Multiplayer Update - November 7, 2018

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Multiplayer Update - November 7, 2018
Date 7 November 2018
Related links
 •  Multiplayer Update - November 7, 2018 on BioWare Blog
Chronology
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Multiplayer Update - May 24, 2018 ——

BioWare officially ended patching and new content for single player Mass Effect: Andromeda with Update 1.10 but continued to update the multiplayer side of the game.

November 7, 2018[edit | edit source]

Multiplayer Updates.png

Ranges are min value at rank 1 to max value at rank 10 of that weapon. Flat values are same value for all 10 ranks. Some weapons were changed either from flat values to ranges, increasing effectiveness at higher ranks, or from ranges to flat values.

Gold Weapon balance updates

  • ASSAULT RIFLES
    • Avenger S:
      • Damage – from 76-91 to 82-98
      • Rate of Fire – from 525 to 550
      • Magazine size – from 30 to 40-44
      • Reload time – from 1.5 to 1.4
      • Total Ammo – from 300-375 to 315-394
    • Falcon:
      • Damage – from 467-560 to 498-598
      • Mag size – from 6 to 10
      • Reload time – from 2.5 to 2.1
      • Total Ammo – from 36-45 to 40-50
    • Revenant:
      • Damage – from 62-74 to 72-86
      • Mag size – from 60 to 66-70
      • Reload time – from 2.5 to 2.1
    • Sandstorm:
      • Damage – from 417-500 to 450-540
      • Mag size – from 14 to 12
      • Reload time – from 1.5 to 1.6
      • Total ammo – from 126-158 to 120-150
    • Thokin:
      • Mag size – from 30 to 48-54
      • Reload time – from 1.75 to 1.4
      • Total ammo – from 300-375 to 320-400
    • Sweeper:
      • Damage – from 117-140 to 125-150
    • X5 Ghost:
      • Damage – from 53-64 to 74-89
      • Reload time – from 1.5 to 2.1
    • L89 Halberd:
      • Mag size – from 18 to 25-32
      • Reload time – from 2 to 1.6-1.5
  • PISTOLS
    • Predator S:
      • Damage – from 78-94 to 94-113
      • Rate of Fire – from 450 to 500
      • Mag size – from 15 to 20-24
      • Reload time – from 1.4 to 1.4-1.0
      • Total ammo – from 105-131 to 115-144
    • Hornet:
      • Damage – from 101-121 to 112-134
      • Time between bursts reduced (improves in higher ranks)
      • Mag size – from 24 to 24-28
      • Reload time – from 1.25 to 1.25 – 1.2
    • Charger S:
      • Damage – from 57-68 to 64-77
      • Rate of Fire – from 650 to 650-700
    • Equalizer:
      • Damage – from 71-85 to 74-89
    • Scorpion:
      • Reload time – from 1.5 to 1.5-1.2
  • SHOTGUNS
    • Katana S:
      • Damage – from 665-798 to 714-854
      • Reload time – from 1.9 to 1.9-1.8
    • Reegar Carbine:
      • Damage – from 90-108 to 105-126
      • Rate of fire – from 525 to 580-640
      • Mag size – from 36 to 38-40
  • SNIPER RIFLES
    • Viper S:
      • Damage – from 610-732 to 650-780
      • Rate of Fire – from 90 to 90-93
      • Reload time – from 2.25 to 2.1-1.95
      • Total ammo – from 24-30 to 30-38
    • Vanquisher:
      • Damage – from 600-720 to 610-732
      • Rate of Fire – from 90 to 92-95
      • Reload time – from 2.5 to 2.5-2.4
    • Lanat:
      • Damage – from 759-911 to 880-1056
      • Reload time – from 2.75 to 2.2-1.8
      • Total ammo – from 20-25 to 22-28
    • Shadow:
      • Damage – from 88-106 to 93-112
    • Isharay:
      • Reload time – from 2.75 to 2.2-1.65
      • Total ammo – from 14-18 to 16-20
    • Indra:
      • Damage – from 97-116 to 110-132
      • Rate of fire – from 500 to 500-550
      • Total ammo – from 175-219 to 198-248

Notes[edit | edit source]

While it isn't shown on the BioWare blog, all Bulwark, Concussive, and Siphon versions of the Rare weapons listed above are also updated with the stats listed above.