Blazedspawn (talk | contribs) m (links) |
BlazedSpawnBot (talk | contribs) m (→Ranks: clean up, replaced: Omni Grenade 2 - Grenade Capacity → Flak Cannon 2 - Power Cells (2), Omni Grenade 5a - Grenade Capacity → Flak Cannon 2 - Power Cells (2)) |
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==Ranks== |
==Ranks== |
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− | {{Ranktree|Omni Grenade<br>[[File:Omni Grenade 1 Icon.png|40px]]|Grenade Capacity<br>[[File: |
+ | {{Ranktree|Omni Grenade<br>[[File:Omni Grenade 1 Icon.png|40px]]|Grenade Capacity<br>[[File:Flak Cannon 2 - Power Cells Icon.png|40px]]|Damage<br>[[File:Concussive Shot 3 - Damage Icon.png|40px]]|Sticky Grenade<br>[[File:Omni Grenade 4a - Sticky Grenade Icon.png|40px]]|Frag Grenade<br>[[File:Omni Grenade 4b - Frag Grenade Icon.png|40px]]|Grenade Capacity<br>[[File:Flak Cannon 2 - Power Cells Icon.png|40px]]|Shrapnel<br>[[File:Omni Grenade 5b - Shrapnel Icon.png|40px]]|Anti-Armor<br>[[File:Omni Grenade 6a - Anti-Armor Icon.png|40px]]|Anti-Shield<br>[[File:Omni Grenade 6b - Anti-Shield Icon.png|40px]]}} |
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{{clear}} |
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{| class="wikitable" |
{| class="wikitable" |
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| 1 - Omni Grenade || [[File:Omni Grenade 1 Icon.png|70px]] || '''TAP BUTTON:''' Throws a grenade that causes massive area damage after a 2 sec fuse.<br /><br />'''HOLD BUTTON:''' Shortens the grenade's fuse timer before throwing. The grenade will explode if held too long.<br /><br />Activation requires one [[Skill#Power cells|power cell]] from Omni Grenade's limited power cell supply. || Area Damage: 1000<br />Damage Radius (m): 4<br />Power Cell (Grenade) Capacity: 1 |
| 1 - Omni Grenade || [[File:Omni Grenade 1 Icon.png|70px]] || '''TAP BUTTON:''' Throws a grenade that causes massive area damage after a 2 sec fuse.<br /><br />'''HOLD BUTTON:''' Shortens the grenade's fuse timer before throwing. The grenade will explode if held too long.<br /><br />Activation requires one [[Skill#Power cells|power cell]] from Omni Grenade's limited power cell supply. || Area Damage: 1000<br />Damage Radius (m): 4<br />Power Cell (Grenade) Capacity: 1 |
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− | | 2 - Grenade Capacity || [[File: |
+ | | 2 - Grenade Capacity || [[File:Flak Cannon 2 - Power Cells Icon.png|70px]] || || +1 Power Cell (Grenade) Capacity |
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| 3 - Damage || [[File:Concussive Shot 3 - Damage Icon.png|70px]] || || +20% Direct Damage |
| 3 - Damage || [[File:Concussive Shot 3 - Damage Icon.png|70px]] || || +20% Direct Damage |
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| 4 - Frag Grenade || [[File:Omni Grenade 4b - Frag Grenade Icon.png|70px]] || || +25% Direct Damage<br />+60% Damage Radius |
| 4 - Frag Grenade || [[File:Omni Grenade 4b - Frag Grenade Icon.png|70px]] || || +25% Direct Damage<br />+60% Damage Radius |
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− | | 5 - Grenade Capacity || [[File: |
+ | | 5 - Grenade Capacity || [[File:Flak Cannon 2 - Power Cells Icon.png|70px]] || || +2 Power Cell (Grenade) Capacity |
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| 5 - Shrapnel || [[File:Omni Grenade 5b - Shrapnel Icon.png|70px]] || Affected enemies take additional damage over time. || Damage per Second: 100<br />Damage Duration (s):5 |
| 5 - Shrapnel || [[File:Omni Grenade 5b - Shrapnel Icon.png|70px]] || Affected enemies take additional damage over time. || Damage per Second: 100<br />Damage Duration (s):5 |
Revision as of 00:51, 13 March 2019
Omni Grenade | |
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Omni Grenade | |
Type | Combat Power |
Base stats | Area Damage: 1000 Damage Radius (m): 4 Power Cell (Grenade) Capacity: 1 |
Description | |
TAP BUTTON: Throws a grenade that causes massive area damage after a 2 sec fuse. HOLD BUTTON: Shortens the grenade's fuse timer before throwing. The grenade will explode if held too long. Activation requires one power cell from Omni Grenade's limited power cell supply. |
Omni Grenade is a combat skill.
Ranks
Rank 4 Sticky Grenade | Rank 5 Grenade Capacity | Rank 6 Anti-Armor File:Omni Grenade 6a - Anti-Armor Icon.png | |||||||||||||||||||||||||||||||||||||||||||
Rank 1 Omni Grenade | Rank 2 Grenade Capacity | Rank 3 Damage | |||||||||||||||||||||||||||||||||||||||||||
Rank 4 Frag Grenade File:Omni Grenade 4b - Frag Grenade Icon.png | Rank 5 Shrapnel File:Omni Grenade 5b - Shrapnel Icon.png | Rank 6 Anti-Shield File:Omni Grenade 6b - Anti-Shield Icon.png | |||||||||||||||||||||||||||||||||||||||||||
Rank | Icon | Description | Bonus |
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1 - Omni Grenade | TAP BUTTON: Throws a grenade that causes massive area damage after a 2 sec fuse. HOLD BUTTON: Shortens the grenade's fuse timer before throwing. The grenade will explode if held too long. Activation requires one power cell from Omni Grenade's limited power cell supply. |
Area Damage: 1000 Damage Radius (m): 4 Power Cell (Grenade) Capacity: 1 | |
2 - Grenade Capacity | +1 Power Cell (Grenade) Capacity | ||
3 - Damage | +20% Direct Damage | ||
4 - Sticky Grenade | Grenades stick to surfaces and enemies before detonating. Holding the button no longer affects fuse time (and the grenade can no longer explode while held). | ||
4 - Frag Grenade | File:Omni Grenade 4b - Frag Grenade Icon.png | +25% Direct Damage +60% Damage Radius | |
5 - Grenade Capacity | +2 Power Cell (Grenade) Capacity | ||
5 - Shrapnel | File:Omni Grenade 5b - Shrapnel Icon.png | Affected enemies take additional damage over time. | Damage per Second: 100 Damage Duration (s):5 |
6 - Anti-Armor | File:Omni Grenade 6a - Anti-Armor Icon.png | +50% Damage vs. Armor | |
6 - Anti-Shield | File:Omni Grenade 6b - Anti-Shield Icon.png | +50% Damage vs. Shields |
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