|Base stats||+2% Pistol Damage|
|Improves sidearm training for pistols (including submachine guns). Pistols are designed largely for short to mid-range combat and shooting on the move.|
|This article is about the combat skill. For the weapon type, see Pistol.|
Pistols is a passive combat skill.
Ranks[edit | edit source]
Augmented Targeting Assistance
Notes[edit | edit source]
Ranks 1, 2, & 3 do not increase by +2%/+5% for each point invested.
The base values listed in the table above are the starting values with no points spent on any combat skill. This is a cumulative value that increases with each point spent on a combat skill. It takes 252 points to fully fill the combat skill tree. Any points spent in combat skills - active () or passive () - will increase the value.
The maximum values available for spending all 252 points are listed below:
- Rank 1 +40% Pistol Damage
- Rank 2 +40% Pistol Accuracy
- Rank 3 +43% Movement Pistol Accuracy
The maximum values listed are with no points spent on any other tech skills or biotic skills. A full set of Rank I Initiative Armor with no augmentations or fusion mods was worn to ensure that there is no influence by the armor.