Pistol mod

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There are five types of mod for pistols, each providing a different benefit. For each type, there is one basic mod and two upgrades which provide a greater benefit, but with detrimental effects. Only the basic mods are available at the first tier.

Barrel[edit | edit source]

  • Barrel: Enhances a weapon's barrel, creating greater gunfire velocity and impact.
  • Long Barrel: Substantially increases damage, but reduces clip size.
  • Short Barrel: Substantially increases damage, but at the cost of accuracy.
Mod Effect Tier
1 2 3 4 5 6 7 8 9 10
Barrel •Damage 9% 12% 14% 15% 16% 17% 18% 19% 21%
Long Barrel •Damage
•Clip Size

12%
-12%
13%
-13%
15%
-15%
17%
-17%
18%
-18%
20%
-20%
22%
-22%
23%
-24%
25%
-25%
Short Barrel •Damage
•Accuracy

12%
-15%
13%
-18%
15%
-21%
17%
-24%
18%
-26%
20%
-29%
22%
-32%
23%
-35%
25%
-38%

An equipped barrel changes the silhouette of a weapon.

Receiver[edit | edit source]

  • Receiver: Capacitor boosts kinetic coil generators, increasing shot penetration through solid objects.
  • Calibrated Receiver: Allows shots to significantly penetrate solid objects, but reduces clip size.
  • Quick Receiver: Allows shots to significantly penetrate solid objects, but reduces headshot/weak point damage.

The Scorpion cannot be equipped with a receiver.

Mod Effect Tier
1 2 3 4 5 6 7 8 9 10
Receiver •Penetration Damage
•Penetration Distance
38%
0.94
42%
1.06
44%
1.11%
46%
1.17
48%
1.22
50%
1.28
52%
1.33
54%
1.39
56%
1.44
58%
1.50
Calibrated Receiver
•Penetration Damage
•Penetration Distance
•Clip Size


44%
1.11
-12%
48%
1.22
-13%
52%
1.33
-15%
56%
1.44
-17%
58%
1.56
-18%
63%
1.67
-20%
67%
1.78
-22%
71%
1.89
-24%
75%
2.00
-25%
Quick Receiver
•Penetration Damage
•Penetration Distance
•Headshot/Weak Point Bonus


44%
1.11
-6%
48%
1.22
-7%
52%
1.33
-8%
56%
1.44
-8%
58%
1.56
-9%
63%
1.67
-10%
67%
1.78
-11%
71%
1.89
-12%
75%
2.00
-13%

An equipped receiver mod changes the color of parts of a weapon, darker or lighter depending on the weapon.

Melee[edit | edit source]

  • Melee Optimizer: Integrated VI improves synergy between melee weapon and firearm computer systems, allowing increased melee damage.
  • Heavy Melee: Substantially increases melee damage, but at the cost of accuracy.
  • Light Melee: Substantially increases melee damage, but at the cost of increased recoil.
Mod Effect Tier
1 2 3 4 5 6 7 8 9 10
Melee Optimizer •Melee Damage 8% 12% 14% 16% 18% 20% 23% 25% 27% 29%
Heavy Melee •Melee Damage
•Accuracy

13%
-8%
16%
-9%
18%
-10%
21%
-11%
24%
-12%
27%
-13%
29%
-13%
32%
-14%
35%
-15%
Light Melee •Melee Damage
•Stability

13%
-15%
16%
-18%
18%
-21%
21%
-24%
24%
-26%
27%
-29%
29%
-32%
32%
-35%
35%
-38%

An equipped melee mod changes the color of parts of a weapon, darker or lighter depending on the weapon.

Magazine[edit | edit source]

  • Magazine: Increases magazine capacity, allowing more shots before reloading.
  • Heavy Magazine: Substantially increases clip size, but at the cost of increased weight.
  • Light Magazine: Substantially increases clip size, but at the cost of reload speed.
Mod Effect Tier
1 2 3 4 5 6 7 8 9 10
Magazine •Clip Size 37% 43% 47% 50% 54% 57% 60% 64% 67% 71%
Heavy Magazine •Clip Size
•Weight

47%
3%
54%
4%
60%
5%
67%
6%
74%
7%
81%
8%
87%
8%
94%
9%
101%
10%
Light Magazine •Clip Size
•Reload Speed

47%
-3%
54%
-4%
60%
-5%
67%
-6%
74%
-7%
81%
-8%
87%
-8%
94%
-9%
101%
-10%

An equipped magazine changes the color of parts of a weapon to a dull red.

Scope[edit | edit source]

  • Scope: Simple optical scope to enhance stability while zoomed. Also increase accuracy while moving.
  • Heavy Scope: Substantially increases accuracy, but at the cost of increased weight.
  • Tactical Scope: Substantially increases accuracy, but at the cost of fire rate.
Mod Effect Tier
1 2 3 4 5 6 7 8 9 10
Scope •Accuracy 28% 32% 34% 36% 38% 40% 42% 44% 46% 48%
Heavy Scope •Accuracy
•Weight

33%
3%
37%
4%
40%
5%
43%
6%
47%
7%
50%
8%
52%
8%
57%
9%
60%
10%
Tactical Scope •Accuracy
•Rate of Fire

33%
-3%
37%
-4%
40%
-5%
43%
-6%
47%
-7%
50%
-8%
52%
-8%
57%
-9%
60%
-10%

An equipped scope changes the silhouette of a weapon.

See also[edit | edit source]