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Merchants allow Ryder to purchase a wide variety of items and equipment: armor, consumables, mods, ND1 Nomad paint jobs & upgrades, resources (augmentations, bio materials, minerals, salvage, special items, tech materials), and weapons. Items may also be sold to merchants.
Overview[edit | edit source]
- will purchase whatever Ryder is willing to sell, regardless of their default goods.
- have an unlimited credit supply. However, not all merchants pay the same price for the same goods.2, 3, 4
- are marked on the map with.
Commerce cryo pod perks that affect buying and selling of goods include:
Mechanics[edit | edit source]
The merchant screen is composed of seven tabs: All Items, Weapons, Armor, Consumables, Resources, Nomad, and Special Items. This order is fixed. All tabs appear, regardless of the merchant's default stock. Items sold to a merchant stay in the merchant's inventory until Ryder leaves the area.
All Items[edit | edit source]
The All Items tab can be used to purchase/sell any items or one of the other tabs can be used to sort the items available. It should be noted that some items, such as fusion mods and some special items, will only display in the All Items tab.
Item Views[edit | edit source]
The left side of the screen, "My Items," lists Ryder's inventory; the right side of the screen lists "Vendor Items." Selecting items on either side will tag items for purchase or sale items. The net gain or loss of credits will be displayed at the bottom of the screen. Trade can be confirmed or reset; neither action exits the Merchant screen.
Item Details and Stats[edit | edit source]
It is possible to review the details and the stats of an item during the merchant process.
Insufficient Funds[edit | edit source]
If Ryder doesn't have enough credits, "Insufficient Funds" will be displayed in red while trying to complete the transaction.
Full Inventory[edit | edit source]
Attempting to purchase more items than will fit in Inventory results in an error screen. Ryder may deselect items for purchase or select for sale enough items to keep the total from surpassing the inventory limit.
Modified Weapons[edit | edit source]
When selling a crafted weapon, the stats and details sections will reflect any augmentations or equipped mods, but the price does not. Any mods equipped on a weapon will be returned. Any augmentations developed into a weapon are lost as these items can only be returned through deconstruction.
Quantity[edit | edit source]
Reset Trade[edit | edit source]
When any items have been selected for purchasing or selling, an option to "Reset Trade" will appear at the bottom of the screen. By pressing the appropriate button, all items will be deselected for the current trading session.
Confirm Trade[edit | edit source]
When all items have been selected for purchase and/or sale, selecting the option to "Confirm Trade" will bring up a confirmation menu. This is the last chance to change your mind before pressing the appropriate button to complete the transaction.
List of merchants[edit | edit source]
Notes[edit | edit source]
The Scavenger Armor (chest) gets better prices when selling items by shifting Ryder up one tier on the sell price tables. HOWEVER, purchase prices are also shifted up one tier. The sell price benefit is good for unloading unwanted items but not for purchasing wanted goods.
2 Annea charges 25% more than other merchants, but pays double. If the Initiative Merchant replaces her, he has standard rates for buying and selling.
3 After the completion of A Packaged Deal, Thrasia charges 10% less and pays 15% more.
4 The fighting pit in New Tuchanka on Elaaden is the best place to dispose of unwanted items, especially salvage. Team Ryncol Manager and Blood Threshers Manager both pay full price for all weapons, weapon mods, armor, consumables, materials, and augmentations, and five times the going rate for salvage items.
5 The Arms Merchant is found in the Militia holding cells in Operations on the Nexus until Ryder has access to the Tempest and Common Area. After this he will reside in the Common Area left of the tram station.
6 Sohkaa Esof is available for a short window of time as a merchant at the conclusion of Trading Favors but only then. He remarks that his ship is about to leave; he will be gone the next time Ryder returns to the Docks.
8 The Merchant at Hjara Station and Techiix is a single character moving between the two locations.