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|This article is about the weapon type. For the combat skill, see Pistols.|
Pistols are a medium to short-range weapon. They are easy to aim and fire and have low recoil, so players can shoot on the move. They are lightweight and quick to reload.
List of pistols[edit | edit source]
The following lists the rank 1 stats (see Notes below) of each pistol for ease of comparison:
|Name||Technology||Type||Damage||Rate of Fire||Max Clip Size||Max Ammo||Accuracy||Weight|
|Carnifex||Milky Way||Heavy Pistol||190||100||8||56||57||10|
|M-3 Predator||Milky Way||Handgun||34||450||15||105||52||5|
|M-5 Phalanx||Milky Way||Handgun||86||260||12||84||52||10|
|M-25 Hornet||Milky Way||SMG||55||950||24||192||50||15|
|N7 Eagle||Milky Way||Heavy Pistol||57||450||24||192||55||15|
|N7 Hurricane||Milky Way||SMG||24||925||40||280||45||25|
|Pathfinder Ranger||Milky Way||SMG||24||700||75||225||45||20|
|Scorpion||Milky Way||Heavy Pistol||278||80||4||24||60||20|
Notes[edit | edit source]
Weapons stats can be affected by a number of factors. Obvious factors include:
- Weapon mods (spare clips, scopes, barrels, etc.)
- Augmentations to weapons (kinetic coils, aerial lubricant, aerial stabilizers, etc.)
- Training (pistols, assault rifles, sniper rifles, shotguns)
Changes to a specific weapon, either through crafting with augmentations or through weapon mods, are reflected in the inventory entry for that specific item. They don’t appear on the blueprints.
Other explicit but perhaps less obvious factors include:
- Skill points invested in Combat Skills
- Equipped armor
These effects are reflected in the blueprint stats without explicit notation.
The stats shown on this page are baseline: Initiative I armor, no skill points assigned, no profile active.
While the max ammo for the Remnant Equalizer is given as 1, the weapon's real firing limitation comes from overheating.
See also[edit | edit source]