Pistol mod

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Pistol Mods.png

There are five types of mod for pistols, each providing a different benefit. For each type, there is one basic mod and two upgrades which provide a greater benefit, but with detrimental effects. Only the basic mods are available at the first tier in singleplayer.

Barrel[edit | edit source]

Pistol Barrel Mod MP.png
  • Pistol Barrel: Enhances a weapon's barrel, creating greater gunfire velocity and impact.
  • Pistol Long Barrel: Substantially increases damage, but reduces clip size.
  • Pistol Short Barrel: Substantially increases damage, but at the cost of accuracy.
Singleplayer
Mod Effect Tier
I II III IV V VI VII VIII IX X
Pistol Barrel •Damage +9% +11% +12% +14% +15% +16% +17% +18% +19% +21%
Pistol Long Barrel •Damage
•Clip Size

+12%
-12%
+13%
-13%
+15%
-15%
+17%
-17%
+18%
-18%
+20%
-20%
+22%
-22%
+23%
-24%
+25%
-25%
Pistol Short Barrel •Damage
•Accuracy

+12%
-15%
+13%
-18%
+15%
-21%
+17%
-24%
+18%
-26%
+20%
-29%
+22%
-32%
+23%
-35%
+25%
-38%
Multiplayer
Mod Effect Tier
I II III IV V VI VII VIII IX X
Pistol Barrel •Damage +9% +11% +12% +14% +15% +16% +17% +18% +19% +21%
Pistol Long Barrel •Damage
•Clip Size
+16%
-5%
+18%
-7%
+19%
-7%
+21%
-9%
+23%
-10%
+24%
-11%
+26%
-12%
+28%
-13%
+29%
-14%
+31%
-15%
Pistol Short Barrel •Damage
•Accuracy
+16%
-5%
+18%
-5%
+19%
-7%
+21%
-9%
+23%
-10%
+24%
-11%
+26%
-12%
+28%
-13%
+29%
-14%
+31%
-15%

An equipped barrel changes the silhouette of a weapon.

Receiver[edit | edit source]

Pistol Receiver Mod MP.png
  • Pistol Receiver: Capacitor boosts kinetic coil generators, increasing shot penetration through solid objects.
  • Pistol Calibrated Receiver: Allows shots to significantly penetrate solid objects, but reduces clip size.
  • Pistol Quick Receiver: Allows shots to significantly penetrate solid objects, but reduces headshot/weak point damage.

The Scorpion cannot be equipped with a receiver.

Singleplayer
Mod Effect Tier
I II III IV V VI VII VIII IX X
Pistol Receiver •Penetration Damage
•Penetration Distance
+38%
0.94
+42%
1.06
+44%
1.11
+46%
1.17
+48%
1.22
+50%
1.28
+52%
1.33
+54%
1.39
+56%
1.44
+58%
1.50
Pistol Calibrated Receiver
•Penetration Damage
•Penetration Distance
•Clip Size


+44%
1.11
-12%
+48%
1.22
-13%
+52%
1.33
-15%
+56%
1.44
-17%
+58%
1.56
-18%
+63%
1.67
-20%
+67%
1.78
-22%
+71%
1.89
-24%
+75%
2.00
-25%
Pistol Quick Receiver
•Penetration Damage
•Penetration Distance
•Headshot/Weak Point Bonus


+44%
1.11
-6%
+48%
1.22
-7%
+52%
1.33
-8%
+56%
1.44
-8%
+58%
1.56
-9%
+63%
1.67
-10%
+67%
1.78
-11%
+71%
1.89
-12%
+75%
2.00
-13%
Multiplayer
Mod Effect Tier
I II III IV V VI VII VIII IX X
Pistol Receiver •Penetration Damage
•Penetration Distance
+38%
0.94
+42%
1.06
+44%
1.11
+46%
1.17
+48%
1.22
+50%
1.28
+52%
1.33
+54%
1.39
+56%
1.44
+58%
1.50

An equipped receiver mod changes the color of parts of a weapon, darker or lighter depending on the weapon.

Melee[edit | edit source]

Pistol Melee Mod MP.png
  • Pistol Melee Optimizer: Integrated VI improves synergy between melee weapon and firearm computer systems, allowing increased melee damage.
  • Pistol Heavy Melee: Substantially increases melee damage, but at the cost of accuracy.
  • Pistol Light Melee: Substantially increases melee damage, but at the cost of increased recoil.
Singleplayer
Mod Effect Tier
I II III IV V VI VII VIII IX X
Pistol Melee Optimizer •Melee Damage +8% +12% +14% +16% +18% +20% +23% +25% +27% +29%
Pistol Heavy Melee •Melee Damage
•Accuracy

+13%
-8%
+16%
-9%
+18%
-10%
+21%
-11%
+24%
-12%
+27%
-13%
+29%
-13%
+32%
-14%
+35%
-15%
Pistol Light Melee •Melee Damage
•Stability

+13%
-15%
+16%
-18%
+18%
-21%
+21%
-24%
+24%
-26%
+27%
-29%
+29%
-32%
+32%
-35%
+35%
-38%
Multiplayer
Mod Effect Tier
I II III IV V VI VII VIII IX X
Pistol Melee Optimizer •Melee Damage +8% +12% +14% +16% +18% +20% +23% +25% +27% +29%
Pistol Heavy Melee •Melee Damage
•Accuracy
+15%
-8%
+18%
-8%
+22%
-9%
+24%
-10%
+28%
-11%
+31%
-12%
+35%
-13%
+37%
-13%
+41%
-14%
+45%
-15%
Pistol Light Melee •Melee Damage
•Stability
+15%
-5%
+18%
-6%
+22%
-7%
+24%
-8%
+28%
-9%
+31%
-10%
+35%
-11%
+37%
-12%
+41%
-13%
+45%
-15%

An equipped melee mod changes the color of parts of a weapon, darker or lighter depending on the weapon.

