|Base stats||+2% Sniper Rifle Damage|
|Improves specialist sniper training for long-range combatants. Sniper rifles deal high damage at a distance at the cost of slow firing rates and capacities.|
|This article is about the combat skill. For the weapon type, see sniper rifle.|
Sniper Rifles is a passive combat skill.
Ranks[edit | edit source]
Damage & Force
Notes[edit | edit source]
Ranks 1, 2, & 3 do not increase by +2% for each point invested.
The base values listed in the table above are the starting values with no points spent on any combat skill. This is a cumulative value that increases with each point spent on a combat skill. It takes 252 points to fully fill the combat skill tree. Any points spent in combat skills - active () or passive () - will increase the value.
The maximum values available for spending all 252 points are listed below:
- Rank 1 +21% Sniper Rifle Damage
- Rank 2 +40% Sniper Rifle Accuracy
- Rank 3 +40% Sniper Rifle Headshot/Weak Point Bonus
The maximum values listed are with no points spent on any other tech skills or biotic skills. A full set of Rank I Initiative Armor with no augmentations or fusion mods was worn to ensure that there is no influence by the armor.