SR Experimental Materials IV

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SR Experimental Materials IV
SR Experimental Materials IV
Rarity Common
Type Mod
Icon Icon Common Mod Materials.png
Description
Substantially reduces weapon weight, but at the cost of increased recoil.
Mod Tiers
← Previous Next →
SR Experimental Materials III SR Experimental Materials V

The SR Experimental Materials IV is a sniper rifle mod.

Effects[edit | edit source]

Singleplayer[edit | edit source]

-12% Sniper Rifle Weight
-21% Sniper Rifle Stability

Multiplayer[edit | edit source]

-16% Sniper Rifle Weight
-8% Sniper Rifle Stability

Acquisition[edit | edit source]

Singleplayer[edit | edit source]

The SR Experimental Materials IV is automatically available as soon as Ryder reaches Level 21. This mod can be found during gameplay from Levels 21 - 30 at certain merchants, inside various containers, or on bodies of defeated enemies.

Multiplayer[edit | edit source]

The SR Experimental Materials IV can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the SR Experimental Materials IV requires having the SR Experimental Materials III.

Restrictions[edit | edit source]

This mod can be equipped on any sniper rifle.

Notes[edit | edit source]

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.