SR Experimental Materials III

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SR Experimental Materials III
SR Experimental Materials III
Rarity Common
Type Mod
Icon Icon Common Mod Materials.png
Description
Substantially reduces weapon weight, but at the cost of increased recoil.
Mod Tiers
← Previous Next →
SR Experimental Materials II SR Experimental Materials IV

The SR Experimental Materials III is a sniper rifle mod.

Effects[edit | edit source]

Singleplayer[edit | edit source]

-11% Sniper Rifle Weight
-18% Sniper Rifle Stability

Multiplayer[edit | edit source]

-15% Sniper Rifle Weight
-7% Sniper Rifle Stability

Acquisition[edit | edit source]

Singleplayer[edit | edit source]

The SR Experimental Materials III is automatically available as soon as Ryder reaches Level 11. This mod can be found during gameplay from Levels 11 - 20 at certain merchants, inside various containers, or on bodies of defeated enemies.

Multiplayer[edit | edit source]

The SR Experimental Materials III can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the SR Experimental Materials III requires having the SR Experimental Materials II.

Restrictions[edit | edit source]

This mod can be equipped on any sniper rifle.

Notes[edit | edit source]

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.