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|Base stats||+2% Tech Power Damage|
|Maximizes the offensive capabilities of tech powers through specialized omni-tool software and hardware.|
|This article is about the singleplayer version. For the multiplayer version, see Offensive Tech (multiplayer).|
Offensive Tech is a passive tech skill.
Ranks[edit | edit source]
|1 - Damage||Increases tech power damage with each skill point invested in the Tech Skill Group.||+2% Tech Power Damage|
|2 - Recharge Speed||Improves tech power recharge speeds with each skill point invested in the Tech Skill Group.||+2% Tech Recharge Speed|
|3 - Detonators||Increases combo detonation damage from tech detonators with each skill point invested in the Tech Skill Group.||+2% Tech Detonator Damage Bonus|
|4 - Anti-Armor||+20% Tech Damage Bonus to Armor|
|4 - Anti-Shield||+20% Tech Damage Bonus to Shields|
|5 - Detonators||Increased combo detonation damage from tech detonators.||+30% Tech Detonator Damage Bonus|
|5 - Anti-Synthetic||Improves existing damage bonuses against synthetic enemies for electric powers.||+25% Electric Damage Bonus to Synthetics|
|6 - Elemental Tech||Enemies suffering ongoing effects of the user's tech powers take increased damage from heat, cold, and electricity.||Elemental Defense Debuff: 35%|
|6 - Technical Rounds||Increases gun damage for a short period after using a tech power.||Weapon Damage Bonus: 30%|
Weapon Damage Bonus Duration: 5
Notes[edit | edit source]
Ranks 1, 2, & 3 do not increase by +2% for each point invested.
The base values listed in the table above are the starting values with no points spent on any tech skill. This is a cumulative value that increases with each point spent on a tech skill. It takes 252 points to fully fill the tech skill tree. Any points spent in tech skills - active () or passive () - will increase the value.
The maximum values available for spending all 252 points are listed below:
- Rank 1 +40% Tech Power Damage
- Rank 2 +40% Tech Recharge Speed
- Rank 3 +40% Tech Detonator Damage Bonus
The maximum values listed are with no points spent on any other combat skills or biotic skills. A full set of Rank I Initiative Armor with no augmentations or fusion mods was worn to ensure that there is no influence by the armor.