Combat Tools | |
---|---|
Type | Combat Passive |
Base stats | +2% Combat Power Damage |
Description | |
Specialized training that allows the user to expertly wield jump-jets and melee weapons in combat. |
Combat Tools is a passive combat skill.
Ranks[ | ]
Rank 4 Hover | Rank 5 Aerial Melee | Rank 6 Aerial Combat | |||||||||||||||||||||||||||||||||||||||||||
Rank 1 Power Damage | Rank 2 Melee | Rank 3 Detonators | |||||||||||||||||||||||||||||||||||||||||||
Rank 4 Evasion | Rank 5 Detonators | Rank 6 Martial Arts | |||||||||||||||||||||||||||||||||||||||||||
Rank | Icon | Description | Bonus |
---|---|---|---|
1 - Power Damage | Increases combat power damage with each skill point invested in the Combat Skill Group. | +2% Combat Power Damage | |
2 - Melee | Increases melee damage with each skill point invested in the Combat Skill Group. | +2% Melee Damage | |
3 - Detonators | Increases combo detonation damage from combat detonators with each skill point invested in the Combat Skill Group. | +2% Combat Detonator Damage Bonus | |
4 - Hover | Improves hover duration and gun accuracy while hovering. | +50% Hover Duration +25% Weapon Accuracy While Airborne | |
4 - Evasion | Reduces incoming damage while evading. | +100 Damage Resistance While Evading | |
5 - Aerial Melee | Improves melee damage and radius while jumping. | +20% Jump Melee Damage +40% Jump Melee Area of Effect Radius | |
5 - Detonators | +30% Combat Detonator Damage Bonus | ||
6 - Aerial Combat | Reduces incoming damage while hovering. Improves hover duration and gun accuracy while hovering. | +30 Damage Resistance While Airborne +100% Hover Duration +40% Weapon Accuracy While Airborne | |
6 - Martial Arts | Improved melee damage with each melee hit or melee kill. Ends after 20 seconds have passed without a melee kill. | Melee Bonus Per Hit: 5% Melee Bonus Per Kill: 20% Max Melee Bonus: 65% |
Notes[ | ]
Ranks 1, 2, & 3 do not increase by +2% for each point invested.
The base values listed in the table above are the starting values with no points spent on any combat skill. This is a cumulative value that increases with each point spent on a combat skill. It takes 252 points to fully fill the combat skill tree. Any points spent in combat skills - active () or passive () - will increase the value.
The maximum values available for spending all 252 points are listed below:
- Rank 1 +40% Combat Power Damage
- Rank 2 +40% Melee Damage
- Rank 3 +40% Combat Detonator Damage Bonus
The maximum values listed are with no points spent on any other tech skills or biotic skills. A full set of Rank I Initiative Armor with no augmentations or fusion mods was worn to ensure that there is no influence by the armor.
|