Offensive Tech

From Mass Effect: Andromeda Wiki
Jump to: navigation, search
Offensive Tech
Offensive Tech
Type Tech Passive
Base stats +2% Tech Power Damage
Description
Maximizes the offensive capabilities of tech powers through specialized omni-tool software and hardware.
Disambig.png This article is about the single player version. For the multiplayer version, see Offensive Tech (multiplayer).

Offensive Tech is a passive tech skill.

Ranks[edit | edit source]

 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 4
Anti-Armor
Offensive Tech 4a - Anti-Armor Icon.png
 
 
Rank 5
Detonators
Offensive Tech 5a - Detonators Icon.png
 
 
Rank 6
Elemental Tech
Offensive Tech 6a - Elemental Tech Icon.png
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 1
Damage
Offensive Tech 1 - Damage Icon.png
 
Rank 2
Recharge Speed
Offensive Tech 2 - Recharge Speed Icon.png
 
Rank 3
Detonators
Offensive Tech 3 - Detonators Icon.png
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Rank 4
Anti-Shield
Offensive Tech 4b - Anti-Shield Icon.png
 
 
Rank 5
Anti-Synthetic
Offensive Tech 5b - Anti-Synthetic Icon.png
 
 
Rank 6
Technical Rounds
Offensive Tech 6b - Technical Rounds Icon.png
 
 
 
Rank Icon Description Bonus
1 - Damage Offensive Tech 1 - Damage Icon.png Increases tech power damage with each skill point invested in the Tech Skill Group. +2% Tech Power Damage
2 - Recharge Speed Offensive Tech 2 - Recharge Speed Icon.png Improves tech power recharge speeds with each skill point invested in the Tech Skill Group. +2% Tech Recharge Speed
3 - Detonators Offensive Tech 3 - Detonators Icon.png Increases combo detonation damage from tech detonators with each skill point invested in the Tech Skill Group. +2% Tech Detonator Damage Bonus
4 - Anti-Armor Offensive Tech 4a - Anti-Armor Icon.png +20% Tech Damage Bonus to Armor
4 - Anti-Shield Offensive Tech 4b - Anti-Shield Icon.png +20% Tech Damage Bonus to Shields
5 - Detonators Offensive Tech 5a - Detonators Icon.png Increased combo detonation damage from tech detonators. +30% Tech Detonator Damage Bonus
5 - Anti-Synthetic Offensive Tech 5b - Anti-Synthetic Icon.png Improves existing damage bonuses against synthetic enemies for electric powers. +25% Electric Damage Bonus to Synthetics
6 - Elemental Tech Offensive Tech 6a - Elemental Tech Icon.png Enemies suffering ongoing effects of the user's tech powers take increased damage from heat, cold, and electricity. Elemental Defense Debuff: 35%
6 - Technical Rounds Offensive Tech 6b - Technical Rounds Icon.png Increases gun damage for a short period after using a tech power. Weapon Damage Bonus: 30%
Weapon Damage Bonus Duration: 5

Notes[edit | edit source]

Ranks 1, 2, & 3 do not increase by +2% for each point invested.

The base values listed in the table above are the starting values with no points spent on any tech skill. This is a cumulative value that increases with each point spent on a tech skill. It takes 252 points to fully fill the tech skill tree. Any points spent in tech skills - active (Active Generic Skill Icon.png) or passive (Passive Generic Skill Icon.png) - will increase the value.

The maximum values available for spending all 252 points are listed below:

  • Rank 1 +40% Tech Power Damage
  • Rank 2 +40% Tech Recharge Speed
  • Rank 3 +40% Tech Detonator Damage Bonus

The maximum values listed are with no points spent on any other combat skills or biotic skills. A full set of Rank I Initiative Armor with no augmentations or fusion mods was worn to ensure that there is no influence by the armor.