Hi Gamepedia users and contributors! Please complete this survey to help us learn how to better meet your needs in the future. We have one for editors and readers. This should only take about 7 minutes!

Graphics

From Mass Effect: Andromeda Wiki
Jump to: navigation, search
The Graphics menu.

The Graphics menu allows the customization of graphic outputs and changing of preferences.

Overview[edit | edit source]

The Graphics menu can be directly accessed from the Settings submenu in the Game menu.

Depending upon the specific platform being used (PC, Xbox, or PS4), some options may not be available.

Screen Calibration[edit | edit source]

Screen Calibration
Screen Calibration Details

Safe Zone Adjustment[edit | edit source]

Safe Zone Adjustment
Safe Zone Adjustment Details

Film Grain[edit | edit source]

Film Grain

Film Grain is a post-process effect that simulates the texture of processed photography.

Chromatic Aberration[edit | edit source]

Chromatic Aberration

Chromatic Aberration is a post-process effect that simulates a more natural diffusion of color.

Overall Quality[edit | edit source]

Overall Quality
  • Auto Detect
  • Low
  • Medium
  • High
  • Ultra
  • Custom

This setting determines the overall quality of game graphics. Select Custom to set sixteen additional settings individually.

Resolution Scale Mode[edit | edit source]

Resolution Scale Mode
  • Off
  • Auto 720p
  • Auto 900p
  • Auto 1080p
  • Custom

Resolution Scale[edit | edit source]

Resolution Scale
  • 0.25 to 2.00

Texture Quality[edit | edit source]

Texture Quality
  • Low
  • Medium
  • High
  • Ultra

Anti-Aliasing[edit | edit source]

Anti-Aliasing
  • Off
  • FXAA
  • Temporal AA

Ambient Occlusion[edit | edit source]

Ambient Occlusion
  • Off
  • SSAO
  • HBAO
  • HBAO Full

Post Process Quality[edit | edit source]

Post Process Quality
  • Low
  • Medium
  • High
  • Ultra

Depth-Of-Field Quality[edit | edit source]

Depth-Of-Field Quality
  • Off
  • Low
  • Medium
  • High
  • Ultra

Motion Blur[edit | edit source]

Motion Blur

Texture Filtering[edit | edit source]

Texture Filtering
  • Low
  • Medium
  • High
  • Ultra

Lighting Quality[edit | edit source]

Lighting Quality
  • Low
  • Medium
  • High
  • Ultra

Shadows Quality[edit | edit source]

Shadows Quality
  • Low
  • Medium
  • High
  • Ultra

Effects Quality[edit | edit source]

Effects Quality
  • Low
  • Medium
  • High
  • Ultra

Mesh Quality[edit | edit source]

Mesh Quality
  • Low
  • Medium
  • High
  • Ultra

Shader Quality[edit | edit source]

Shader Quality
  • Low
  • Medium
  • High

Terrain Quality[edit | edit source]

Terrain Quality
  • Low
  • Medium
  • High
  • Ultra

Vegetation Quality[edit | edit source]

Vegetation Quality
  • Low
  • Medium
  • High
  • Ultra

Framebuffer Format[edit | edit source]

Framebuffer Format
  • COMPRESSED (32 bits)
  • HALF16 (64 bits)