Remnant VI (multiplayer)

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Remnant VI (multiplayer)
Remnant VI (multiplayer)
Type Tech Power
Base stats VI Health: 800
Beam Damage per Second: 100
Recharge Time (s): 18
Requirements Human Artificer, Salarian Architect
Description
Deploys a retrofitted Remnant Observer that repairs itself over time, cloaks when critically damaged, and counts as a tech construct.

TAP BUTTON: Directs the VI to attack a particular target.

HOLD BUTTON: Deactivates the VI.
Disambig.png This article is about the multiplayer version. For the singleplayer version, see Remnant VI.

Remnant VI is a tech skill and upgradeable combo primer or combo detonator in multiplayer.

Ranks[edit | edit source]

 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 4
Expedited Repairs
Assault Turret 5b - Omni-Link Icon.png
 
 
Rank 5
Focus Module
Remnant VI 5a - Focus Module Icon.png
 
 
Rank 6
Detonating Missiles
Incinerate 6a - Detonator Icon.png
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 1
Remnant VI
Remnant VI 1 Icon.png
 
Rank 2
Durability
Assault Turret 2 - Durability Icon.png
 
Rank 3
Beam Damage
Assault Turret 3 - Damage Icon.png
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 4
Recharge Speed
Assault Turret 4b - Recharge Speed Icon.png
 
 
Rank 5
Close Combat Module
Remnant VI 5b - Close Combat Module Icon.png
 
 
Rank 6
Electric Beam
Remnant VI 6b - Electric Beam Icon.png
 
 
 
Rank Icon Description Bonus
1 - Remnant VI Remnant VI 1 Icon.png Deploys a retrofitted Remnant Observer that repairs itself over time, cloaks when critically damaged, and counts as a tech construct.

TAP BUTTON: Directs the VI to attack a particular target.

HOLD BUTTON: Deactivates the VI.
VI Base Health: 800
Beam Damage per Second: 100
Recharge Time (s): 18
2 - Durability Assault Turret 2 - Durability Icon.png +50 VI Health
3 - Beam Damage Assault Turret 3 - Damage Icon.png +40% VI Beam Damage
4 - Expedited Repairs Assault Turret 5b - Omni-Link Icon.png +50% VI Health Regen
+80% VI Health Regen Delay Reduction
4 - Recharge Speed Assault Turret 4b - Recharge Speed Icon.png +40% Recharge Speed
5 - Focus Module Remnant VI 5a - Focus Module Icon.png +80% VI Beam Damage
5 - Close Combat Module Remnant VI 5b - Close Combat Module Icon.png The VI engages enemies at a closer range, demanding foes' attention. Also improves VI health. +200% VI Health
6 - Detonating Missiles Incinerate 6a - Detonator Icon.png
Detonator Icon.png
Adds explosive missiles to the VI's arsenal (in addition to its beam weapon). Missiles trigger combo detonations.
Missile Damage: 450
Missile Damage Radius (m): 2.5
Missile Frequency (s): 6
6 - Electric Beam Remnant VI 6b - Electric Beam Icon.png
Tech Primer Icon.png
The VI's beam attack has a chance to electrically prime enemies for combo detonations and stun them. Increases damage to shields and synthetic enemies.
Shield Damage Bonus: 75%
Synthetic Damage Bonus: 15%
Stun Duration (s): 1
+50% VI Beam Damage

Notes[edit | edit source]

Friendly constructs in multiplayer like an Assault Turret or a Remnant VI can be can be shield boosted for the challenge Shield Boost Use as many times as possible and will always give the standard +40 Support XP reward even if they aren't damaged.

While it seems counter intuitive, it is possible using the Kett Carfalon to melee strike a friendly construct like an Assault Turret or Remnant VI and this will restore health the same as striking an enemy. No damage appears to take place to the construct from repeatedly performing this action.

Challenges[edit | edit source]

Remnant VI is the focus of the following challenges: