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Mass Effect: Andromeda Wiki
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== Conversation Choices == Conversation choices expand the conversation topics that Pathfinder Ryder can explore. Each choice has an associated icon in the conversation wheel. These icons are not fixed to a location on the conversation wheel. {| class="wikitable" style="margin-left: auto; margin-right: auto; border: none; width: 80%;" |- ! Icon ! width="15%" | Conversation Choice ! Description |- | style="padding: 5px;" | [[File:Story Conversation Choice Icon.png]] | style="text-align:center;" | '''Story''' | Selecting this conversation choice will stop the current line of dialogue and will move to a new conversation branch about a different subject or potentially a different part of the current subject. This choice moves conversations forward. |- | style="padding: 5px;" | [[File:Investigation Conversation Choice Icon.png]] | style="text-align:center;" | '''Investigation''' | Selecting this conversation choice will provide extra information or potentially extra conversation sub menus before moving a conversation forward. This choice may or may not result in a few additional sub menus but won't lock Pathfinder Ryder out of the current branching dialogue paths. |- | style="padding: 5px;" | [[File:Friendship Conversation Choice Icon.png]] | style="text-align:center;" | '''Friendship''' | Selecting this conversation choice develops friendships. This choice can open potential [[Loyalty mission]]s but doesn't lock Pathfinder Ryder out of [[Romance]] choices. |- | style="padding: 5px;" | [[File:Flirt Conversation Choice Icon.png]] | style="text-align:center;" | '''Flirt''' | Selecting this conversation choice is the flirtation option. Conversation choices along these lines deal with romance. This isn't an all or nothing conversation choice. Pathfinder Ryder has to flirt many times to develop a romance and the option to lock in a romance will be very clearly stated. |- |} Be aware that unlike all other possible romantic partners, romance with [[Jaal Ama Darav]] starts with Two People icon conversation choices. This isn't readily apparent until the conversations turn quite intimate in nature (much more than a friendship conversation choice would imply). === Conversation Tone Choices === Conversation tone choices change how Ryder responds during conversation. These four conversation choices that will help determine Ryder's ever changing [[Ongoing Psychological Profile: Pathfinder Ryder|psychological profile]]. {| class="wikitable" style="margin-left: auto; margin-right: auto; border: none; width: 80%;" |- ! Icon ! Tone Type ! width="10%" | Wheel Location ! Description |- | style="padding: 5px;" | [[File:Emotional Conversation Icon.png]] | style="text-align:center;" | '''Emotional''' | style="text-align:center;" | Top Left | Pathfinder Ryder listens to the heart rather than the head, even if this breaks the rules. Pathfinder Ryder responds with sympathy, anger, or passion. |- | style="padding: 5px;" | [[File:Logical Conversation Icon.png]] | style="text-align:center;" | '''Logical''' | style="text-align:center;" | Top Right | Pathfinder Ryder has thought of the pros and/or cons and does what makes the most sense. Pathfinder Ryder responds with pragmatism and rational thought over emotions. |- | style="padding: 5px;" | [[File:Casual Conversation Icon.png]] | style="text-align:center;" | '''Casual''' | style="text-align:center;" | Bottom Left | Pathfinder Ryder is less focused on the task at hand and more relaxed. Pathfinder Ryder responds with jokes or light-hearted dialogue. |- | style="padding: 5px;" | [[File:Professional Conversation Icon.png]] | style="text-align:center;" | '''Professional''' | style="text-align:center;" | Bottom Right | Pathfinder Ryder focuses on what the job requires rather than emotional responses. Pathfinder Ryder responds with formal courtesy. |- |} While there are four tone choices available, some conversation wheel choices may not be available for all conversations. Tone choices affect how other NPCs view Pathfinder Ryder and how those NPCs interact with Pathfinder Ryder during conversations. The tone choices during the conversation allow the flexibility to express a personality by giving different responses while allowing the same outcome at the end of the conversation. Be aware that in a few small instances tone choices can affect gameplay so it is always advised to save often and reload if the intended outcome of a conversation isn't acquired. ===Narrative Actions=== [[File:Narrative Action.png|thumb|Narrative Action Prompt]] Narrative actions are impulse actions that will likely affect the outcome of the current situation. These choices may not have the same black or white effect on the personality of Pathfinder Ryder. *Narrative actions are always shown in the