Skill

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Skills main screen.png

Skills, also known as powers, are character abilities in Mass Effect: Andromeda. There are no restrictions on what skills a player can choose. Enemies have specific strengths and weaknesses and the strategic use of different skills will determine the tactical advantage against opponents.

Types of skills

Skill types break down into three main color coded categories: Combat (Red), Tech (Orange), and Biotics (Violet). Each category type has its own set of active (Active Generic Skill Icon.png) and passive (Passive Generic Skill Icon.png) skills. Each is designed to facilitate a certain style of play.

  • Combat - For players who want to focus on weapons, gear, and efficiency in battle. These skills focus on improving weapon damage and accuracy, as well as enabling the use of flak cannons, grenades, trip mines, and more.
  • Tech - For players who want to equip their Pathfinder with more experimental weaponry, or focus on strategic improvements for their character and the squad. The Cryo Beam and Flamethrower offer more offensive punch, while skills like Invasion and Energy Drain weaken opponents and soften them up for easier take-downs. If additional firepower is needed, players can deploy their very own assault turret.
  • Biotics - For players who want to control dark energy to manipulate the power of mass and gravity. Biotic skills like Pull and Throw allow players to literally control the battlefield, using their enemies as shields or even weapons. Abilities like Annihilation and Singularity, for example, will damage anything or anyone caught up in their powerful grip.


Combat Tech Biotics
Active Combat Skill Icon.png Omni Grenade Active Tech Skill Icon.png Overload Active Biotic Skill Icon.png Pull
Active Combat Skill Icon.png Concussive Shot Active Tech Skill Icon.png Incinerate Active Biotic Skill Icon.png Throw
Active Combat Skill Icon.png Barricade Active Tech Skill Icon.png Assault Turret Active Biotic Skill Icon.png Charge
Active Combat Skill Icon.png Turbocharge Active Tech Skill Icon.png Cryo Beam Active Biotic Skill Icon.png Nova
Active Combat Skill Icon.png Trip Mine Active Tech Skill Icon.png Energy Drain Active Biotic Skill Icon.png Shockwave
Active Combat Skill Icon.png Flak Cannon Active Tech Skill Icon.png Tactical Cloak Active Biotic Skill Icon.png Annihilation
Passive Combat Skill Icon.png Pistols Active Tech Skill Icon.png Flamethrower Active Biotic Skill Icon.png Backlash
Passive Combat Skill Icon.png Assault Rifles Active Tech Skill Icon.png Unknown (Remnant VI) Active Biotic Skill Icon.png Singularity
Passive Combat Skill Icon.png Shotguns Active Tech Skill Icon.png Invasion Active Biotic Skill Icon.png Lance
Passive Combat Skill Icon.png Sniper Rifles Passive Tech Skill Icon.png Team Support Passive Biotic Skill Icon.png Barrier
Passive Combat Skill Icon.png Combat Fitness Passive Tech Skill Icon.png Offensive Tech Passive Biotic Skill Icon.png Offensive Biotics
Passive Combat Skill Icon.png Combat Tools Passive Tech Skill Icon.png Auxiliary Systems Passive Biotic Skill Icon.png Containment

Skill Points

Each skill has a skill tree that can be unlocked using skill points, allowing the skill to become more effective.

  • There are a total of six ranks in a skill tree. The first three are pre-determined while the last three will have two options.
  • Each skill rank costs skill points to upgrade. Rank 1 costs one skill point, Rank 2 costs two skill points, and so on up to Rank 6.
  • 21 total skill points are required to completely fill a skill tree.
  • 756 skill points are required to completely fill all skill trees.
  • At Level 133, Ryder will have accumulated 758 skill points which is enough skill points completely fill all skill trees (without bonus skill points).
  • Bonus skill points can be acquired during gameplay from:
  • Skill points are awarded in different amounts based upon Ryder's current level.
Level(s) Skill Points
Per Level
Cumulative Skill Points
1 1 1 (Level 1)
2 - 3 3 7 (Level 3)
4 - 10 4 35 (Level 10)
11 - 25 5 110 (Level 25)
26+ 6 758 (Level 133)
  • Above Level 81 (where all Tier X items become available), gaining skill points is the only benefit of continuing to raise levels. It should be noted though, that as Ryder increases in level, enemies scale with Ryder.
  • After Level 133, no additional skill points or benefits are gained. Technically there is no level cap but Level 133 can be considered the unofficial level cap.

Squadmate Skills

Squadmate skill sets are fixed, character-specific, and consist of 3 active and 2 passive skills using a mix of the standard 36 skills available from single-player gameplay as well as a few skills shared with multiplayer gameplay. (See: Multiplayer Skills)

Squadmate skill types break down into three main color coded categories: Combat (Red), Tech (Orange), and Biotics (Violet). Each category type has its own set of active (Active Generic Skill Icon.png) and passive (Passive Generic Skill Icon.png) skills.

Cora Harper Jaal Ama Darav Vetra Nyx Nakmor Drack Pelessaria B'Sayle Liam Kosta
Active Biotic Skill Icon.png Charge Active Tech Skill Icon.png Energy Drain Active Tech Skill Icon.png Power Armor Active Combat Skill Icon.png Blood Rage Active Tech Skill Icon.png Invasion Active Combat Skill Icon.png Frag Grenade
Active Biotic Skill Icon.png Nova Active Tech Skill Icon.png Sticky Grenade Active Combat Skill Icon.png Concussive Shot Active Tech Skill Icon.png Incinerate Active Biotic Skill Icon.png Pull Active Combat Skill Icon.png Havoc Strike
Active Tech Skill Icon.png Shield Boost Active Tech Skill Icon.png Avenger Strike Active Combat Skill Icon.png Turbocharge Active Combat Skill Icon.png Flak Cannon Active Biotic Skill Icon.png Shockwave Active Tech Skill Icon.png Overload
Passive Combat Skill Icon.png Asari Commando Passive Combat Skill Icon.png Rebel Soldier Passive Combat Skill Icon.png Turian Smuggler Passive Combat Skill Icon.png Krogan Warrior Passive Biotic Skill Icon.png Duelist Passive Combat Skill Icon.png Military Training
Passive Combat Skill Icon.png Defensive Training Passive Combat Skill Icon.png Resilience Passive Tech Skill Icon.png Defensive Expert Passive Combat Skill Icon.png Grizzled Veteran Passive Biotic Skill Icon.png Survivalist Passive Tech Skill Icon.png Defense
Skills Cora.png
Skills Jaal.png
Skills Vetra.png
Skills Drack.png
Skills Peebee.png
Skills Liam.png

Resetting skills

Skill points can be reset at any time at the Skill Respec Station in the Med Bay on the Tempest.

The first reset costs 20 credits and the price increases for each subsequent use.

Resetting skill points also resets all profiles except the corresponding profile chosen during Character customization, which returns to Rank 1. Further ranks and all of the other previously attained profiles will need to be unlocked again by spending skill points.

Power cells

Certain skills consume power cells Supply Box Power Cells Symbol.png when used. Replenish power cells at a supply box.

Statistics

General Stats.png

The Statistics menu can be accessed from the Skills menu. Four types of detailed statistics can be viewed: General, Nomad, Narrative, and Accomplishments.

External links