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|Base stats||+2% Sniper Rifle Damage|
|Improves specialist sniper training for long-range combatants. Sniper rifles deal high damage at a distance at the cost of slow firing rates and capacities.|
|This article is about the combat skill. For the weapon type, see sniper rifle.|
Sniper Rifles is a passive combat skill.
Ranks[edit | edit source]
Damage & Force
|1 - Sniper Rifles||Increases sniper rifle damage with each skill point invested in the Combat Skill Group.||+2% Sniper Rifle Damage|
|2 - Accuracy||Increases sniper rifle accuracy with each skill point invested in the Combat Skill Group.||+2% Sniper Rifle Accuracy|
|3 - Headshots||Increases headshot and other weak point damage from sniper rifles with each skill point invested in the Combat Skill Group.||+2% Sniper Rifle Headshot/Weak Point Bonus|
|4 - Weight||-25% Sniper Rifle Weight|
|4 - Spare Ammo||+15% Sniper Rifle Spare Ammo|
|5 - Reload||+15% Sniper Rifle Reload Speed|
|5 - Clip Size||+25% Sniper Rifle Clip Size|
|6 - Damage & Force||+20% Sniper Rifle Damage|
+20% Sniper Rifle Force
|6 - Killing Spree||Improves rate of fire, stability, and reload time for 5 sec after killing an enemy with a sniper rifle.||On-Kill Rate of Fire Boost: 30%|
On-Kill Stability Boost: 40%
On-Kill Reload Speed Boost: 25%
Notes[edit | edit source]
Rank 4A is incorrect and is not a 25% decrease but a 20% decrease. For a detailed investigation of weapon weight mechanics, see Weapon Weight Strategy.
Ranks 1, 2, & 3 do not increase by +2% for each point invested.
The base values listed in the table above are the starting values with no points spent on any combat skill. This is a cumulative value that increases with each point spent on a combat skill. It takes 252 points to fully fill the combat skill tree. Any points spent in combat skills - active () or passive () - will increase the value.
The maximum values available for spending all 252 points are listed below:
- Rank 1 +21% Sniper Rifle Damage
- Rank 2 +40% Sniper Rifle Accuracy
- Rank 3 +40% Sniper Rifle Headshot/Weak Point Bonus
The maximum values listed are with no points spent on any other tech skills or biotic skills. A full set of Rank I Initiative Armor with no augmentations or fusion mods was worn to ensure that there is no influence by the armor.