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Mass Effect: Andromeda Wiki
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Remnant VI
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Remnant VI
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==Ranks== {{Ranktree|Remnant VI<br>[[File:Remnant VI 1 Icon.png|40px]]|Durability<br>[[File:Assault Turret 2 - Durability Icon.png|40px]]|Beam Damage<br>[[File:Assault Turret 3 - Damage Icon.png|40px]]|Expedited Repairs<br>[[File:Assault Turret 5b - Omni-Link Icon.png|40px]]|Recharge Speed<br>[[File:Assault Turret 4b - Recharge Speed Icon.png|40px]]|Focus Module<br>[[File:Remnant VI 5a - Focus Module Icon.png|40px]]|Close Combat Module<br>[[File:Remnant VI 5b - Close Combat Module Icon.png|40px]]| Detonating Missiles<br>[[File:Incinerate 6a - Detonator Icon.png|40px]]|Electric Beam<br>[[File:Remnant VI 6b - Electric Beam Icon.png|40px]]}} {{clear}} {| class="wikitable" ! Rank !! Icon !! Description !! Bonus |- | 1 - Remnant VI || [[File:Remnant VI 1 Icon.png|70px]] || Deploys a retrofitted Remnant Observer that repairs itself over time, cloaks when critically damaged and counts as a tech [[construct]].<br /><br />'''TAP BUTTON:''' Directs the VI to attack a particular target.<br /><br />'''HOLD BUTTON:''' Deactivates the VI. ||VI Health: 800<br />Beam Damage per Second: 66<br />Recharge Time (s): 24 |- | 2 - Durability || [[File:Assault Turret 2 - Durability Icon.png|70px]] || || +50 VI Health |- | 3 - Beam Damage || [[File:Assault Turret 3 - Damage Icon.png|70px]] || || +25% VI Beam Damage |- | 4 - Expedited Repairs || [[File:Assault Turret 5b - Omni-Link Icon.png|70px]] || || +50% VI Health Regen<br />+80% VI Health Regen Delay Reduction |- | 4 - Recharge Speed || [[File:Assault Turret 4b - Recharge Speed Icon.png|70px]] || || +40% Recharge Speed |- | 5 - Focus Module || [[File:Remnant VI 5a - Focus Module Icon.png|70px]] || || +50% VI Beam Damage |- | 5 - Close Combat Module || [[File:Remnant VI 5b - Close Combat Module Icon.png|70px]] || The VI engages enemies at a closer range, demanding foes' attention. Also improves VI health. || +200% VI Health |- | 6 - Detonating Missiles || [[File:Incinerate 6a - Detonator Icon.png|70px]] || [[File:Detonator Icon.png|right|25px]] Adds explosive missiles to the VI's arsenal (in addition to its beam weapon). Missiles '''trigger combo detonations'''. || Missile Damage: 90<br />Missile Damage Radius (m): 2.5<br />Missile Frequency (s): 6 |- | 6 - Electric Beam || [[File:Remnant VI 6b - Electric Beam Icon.png|70px]] || [[File:Tech Primer Icon.png|right|23px]] The VI's beam attack has a chance to electrically '''prime enemies for combo detonations''' and stun them. Increases damage to shields and synthetic enemies. || Shield Damage Bonus: 75%<br />Synthetic Damage Bonus: 15%<br />Stun Duration (s): 1<br />+50% VI Beam Damage |}
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