We are currently performing an upgrade to our software. This upgrade will bring MediaWiki from version 1.31 to 1.33. While the upgrade is being performed on your wiki it will be in read-only mode. For more information check here.
|Base stats||+2% Pistol Damage|
|Improves sidearm training for pistols (including submachine guns). Pistols are designed largely for short to mid-range combat and shooting on the move.|
|This article is about the combat skill. For the weapon type, see Pistol.|
Pistols is a passive combat skill.
Ranks[edit | edit source]
Augmented Targeting Assistance
|1 - Pistols||Increases pistol damage with each skill point invested in the Combat Skill Group.||+2% Pistol Damage|
|2 - Accuracy||Increases pistol accuracy with each skill point invested in the Combat Skill Group.||+2% Pistol Accuracy|
|3 - Mobility||Reduces the accuracy penalty when firing pistols while moving with each skill point invested in the Combat Skill Group.||+5% Movement Pistol Accuracy|
|4 - Weight||-30% Pistol Weight|
|4 - Spare Ammo||+20% Pistol Spare Ammo|
|5 - Reload||+15% Pistol Reload Speed|
|5 - Clip Size||+20% Pistol Clip Size|
|6 - Unassisted Targeting||Increases pistol damage, and also increases accuracy and stability by 20% when firing without using the aim function.||+20% Pistol Damage|
|6 - Augmented Targeting Assistance||Increases pistol damage, and also increases accuracy and weak point bonus damage by 20% when using the aim function to shoot.||+20% Pistol Damage|
Notes[edit | edit source]
Rank 4A is incorrect and is not a 30% decrease but a 23-24% decrease (depending upon the exact pistol and weapon rank). For a detailed investigation of weapon weight mechanics, see Weapon Weight Strategy.
Ranks 1, 2, & 3 do not increase by +2%/+5% for each point invested.
The base values listed in the table above are the starting values with no points spent on any combat skill. This is a cumulative value that increases with each point spent on a combat skill. It takes 252 points to fully fill the combat skill tree. Any points spent in combat skills - active () or passive () - will increase the value.
The maximum values available for spending all 252 points are listed below:
- Rank 1 +40% Pistol Damage
- Rank 2 +40% Pistol Accuracy
- Rank 3 +43% Movement Pistol Accuracy
The maximum values listed are with no points spent on any other tech skills or biotic skills. A full set of Rank I Initiative Armor with no augmentations or fusion mods was worn to ensure that there is no influence by the armor.