|A large, powerful kett beast with a hard carapace for protection. The Fiend is trained to disrupt enemy lines and wreak havoc within their ranks.|
Fiend is a kett mob enemy.
Codex[edit | edit source]
Fiends are monstrous beasts with a heavily armored carapace. Unlike the stealthier Wraiths, Fiends are besieging units that attack head-on, scattering enemy forces and destroying entrenched enemy positions. They attack non-kett without appearing to need orders; some scientists believe Fiends respond aggressively to an absence of kett pheromones or similar cues.
A Fiend's carapace is permeated by dense cartilage that makes it both strong and flexible, and acts as a shock absorber for incoming fire. Preliminary study of their nervous system suggests that nerve transmission is dampened above a certain pain threshold, allowing a Fiend to detect injury but not be slowed by it. Reports of Fiend encounters are often accompanied by casualty lists, and the militia advises that only a well-armed and organized team should handle a Fiend at full rampage.
Stats[edit | edit source]
Fiends are increased armor-only enemies. They have an acid spit ranged attack and will aggressively charge for close-quarters melee attacks.
Drops[edit | edit source]
- The Fiend is a source of Renderable Plates.
- The Fiend is a source of Eiroch Fluid Sac. However, this bio material drops very infrequently though.
Notes[edit | edit source]
Fiends will crumble into dust when killed leaving no remains to be scanned. This creates a difficulty in scanning, as it requires being up close to a hostile creature while still alive in order to scan it.
Gallery[edit | edit source]