|This article is about the weapon type. For the combat skill, see Shotguns.|
Shotguns are a close range weapon. They are a great choice for large targets, grouping, or for extra kick. They hit hard with a wide shot pattern.
List of shotguns[edit | edit source]
The following table lists the Tier I stats of each shotgun for ease of comparison. Augmentation slots appear at Tier II.
|Icon||Name||Rarity||Technology||Fire Mode||Damage|| Rate
|M-23 Katana||Common||Milky Way||Semi-automatic||322||85||5||40||22||40||2|
|N7 Crusader||Ultra Rare||Milky Way||Semi-automatic||360||80||4||28||44||35||4|
|N7 Piranha3||Rare||Milky Way||Semi-automatic||328||165||8||48||22||50||3|
|Pathfinder Deep Impact||Rare||Milky Way||Automatic||255||85||6||24||35||30||2|
|Reegar Carbine||Rare||Milky Way||Automatic||52||525||36||216||50||30||3|
|Shorty2||Ultra Rare||Heleus||Three-shot burst||310||400||15||120||40||32||0|
Notes[edit | edit source]
Weapons stats can be affected by a number of factors. Obvious factors include:
- Weapon mods (spare clips, scopes, barrels, etc.)
- Augmentations to weapons (kinetic coils, aerial lubricant, aerial stabilizers, etc.)
- Weapon Skills such as (Pistols, Assault Rifles, Sniper Rifles, Shotguns)
Changes to a specific weapon, either through crafting with augmentations or through weapon mods, are reflected in the inventory entry for that specific item. They don’t appear on the blueprints.
Other explicit but perhaps less obvious factors include:
- Skill points invested in Combat Skills (other than the weapon skills) increase the bonuses from weapon skills
- Equipped armor
- Passive buffs from melee weapon augmentations are always active even if the melee weapon isn't in use
These effects are reflected in the blueprint stats without explicit notation.
The single-player stats shown on this page are baseline: Initiative I armor, no skill points assigned, no profile active.
Despite being classified as Rare, the single-player Pathfinder Deep Impact only has 2 augmentation slots.
1The Remnant Scattershot doesn't require reloading; the real firing limitation comes from overheating.
3The rarity for the N7 Piranha changes to Ultra Rare in multiplayer.
See also[edit | edit source]