Shotguns | |
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Type | Combat Passive |
Base stats | +2% Shotgun Damage +2% Shotgun Force |
Description | |
Specialized training for close-quarters combatants. Shotguns deal high damage at short range at the expense of poor accuracy at long distances. |
This article is about the combat skill. For the weapon type, see Shotgun. |
Shotguns is a passive combat skill.
Ranks[ | ]
Rank 4 Weight | Rank 5 Reload | Rank 6 Damage & Force | |||||||||||||||||||||||||||||||||||||||||||
Rank 1 Shotguns | Rank 2 Stability | Rank 3 Precision | |||||||||||||||||||||||||||||||||||||||||||
Rank 4 Spare Ammo | Rank 5 Clip Size | Rank 6 Melee Synergy | |||||||||||||||||||||||||||||||||||||||||||
Rank | Icon | Description | Bonus |
---|---|---|---|
1 - Shotguns | Increases shotgun damage and force with each skill point invested in the Combat Skill Group. | +2% Shotgun Damage +2% Shotgun Force | |
2 - Stability | Decreases shotgun recoil and climb with each skill point invested in the Combat Skill Group. | +5% Shotgun Stability | |
3 - Precision | Increases shotgun accuracy and reduces spread with each skill point invested in the Combat Skill Group. | +2% Shotgun Accuracy | |
4 - Weight | -25% Shotgun Weight | ||
4 - Spare Ammo | +15% Shotgun Spare Ammo | ||
5 - Reload | +15% Shotgun Reload Speed | ||
5 - Clip Size | +25% Shotgun Clip Size | ||
6 - Damage & Force | +20% Shotgun Damage +30% Shotgun Force | ||
6 - Melee Synergy | Melee hits boost shotgun damage for 3 sec. Shotgun hits boost melee damage for 3 sec. | Shotgun Damage Boost: 25% Melee Damage Boost: 40% |
Notes[ | ]
Rank 4A is incorrect and is not a 25% decrease but a 20% decrease. For a detailed investigation of weapon weight mechanics, see Weapon Weight Strategy.
Ranks 1, 2, & 3 do not increase by +2%/+5% for each point invested.
The base values listed in the table above are the starting values with no points spent on any combat skill. This is a cumulative value that increases with each point spent on a combat skill. It takes 252 points to fully fill the combat skill tree. Any points spent in combat skills - active () or passive () - will increase the value.
The maximum values available for spending all 252 points are listed below:
- Rank 1 +40% Shotgun Damage, +40% Shotgun Force
- Rank 2 +40% Shotgun Stability
- Rank 3 +40% Shotgun Accuracy
The maximum values listed are with no points spent on any other tech skills or biotic skills. A full set of Rank I Initiative Armor with no augmentations or fusion mods was worn to ensure that there is no influence by the armor.
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