Magazine[edit | edit source]

Pistol Magazine Mod MP.png
  • Pistol Magazine: Increases magazine capacity, allowing more shots before reloading.
  • Pistol Heavy Magazine: Substantially increases clip size, but at the cost of increased weight.
  • Pistol Light Magazine: Substantially increases clip size, but at the cost of reload speed.
Singleplayer
Mod Effect Tier
I II III IV V VI VII VIII IX X
Pistol Magazine •Clip Size +37% +43% +47% +50% +54% +57% +60% +64% +67% +71%
Pistol Heavy Magazine •Clip Size
Weight

+47%
+3%
+54%
+4%
+60%
+5%
+67%
+6%
+74%
+7%
+81%
+8%
+87%
+8%
+94%
+9%
+101%
+10%
Pistol Light Magazine •Clip Size
•Reload Speed

+47%
-3%
+54%
-4%
+60%
-5%
+67%
-6%
+74%
-7%
+81%
-8%
+87%
-8%
+94%
-9%
+101%
-10%
Multiplayer
Mod Effect Tier
I II III IV V VI VII VIII IX X
Pistol Magazine •Clip Size +37% +43% +47% +50% +54% +57% +60% +64% +67% +71%
Pistol Heavy Magazine •Clip Size
Weight
+54%
+3%
+61%
+3%
+68%
+4%
+74%
+5%
+81%
+6%
+88%
+7%
+95%
+8%
+101%
+8%
+108%
+9%
+115%
+10%
Pistol Light Magazine •Clip Size
•Reload Speed
+54%
-3%
+61%
-3%
+68%
-4%
+74%
-5%
+81%
-6%
+88%
-7%
+95%
-8%
+101%
-8%
+108%
-9%
+115%
-10%

An equipped magazine changes the color of parts of a weapon to a dull red.

Scope[edit | edit source]

Pistol Scope Mod MP.png
  • Pistol Scope: Simple optical scope to enhance stability while zoomed. Also increase accuracy while moving.
  • Pistol Heavy Scope: Substantially increases accuracy, but at the cost of increased weight.
  • Pistol Tactical Scope: Substantially increases accuracy, but at the cost of fire rate.
  • Pistol Targeting System: Specialized targeting system that increases accuracy of a modified weapon without using a scope. Only available in multiplayer.
Singleplayer
Mod Effect Tier
I II III IV V VI VII VIII IX X
Pistol Scope •Accuracy +28% +32% +34% +36% +38% +40% +42% +44% +46% +48%
Pistol Heavy Scope •Accuracy
Weight

+33%
+3%
+37%
+4%
+40%
+5%
+43%
+6%
+47%
+7%
+50%
+8%
+52%
+8%
+57%
+9%
+60%
+10%
Pistol Tactical Scope •Accuracy
•Rate of Fire

+33%
-3%
+37%
-4%
+40%
-5%
+43%
-6%
+47%
-7%
+50%
-8%
+52%
-8%
+57%
-9%
+60%
-10%
Multiplayer
Mod Effect Tier
I II III IV V VI VII VIII IX X
Pistol Scope •Accuracy +28% +32% +34% +36% +38% +40% +42% +44% +46% +48%
Pistol Heavy Scope •Accuracy
Weight
+35%
+3%
+38%
+3%
+42%
+4%
+45%
+5%
+48%
+6%
+52%
+7%
+55%
+8%
+58%
+8%
+62%
+9%
+65%
+10%
Pistol Tactical Scope •Accuracy
•Rate of Fire
+35%
-3%
+38%
-3%
+42%
-4%
+45%
-5%
+48%
-6%
+52%
-7%
+55%
-8%
+58%
-8%
+62%
-9%
+65%
-10%
Pistol Targeting System •Accuracy +30% +33% +37% +40% +43% +47% +50% +53% +57% +60%

An equipped scope changes the silhouette of a weapon.

Notes[edit | edit source]

  • Mods that increase or decrease weight are all percentage-based reductions. Depending upon the exact mod and weapon, some mods are close to the stated benefits/penalties, some are slightly lower or higher, and a few are not even close to the stated value. For a detailed investigation of weapon weight mechanics, see Weapon Weight Strategy.
  • The multiplayer Pistol Barrel and Pistol Magazine can be purchased with the DLC Krogan Vanguard Multiplayer Recruit Pack and Salarian Infiltrator Multiplayer Recruit Pack.
  • The multiplayer stats shown are accurate as of Multiplayer Update - November 7, 2018.
  • Equipped items have a green check mark Equipped Item Icon.png.
  • Accuracy is a different weapon property than stability. The accuracy of a weapon will change the size of the aiming reticle. Stability reduces the kickback and rise of the weapon during firing.