Resources are six types of items that are primarily involved with the creation of items.
Overview[edit | edit source]
Mainly, resources are used in crafting. Traditionally this would be what resources would be referring to. There are three basic categories of items:
- Minerals, metals and elements removed with an omnitool from any planet you can visit. The ND1 Nomad can also deploy mining drones to remotely gather minerals.
- Tech materials, necessary to craft items that belong to a particular faction (Milky Way, Remnant, Kett, or Angara/Roekaar).
- Bio materials, harvested from wildlife you hunt down.
The other resources are:
- Augmentations which are customization options used during crafting.
- Salvage items that can be sold for credits. These items have no other purpose than generating income.
- Special items are all manner of objects that may or may not be mission related.
Resource Requirements[edit | edit source]
Not all resources are used in the same amounts. Some resources are extensively used during crafting for a large number of items such as Omni-Gel Canister. Some resources are hardly used at all such as Aluminum. Some resources while expensive and rare might only be used for a small number of items such as Eiroch Fluid Sacs. Some resources are highly prized such as Remnant Core but may not be purchased. Trying to decide which resources are needed can be a difficult task.
There are a few points to take into account when dealing with resources:
- Aluminum is used in so few items, and in such small amounts, that you should NEVER purchase it. You can get all of the aluminum you need from scanning a single anomaly that contains it using the Tempest.
- Remnant Core can't be purchased but only can be found in special places. It also isn't returned to you when you deconstruct an item. Be careful what you craft with it.
- Only a small amount of resources are really used for mission-related special items or Nomad upgrades. The remaining items are all personal preference choices dealing with weapons and armor. It is entirely possible to play without crafting or collecting resources.
- As resources don't count against the inventory item limit, it doesn't hurt to collect them. Common but largely unused resources can be sold to offset the cost of hard-to-find items, such as Cobra RPGs.
- Sale prices of resources are far lower than the purchase prices. Resources needed for one's chosen weapons and armor should be kept in inventory.
In the tables below, the total required amount for each resource listed is the amount of that resource to craft one copy of every Tier for all of the items listed. This gives a general guideline of how much a resource is used and how much you may need. If you craft additional copies then of course the requirement will be higher than the listed amount. Refer to each individual resource page for details on the specific items that can be crafted.
|Angaran Meditation Crystal||Tech material||Common||9||3719|
|Element Zero||Mineral||Ultra Rare||40||5595|
|Eiroch Fluid Sac||Bio material||Rare||5||1058|
|Kett Alloy||Tech material||Common||16||6690|
|Omni-Gel Canister||Tech material||Common||70||21500|
|Remnant Core||Bio material||Ultra Rare||2||54|
|Remnant Polymer||Tech material||Common||12||4870|
|Renderable Plates||Bio material||Common||4||471|
|Scale Fibers||Bio material||Common||9||2489|
|Shell Filaments||Bio material||Common||9||2188|
|Soft Chitin||Bio material||Common||4||424|
Notes[edit | edit source]
During crafting of weapons:
- All weapons require 2 Common resources, 1 Uncommon resource, and 1 Rare or Ultra Rare resource (except the Soned assault rifle).
- The Soned uses 2 Common resources and 2 Rare resources.
During crafting of armor pieces:
- All armor pieces require 2 Common resources, 1 Uncommon resource, and 1 Rare or Ultra Rare resource (except the Heleus Armor).
- The Heleus Armor pieces use 4 Common resources and 1 Ultra Rare resource.
All Nomad upgrades require 1 Common resource, 1 Uncommon resource, and 1 Rare or Ultra Rare resource.
Resources can be recovered from equipment through deconstruction. (See Deconstruct)
See also[edit | edit source]