Ammo | Rank 5 Clip Size | Rank 6 Killing Spree | |||||||||||||||||||||||||||||||||||||||||||
Rank | Icon | Description | Bonus |
---|---|---|---|
1 - Sniper Rifles | Increases sniper rifle damage with each skill point invested in the Combat Skill Group. | +2% Sniper Rifle Damage | |
2 - Accuracy | Increases sniper rifle accuracy with each skill point invested in the Combat Skill Group. | +2% Sniper Rifle Accuracy | |
3 - Headshots | Increases headshot and other weak point damage from sniper rifles with each skill point invested in the Combat Skill Group. | +2% Sniper Rifle Headshot/Weak Point Bonus | |
4 - Weight | -25% Sniper Rifle Weight | ||
4 - Spare Ammo | +15% Sniper Rifle Spare Ammo | ||
5 - Reload | +15% Sniper Rifle Reload Speed | ||
5 - Clip Size | +25% Sniper Rifle Clip Size | ||
6 - Damage & Force | +20% Sniper Rifle Damage +20% Sniper Rifle Force | ||
6 - Killing Spree | Improves rate of fire, stability, and reload time for 5 sec after killing an enemy with a sniper rifle. | On-Kill Rate of Fire Boost: 30% On-Kill Stability Boost: 40% On-Kill Reload Speed Boost: 25% |
Notes[ | ]
Rank 4A is incorrect and is not a 25% decrease but a 20% decrease. For a detailed investigation of weapon weight mechanics, see Weapon Weight Strategy.
Ranks 1, 2, & 3 do not increase by +2% for each point invested.
The base values listed in the table above are the starting values with no points spent on any combat skill. This is a cumulative value that increases with each point spent on a combat skill. It takes 252 points to fully fill the combat skill tree. Any points spent in combat skills - active () or passive () - will increase the value.
The maximum values available for spending all 252 points are listed below:
- Rank 1 +21% Sniper Rifle Damage
- Rank 2 +40% Sniper Rifle Accuracy
- Rank 3 +40% Sniper Rifle Headshot/Weak Point Bonus
The maximum values listed are with no points spent on any other tech skills or biotic skills. A full set of Rank I Initiative Armor with no augmentations or fusion mods was worn to ensure that there is no influence by the armor.
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