|Boosts maximum shields. Restores current shielding to the new maximum. The boost lasts until shields are broken.|
Notes[edit | edit source]
Shield capacitors are the only consumable without a cooldown timer.
Shield capacitors add 100 shield units per use to the base level of shields. This doesn't change with level, armor, profiles, skills, etc. Changing these factors will only change the base shield amount. Once the new shield base value is in place, the shield increase from the consumable is then added.
Multiple uses of this consumable stack. It is possible to use this consumable over and over in rapid succession to get very high shields.
The increased shields stay in place until broken. Fast travelling to other places on a planet or even leaving the planet for another location will not remove the increased shields. The shields must be broken for the benefit to go away.