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|This article is about the weapon type. For the combat skill, see Shotguns.|
Shotguns are a close range weapon. They are a great choice for large targets, grouping, or for extra kick. They hit hard with a wide shot pattern.
List of shotguns[edit | edit source]
The following lists the rank 1 stats (see Notes below) of each shotgun for ease of comparison:
|Name||Technology||Type||Damage||Rate of Fire||Max Clip Size||Max Ammo||Accuracy||Weight|
|M-23 Katana||Milky Way||Shotgun||322||85||5||40||22||40|
|N7 Crusader||Milky Way||Shotgun||360||80||4||28||44||35|
|N7 Piranha||Milky Way||Assault Shotgun||328||165||8||48||22||50|
|Pathfinder Deep Impact||Milky Way||Shotgun||255||85||6||24||35||30|
|Reegar Carbine||Milky Way||Beam Rifle||52||525||36||216||50||30|
|Venom||Milky Way||Grenade Launcher||233||80||5||25||25||45|
Notes[edit | edit source]
Weapons stats can be affected by a number of factors. Obvious factors include:
- Weapon mods (spare clips, scopes, barrels, etc.)
- Augmentations to weapons (kinetic coils, aerial lubricant, aerial stabilizers, etc.)
- Training (pistols, assault rifles, sniper rifles, shotguns)
Changes to a specific weapon, either through crafting with augmentations or through weapon mods, are reflected in the inventory entry for that specific item. They don’t appear on the blueprints.
Other explicit but perhaps less obvious factors include:
- Skill points invested in Combat Skills
- Equipped armor
These effects are reflected in the blueprint stats without explicit notation.
The stats shown on this page are baseline: Initiative I armor, no skill points assigned, no profile active.
While the max ammo for the Remnant Scattershot is given as 1, the weapon does not require reloading; the real firing limitation comes from overheating.
See also[edit | edit source]