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Pistols

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Pistols
Pistols
Type Combat Passive
Base stats +2% Pistol Damage
Description
Improves sidearm training for pistols (including submachine guns). Pistols are designed largely for short to mid-range combat and shooting on the move.
Disambig.png This article is about the combat skill. For the weapon type, see Pistol.

Pistols is a passive combat skill.

Ranks[edit | edit source]

 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 4
Weight
APEX Training 3 - Weapons And Melee Icon.png
 
 
Rank 5
Reload
Assault Rifles 5a - Reload Icon.png
 
 
Rank 6
Unassisted Targeting
Pistols 6a - Unassisted Targeting Icon.png
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 1
Pistols
Pistols 1 Icon.png
 
Rank 2
Accuracy
Pistols 2 - Accuracy Icon.png
 
Rank 3
Mobility
Pistols 3 - Mobility Icon.png
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 4
Spare Ammo
Assault Rifles 4b - Spare Ammo Icon.png
 
 
Rank 5
Clip Size
Assault Rifles 5b - Clip Size Icon.png
 
 
Rank 6
Augmented Targeting Assistance
Pistols 6b - Augmented Targeting Assistance Icon.png
 
 
 
Rank Icon Description Bonus
1 - Pistols Pistols 1 Icon.png Increases pistol damage with each skill point invested in the Combat Skill Group. +2% Pistol Damage
2 - Accuracy Pistols 2 - Accuracy Icon.png Increases pistol accuracy with each skill point invested in the Combat Skill Group. +2% Pistol Accuracy
3 - Mobility Pistols 3 - Mobility Icon.png Reduces the accuracy penalty when firing pistols while moving with each skill point invested in the Combat Skill Group. +5% Movement Pistol Accuracy
4 - Weight APEX Training 3 - Weapons And Melee Icon.png -30% Pistol Weight
4 - Spare Ammo Assault Rifles 4b - Spare Ammo Icon.png +20% Pistol Spare Ammo
5 - Reload Assault Rifles 5a - Reload Icon.png +15% Pistol Reload Speed
5 - Clip Size Assault Rifles 5b - Clip Size Icon.png +20% Pistol Clip Size
6 - Unassisted Targeting Pistols 6a - Unassisted Targeting Icon.png Increases pistol damage, and also increases accuracy and stability by 20% when firing without using the aim function. +20% Pistol Damage
6 - Augmented Targeting Assistance Pistols 6b - Augmented Targeting Assistance Icon.png Increases pistol damage, and also increases accuracy and weak point bonus damage by 20% when using the aim function to shoot. +20% Pistol Damage

Notes[edit | edit source]

Rank 4A is incorrect and is not a 30% decrease but a 23-24% decrease (depending upon the exact pistol and weapon rank). For a detailed investigation of weapon weight mechanics, see Weapon Weight Strategy.

Ranks 1, 2, & 3 do not increase by +2%/+5% for each point invested.

The base values listed in the table above are the starting values with no points spent on any combat skill. This is a cumulative value that increases with each point spent on a combat skill. It takes 252 points to fully fill the combat skill tree. Any points spent in combat skills - active (Active Generic Skill Icon.png) or passive (Passive Generic Skill Icon.png) - will increase the value.

The maximum values available for spending all 252 points are listed below:

  • Rank 1 +40% Pistol Damage
  • Rank 2 +40% Pistol Accuracy
  • Rank 3 +43% Movement Pistol Accuracy

The maximum values listed are with no points spent on any other tech skills or biotic skills. A full set of Rank I Initiative Armor with no augmentations or fusion mods was worn to ensure that there is no influence by the armor.