SR Experimental Materials II

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SR Experimental Materials II
SR Experimental Materials II
Rarity Common
Type Mod
Icon Icon Common Mod Materials.png
Description
Substantially reduces weapon weight, but at the cost of increased recoil.
Mod Tiers
← Previous Next →
SR Experimental Materials I SR Experimental Materials III

The SR Experimental Materials II is a sniper rifle mod.

Effects[edit | edit source]

Singleplayer[edit | edit source]

-9% Sniper Rifle Weight
-15% Sniper Rifle Stability

Multiplayer[edit | edit source]

-13% Sniper Rifle Weight
-6% Sniper Rifle Stability

Acquisition[edit | edit source]

Singleplayer[edit | edit source]

The SR Experimental Materials II is automatically available as soon as Ryder reaches Level 6. This mod can be found during gameplay from Levels 6 - 10 at certain merchants, inside various containers, or on bodies of defeated enemies.

Multiplayer[edit | edit source]

The SR Experimental Materials II can only be randomly found in Technical Mods Packs or by purchasing a Random Weapon Mod (Common) from the Store.

Acquisition of the SR Experimental Materials II requires having the SR Experimental Materials I.

Restrictions[edit | edit source]

This mod can be equipped on any sniper rifle.

Notes[edit | edit source]

Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.

The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.