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Each weapon type has a separate set of mods, five each for assault rifles, pistols, and sniper rifles, four for shotguns. There are three variants of each type, one basic and two enhanced. The enhanced mods give a greater benefit at a given tier, but at a cost.
Some of the deleterious effects of upgraded mods are reflected in displayed weapon stats, others are not.
The image of a weapon gives an indication of what mods are equipped. Barrel and scope mods change the silhouette of the weapon. Spare clips and magazines change the color of certain parts of the weapons. Stocks and receivers give a more subtle change in color.
Weapon mods are available on the same schedule as Initiative-issue weapons; e.g., Tier II mods are available when Ryder reaches Level 6.
Mod Types[edit | edit source]
Barrels[edit | edit source]
Barrels are Rare mods available for all weapon types. These enhance a weapon's barrel, creating greater gunfire velocity and impact. The increase in damage is reflected in the weapon's stats.
Receivers[edit | edit source]
Receivers are Uncommon mods available for all weapon types. The basic receiver mod uses a capacitor to boost kinetic coil generators, increasing shot penetration through solid objects. Increased penetration damage is not reflected in displayed weapon stats.
Magazines and Clips[edit | edit source]
All weapon types have ammunition mods, magazines for pistols and assault rifles, clips for sniper rifles and shotguns. Both are Uncommon mods. Magazines increase the max clip size of a weapon, allowing more shots before reloading. Clips increase the max ammo by adding sockets to increase thermal clip capacity, increasing number of spare shots. The effects of both types are reflected in weapon stats.
Scopes[edit | edit source]
Scopes are Common mods available for pistols, assault rifles, and sniper rifles. The basic mod is a simple optical scope which enhances stability while zoomed and increases accuracy while moving. Increased accuracy is shown in weapon stats.
Melee[edit | edit source]
Melee mods are Common mods for pistols and shotguns. A basic melee optimizer's integrated VI improves synergy between melee weapon and firearm computer systems, allowing increased melee damage. Melee damage is not shown in weapon stats.
Stock[edit | edit source]
Stocks are Common mods unique to assault rifles. These mods distribute recoil with a sliding system of counterweights compatible with kinetic coil generators. They reduce weapon kickback. This effect is not displayed in weapon stats.
Materials[edit | edit source]
Materials are Common mods unique to sniper rifles and reduce weapon weight. This effect is shown in the weapon stats.
Acquisition[edit | edit source]
Mods can be purchased from certain merchants or found in various containers or on bodies of defeated enemies. The mod merchant in Kadara Market is the best place to buy weapon mods. On the Nexus, they are available from the General Merchant, not the Arms Merchant.