While the Andromeda Initiative's long-range scans have identified several potentially-habitable planets in the Heleus cluster, the possibility of encountering harsh planetary conditions during the search for a suitable Golden World exists. The Pathfinder and their team will be responsible for assessing and exploring any environment deemed necessary as the mission unfolds.
Overview[edit | edit source]
Planets and certain areas contain hazards that damage Pathfinder Ryder and the ND1 Nomad. (Any point past this, "Ryder" refers to both Pathfinder Ryder and the Nomad unless otherwise specified.)
- Hazard levels are 1, 2, 3, & 4.
- Any time that a hazard is encountered, Ryder automatically switches over to Life Support. A Life Support display in the lower left of the screen will list the Hazard Specific Icon, Hazard Type, Hazard Level, and the remaining Life Support that Ryder has available.
- SAM will provide audio commentary about entering, changing, or leaving hazard areas each time.
- Hazard levels are conspicuously displayed in the center of the screen each time that Ryder enters (interacts with) a hazardous area.
- When Ryder leaves a hazard area, a conspicuous display listing "SAFE CONDITION" will appear on screen.
- When Ryder changes hazard level (up or down but still a hazard), a conspicuous display will appear on screen.
- Forward stations provide protection and will replenish Life Support for both Pathfinder Ryder and the Nomad.
- Ryder takes damage to Life Support any time that an environmental hazard is encountered.
- While Ryder is inside the Nomad, Life Support lasts much longer. A vehicle provides more protection. The exception to this rule is Level 4 hazards. Level 4 hazards will damage the Nomad just as quickly as they damage Pathfinder Ryder.
- When Ryder exits the Nomad, Ryder's Life Support takes over from where the Nomad's Life Support left off.
- When Ryder enters the Nomad, Life Support is recharged for Pathfinder Ryder. It should be noted that the Life Support recharging process for Pathfinder Ryder is VERY slow in the Nomad compared to other recharging methods.
- As hazard level increases, the amount of time before Life Support is depleted decreases rapidly. Level 1 Heat hazard may take 15 minutes to fully deplete Life Support while Level 4 immediately depletes all Life Support and shields on contact with 1 additional second of contact killing Ryder. Walking into a lava pool is a Level 4 Heat Hazard.
- Depleted Life Support will replenish fairly quickly as long as Ryder stays in a SAFE CONDITION area.
- Pathfinder Ryder can extend suit Life Support with the consumable Backup Life Support.
- The Nomad can be upgraded with Defensive Fortification and Supplemental Life Support to give additional Health and Life Support protection options.
- Once Life Support is depleted for Ryder, shields will be damaged until gone, and then health will be damaged until death.
Fires, lava, burning sulfur, Scourge tendrils, electric ferrofluid, lightning bolts, electric discharges, toxic ooze, as well as other hazards found during exploration and missions, tend to be high-level hazards that quickly deplete Life Support. Don't assume that the cool-looking animation is just a background element.
- Scourge tendrils tend to be very sporadic for electrical shock damage. Most don't harm Ryder at all but those that do hit hard with a Hazard Level 4. Occasionally, a Hazard Level 3 will be encountered but this is more of an anomaly than anything else.
- Electric ferrofluid is always a high level electric shock hazard and should be avoided at all costs. Occasionally electric ferrofluid will be a Hazard Level 3 but most of the time is a Hazard Level 4.
The life support icon changes based upon the amount of life support remaining.
- When life support is being used, LIFE SUPPORT will appear and the icon will be orange.
- When life support drops below 25% remaining, LIFE SUPPORT LOW will appear and the icon will flash red.
- When life support is gone, LIFE SUPPORT DEPLETED will appear and the icon will flash red.
Hazard Levels and Values[edit | edit source]
The displayed values for most hazards (and safe conditions) vary slightly within a hazard level. The onscreen display for a heat hazard may say Hazard Level 1 - TEMPERATURE 50.98°C in one location and Hazard Level 1 - TEMPERATURE 50.94°C in another. The displayed values for Level 4 hazards vary greatly depending on the nature of the hazard. The hazard value of a fire may show as TEMPERATURE 124.56°C, while the value of molten lava may be TEMPERATURE 1,231.97°C. These variations don't affect the impact of the hazard zone. The time to depletion of life support is the same for a given hazard level, regardless of the displayed value.
Hazard zones are fixed. The only thing that can change the hazard level of a location is the activation of a planet's primary vault. Planetary hazards that are affected by the vault will show a sharp change: the radiation on Eos goes from Level 3 to safe conditions after the radiation has cleared. However, Voeld's cold hazards are bugged and don't function correctly. See - Notes
Certain hazards are not affected by activation of the primary vault. These are localized hazards such as ferrofluid pools, fires, scourge tendrils, toxic sludge, etc.
Visual Hazard Display[edit | edit source]
Damage from hazards can change the color of the Heads Up Display (HUD).
- Cold hazards will add a bluish-green filter the screen color.
- Electrical hazards will add a purple filter to the screen.
- Heat hazards add a light orange filter to the screen.
- Radiation hazards will add a yellow filter to the screen.
- Toxic hazards will add a green filter to the screen.
The higher the level of hazard, the darker the coloring change to the HUD will appear to be. This coloring is sort of a moot point though. The highest levels of hazard where the coloring distinctly show up only happen before Life Support is depleted and then the coloring changes to red for health damage. As this process happens so fast with high hazard levels, it is difficult to see the coloring change in most circumstances.
Planets[edit | edit source]
Planets that Pathfinder Ryder can visit each have their own environmental hazards prior to the activation of the Remnant vault. Once the vault is activated, the Hazard Levels will be removed.
|Planet||Detailed Hazard||Details||Vault Mission|
|Elaaden||Heat Hazard||Any location not in permanent deep shade or indoors will cause constant damage to Life Support.||Taming a Desert|
|Eos||Radiation||Any location outside of specially shielded areas will cause constant damage to Life Support.||A Better Beginning|
|H-047c||Radiation||Unlike other planets, the radiation on H-047c is high enough that Pathfinder Ryder can't leave the Nomad. Any time that the Nomad is outside of the protection of a shielded area, the Nomad takes constant damage to Life Support.||N/A|
|Havarl||N/A||Havarl doesn't have an environmental hazard.||A Dying Planet|
|Kadara||Toxic Environment||Unlike other planets, the damage to Life Support only occurs if Ryder enters a sulfur water pool.||Healing Kadara's Heart|
|Voeld||Cold Environment||Any location not heated or indoors will cause constant damage to Life Support.||Restoring a World|
Notes[edit | edit source]
- H-047c has no vault so the Hazard Level can't be reduced.
- Unlike other planets, Voeld was supposed to have a partial reduction in Hazard Level and not a complete removal of the Hazard Level like other planets. It was supposed to change hazard levels up one tier - level 2's would become level 1's - but after Patch 1.05 something was broken with the hazard mechanics on Voeld. It's not entirely clear why but sometimes the hazard level gets stuck on level 2 or level 1 or none at all. Save often on Voeld! If you encounter an issue like this, you can load a previous save and potentially make it go away.
- Detailed information about life support regen for Pathfinder Ryder can be tracked on the General Stats tab in the statistics menu.
- Detailed information about life support bonus for the Nomad can be tracked on the Nomad Stats tab in the statistics menu.