Shotguns

From Mass Effect: Andromeda Wiki
Jump to: navigation, search
Shotguns
Type Combat Passive
Base stats +2% Shotgun Damage
+2% Shotgun Force
Description
Specialized training for close-quarters combatants. Shotguns deal high damage at short range at the expense of poor accuracy at long distances.
Disambig.png This article is about the combat skill. For the weapon type, see Shotgun.

Shotguns is a passive combat skill.

Ranks[edit | edit source]

 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 4
Weight
 
 
Rank 5
Reload
 
 
Rank 6
Damage & Force
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 1
Shotguns
 
Rank 2
Stability
 
Rank 3
Precision
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 4
Spare Ammo
 
 
Rank 5
Clip Size
 
 
Rank 6
Melee Synergy
 
 
 
Rank Cost Description Bonus
1 - Shotguns 1 Increases shotgun damage and force with each skill point invested in the Combat Skill Group. +2% Shotgun Damage
+2% Shotgun Force
2 - Stability 2 Increases shotgun recoil and climb with each skill point invested in the Combat Skill Group. +2% Shotgun Stability
3 - Precision 3 Increases shotgun accuracy and reduces spread with each skill point invested in the Combat Skill Group. +2% Shotgun Accuracy
+5% Shotgun Pellet Spread Reduction
4 - Weight 4 -25% Shotgun Weight
4 - Spare Ammo 4 +15% Shotgun Spare Ammo
5 - Reload 5 +15% Shotgun Reload Speed
5 - Clip Size 5 +25% Shotgun Clip Size
6 - Damage & Force 6 +30% Shotgun Damage
+30% Shotgun Force
6 - Melee Synergy 6 Melee hits boost shotgun damage for 3 sec. Shotgun hits boost melee damage for 3 sec. Shotgun Damage Boost: 25%
Melee Damage Boost: 40%