Pistols

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Pistols
Type Combat Passive
Base stats +2% Pistol Damage
Description
Improves sidearm training for pistols (including submachine guns). Pistols are designed largely for short to mid-range combat and shooting on the move.
Disambig.png This article is about the combat skill. For the weapon type, see Pistol.

Pistols is a passive combat skill.

Ranks[edit | edit source]

 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 4
Weight
 
 
Rank 5
Reload
 
 
Rank 6
Unassisted Targeting
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 1
Pistols
 
Rank 2
Accuracy
 
Rank 3
Mobility
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 4
Spare Ammo
 
 
Rank 5
Clip Size
 
 
Rank 6
Augmented Targeting Assistance
 
 
 
Rank Cost Description Bonus
1 - Pistols 1 Increases pistol damage with each skill point invested in the Combat Skill Group. +2% Pistol Damage
2 - Accuracy 2 Increases pistol accuracy with each skill point invested in the Combat Skill Group. +2% Pistol Accuracy
3 - Mobility 3 Reduces the accuracy penalty when firing pistols while moving with each skill point invested in the Combat Skill Group. +2% Movement Pistol Accuracy
4 - Weight 4 -30% Pistol Weight
4 - Spare Ammo 4 +20% Pistol Spare Ammo
5 - Reload 5 +15% Pistol Reload Speed
5 - Clip Size 5 +20% Pistol Clip Size
6 - Unassisted Targeting 6 Increases pistol damage, and also increases accuracy and stability by 20% when firing without using the aim function. +20% Pistol Damage
6 - Augmented Targeting Assistance 6 Increases pistol damage, and also increases accuracy and weak point bonus damage by 20% when using the aim function to shoot. +20% Pistol Damage


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