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Disambig.png This article is about the weapon type. For the combat skill, see Pistols.

Pistols are a medium to short-range weapon. They are easy to aim and fire and have low recoil, so players can shoot on the move. They are lightweight and quick to reload.

List of pistols[edit | edit source]

The following table lists the Tier I stats of each pistol for ease of comparison. Augmentation slots appear at Tier II.

Icon Name Rarity Technology Fire Mode Damage Rate
Accuracy Weight Augmentation
Carnifex MP.png
Carnifex Uncommon Milky Way Semi-automatic 190 100 8 56 57 10 2
Charger MP.png
Charger Common Milky Way Automatic 19 650 50 400 45 15 2
Equalizer MP.png
Equalizer1 Rare Remnant Automatic 36 600 35 64 20 3
M-3 Predator MP.png
M-3 Predator Common Milky Way Semi-automatic 34 450 15 105 52 5 2
M-5 Phalanx MP.png
M-5 Phalanx Uncommon Milky Way Semi-automatic 86 260 12 84 52 10 2
M-25 Hornet MP.png
M-25 Hornet Rare Milky Way Three-shot burst 55 950 24 192 50 15 3
N7 Eagle MP.png
N7 Eagle Ultra Rare Milky Way Automatic 57 450 24 192 55 15 4
N7 Hurricane MP.png
N7 Hurricane Ultra Rare Milky Way Automatic 24 925 40 280 45 25 4
Pathfinder Ranger Icon.png
Pathfinder Ranger Rare Milky Way Automatic 24 700 75 225 45 20 2
Rozerad MP.png
Rozerad Ultra Rare Heleus Automatic 17 225 70 420 45 10 4
Scorpion MP.png
Scorpion Rare Milky Way Semi-automatic 278 80 4 24 60 20 3
Silhesh MP.png
Silhesh2 Ultra Rare Heleus Automatic 91 800 50 400 40 15 0
Sidewinder MP.png
Sidewinder Rare Milky Way Semi-automatic 99 380 6 60 45 10 3
Talon MP.png
Talon Rare Milky Way Semi-automatic 315 75 4 28 40 30 3
Ushior MP.png
Ushior Ultra Rare Heleus Semi-automatic 500 70 2 20 60 20 4

Notes[edit | edit source]

Weapons stats can be affected by a number of factors. Obvious factors include:

Changes to a specific weapon, either through crafting with augmentations or through weapon mods, are reflected in the inventory entry for that specific item. They don’t appear on the blueprints.

Other explicit but perhaps less obvious factors include:

  • Profiles
  • Skill points invested in Combat Skills (other than the weapon skills) increase the bonuses from weapon skills
  • Equipped armor
  • Passive buffs from melee weapon augmentations are always active even if the melee weapon isn't in use

These effects are reflected in the blueprint stats without explicit notation.

The single-player stats shown on this page are baseline: Initiative I armor, no skill points assigned, no profile active.

Despite being classified as Rare, the single-player Pathfinder Ranger only has 2 augmentation slots.

Equipped items have a green check mark Equipped Item Icon.png.

There is a chance that a pistol purchased, crafted, found, or recovered by a Strike team Item Loot Box will drop a random augmentation on deconstruction. (See Augmentation Drops for odds of recovery). Researchable augmentations not already known will not be recovered. This drop will not be shown on the deconstruct screen and you will have to compare your inventory before/after to determine if an augmentation was dropped.

The number of pistol kills can be tracked on the Accomplishments tab in the statistics menu.

1The Remnant Equalizer doesn't require reloading; the real firing limitation comes from overheating.

2The Silhesh is a multiplayer only weapon and can't be crafted.

See also[edit | edit source]