SR Experimental Materials VII

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SR Experimental Materials VII
SR Experimental Materials VII
Rarity Common
Type Mod
Icon Icon Common Mod Materials.png
Description
Substantially reduces weapon weight, but at the cost of increased recoil.
Mod Tiers
← Previous Next →
SR Experimental Materials VI SR Experimental Materials VIII

The SR Experimental Materials VII is a sniper rifle mod.

Effects[edit | edit source]

Singleplayer[edit | edit source]

-16% Sniper Rifle Weight
-29% Sniper Rifle Stability

Multiplayer[edit | edit source]

-20% Sniper Rifle Weight
-11% Sniper Rifle Stability

Acquisition[edit | edit source]

Singleplayer[edit | edit source]

The SR Experimental Materials VII is automatically available as soon as Ryder reaches Level 51. This mod can be found during gameplay from Levels 51 - 60 at certain merchants, inside various containers, or on bodies of defeated enemies.

Multiplayer[edit | edit source]

The SR Experimental Materials VII can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the SR Experimental Materials VII requires having the SR Experimental Materials VI.

Restrictions[edit | edit source]

This mod can be equipped on any sniper rifle.

Notes[edit | edit source]

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.