lower right corner of the screen as an orange exclamation point [[File:Narrative Action Icon.png|bottom|15px]]. *The action description that Pathfinder Ryder can perform with the narrative action will be to the left of the icon. *There is an orange bar that travels clockwise around the exclamation point as a timer to indicate how long Pathfinder Ryder has to make the decision to use the narrative action or not. {{clear}} {| class="wikitable" |- ! Narrative Action ! Related Mission ! Description |- | style="text-align:center;" | Push Off | style="text-align:center;" | [[A Better Beginning]] | Ryder has the option to forcefully push [[Peebee]] off. |- | style="text-align:center;" | Jump | style="text-align:center;" | [[A Better Beginning]] | Ryder has the option to jump down the gravity well first or let Peebee jump first. |- | style="text-align:center;" | Kill Her | style="text-align:center;" | [[A Trail of Hope]] | Ryder has the option to shoot [[the Cardinal]]. |- | style="text-align:center;" | Disarm | style="text-align:center;" | [[Hunting the Archon]] | Ryder has the option to grab a pistol from a [[turian]] guard. |- | style="text-align:center;" | Comfort | style="text-align:center;" | [[The Journey to Meridian]] | Ryder has the option to hug your sibling. |- | style="text-align:center;" | Kiss | style="text-align:center;" | [[Cora Harper: A Foundation]] | Ryder has the option to kiss [[Cora Harper]]. |- | style="text-align:center;" | Dodge | style="text-align:center;" | [[Nakmor Drack: Knock 'em Down]] | Ryder has the option to dodge a punch from the pirate. |- | style="text-align:center;" | Shoot | style="text-align:center;" | [[Peebee: A Mysterious Remnant Signal]] | Ryder has the option to shoot or save [[Kalinda T'Reve]]. |- | style="text-align:center;" | Kill Him | style="text-align:center;" | [[Jaal Ama Darav: Flesh and Blood]] | Ryder has the option to shoot [[Akksul]]. |- | style="text-align:center;" | Shoot | style="text-align:center;" | [[Vetra Nyx: Means and Ends]] | Ryder has the option to shoot at [[Meriweather]]. |- | style="text-align:center;" | Jump-jet | style="text-align:center;" | [[Vetra Nyx: A Moment Planetside]] | Ryder has the option to use the jump-jet to fly up the cliff side past [[Vetra Nyx]]. |- | style="text-align:center;" | Kiss | style="text-align:center;" | [[Vetra Nyx: A Moment Planetside]] | Ryder has the option to kiss [[Vetra Nyx]]. |- | style="text-align:center;" | Hug | style="text-align:center;" | | Ryder has the option to hug [[Vetra Nyx]]. |- | style="text-align:center;" | Kiss | style="text-align:center;" | | Ryder has the option to kiss [[Suvi Anwar]]. |- | style="text-align:center;" | Hug | style="text-align:center;" | [[Suvi Anwar: New Discoveries]] | Ryder has the option to hug [[Suvi Anwar]]. |- | style="text-align:center;" | Kiss | style="text-align:center;" | [[Suvi Anwar: New Discoveries]] | Ryder has the option to kiss [[Suvi Anwar]]. |- | style="text-align:center;" | Save Sloane | style="text-align:center;" | [[High Noon]] | Ryder has the option to push [[Sloane Kelly]] out of the path of a bullet. |- | style="text-align:center;" | Shoot Reyes | style="text-align:center;" | [[High Noon]] | Ryder has the option to shoot [[Reyes Vidal]] as he flees. |- | style="text-align:center;" | Kiss | style="text-align:center;" | [[Night on the Town]] | Ryder has the option to kiss [[Reyes Vidal]] for a distraction. |- | style="text-align:center;" | Punch him | style="text-align:center;" | [[Night on the Town]] | Ryder has the option to punch [[Reyes Vidal]] for a distraction. |- | style="text-align:center;" | Hug her | style="text-align:center;" | [[Jaal Ama Darav: Runs in the Family]] | Ryder has the option to hug [[Sahuna Ama Darav]]. |- | style="text-align:center;" | Kiss | style="text-align:center;" | [[Jaal Ama Darav: Angaran Affection]] | Ryder has the option to kiss [[Jaal Ama Darav]]. |- | style="text-align:center;" | Declare love | style="text-align:center;" | [[Jaal Ama Darav: Angaran Affection]] | Ryder has the option to declare their love for [[Jaal Ama Darav]]. |- | style="text-align:center;" | More | style="text-align:center;" | | Ryder has the option to have more physical romantic contact with [[Liam Kosta]]. |- | style="text-align:center;" | Disconnect | style="text-align:center;" | [[Liam Kosta: All In]] | Ryder has the option to turn off the console. |- | style="text-align:center;" | Shoot | style="text-align:center;" | [[Liam Kosta: All In]] | Ryder has the option to shoot the console. |- | style="text-align:center;" | Interrupt | style="text-align:center;" | [[Liam Kosta: All In]] | Ryder has the option to stop the conversation. |- | style="text-align:center;" | Jump | style="text-align:center;" | [[Liam Kosta: Something for Us]] | Ryder has the option to grab [[Liam Kosta]] and jump off the arch. |- |}
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