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Containment
Containment | |
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Type | Biotic Passive |
Base stats | +2% Biotic Effect Duration |
Description | |
Enhances a biotic's control over mass effect fields, allowing unsurpassed manipulation of enemies and objects. |
Containment is a passive biotic skill.
Ranks[edit | edit source]
Rank 4 Radius ![]() | Rank 5 Shield Detonation ![]() | Rank 6 Manifold Duration ![]() | |||||||||||||||||||||||||||||||||||||||||||
Rank 1 Containment ![]() | Rank 2 Effectiveness ![]() | Rank 3 Anti-Shield ![]() | |||||||||||||||||||||||||||||||||||||||||||
Rank 4 Duration ![]() | Rank 5 Concussive Detonation ![]() | Rank 6 Event Horizon ![]() | |||||||||||||||||||||||||||||||||||||||||||
Rank | Icon | Description | Bonus |
---|---|---|---|
1 - Containment | ![]() |
Increases the duration of biotic power effects with each skill point invested in the Biotic Skill Group. | +2% Biotic Effect Duration |
2 - Effectiveness | ![]() |
Improves biotic power force, biotic shield restoration effects, and defensive biotic effects with each skill point invested in the Biotic Skill Group. | +2% Biotic Force +5% Biotic Restoration & Defense |
3 - Anti-Shield | ![]() |
Increases damage dealt to shields by biotic powers with each skill point invested in the Biotic Skill Group. | +2% Biotic Damage Bonus to Shields |
4 - Radius | ![]() |
Increases the radius of all biotic area effects. | +15% Biotic Area of Effect Radius |
4 - Duration | ![]() |
Increases the duration of biotic power effects. | +15% Biotic Effect Duration |
5 - Shield Detonation | ![]() |
Increases all combo detonation damage against shields. | +50% All Combo Damage vs. Shields |
5 - Concussive Detonation | ![]() |
Biotic combo detonations knock down unarmored, unshielded, normal-sized enemies. | |
6 - Manifold Duration | ![]() |
Increases duration of biotic power effects by 10% per affected enemy, up to a maximum of 40%. | |
6 - Event Horizon | ![]() |
Increases the radius and force of all biotic area effects. | +20% Biotic Area of Effect Radius +40% Biotic Area of Effect Force |
Notes[edit | edit source]
Ranks 1, 2, & 3 do not increase by +2% for each point invested.
The base values listed in the table above are the starting values with no points spent on any biotic skill. This is a cumulative value that increases with each point spent on a biotic skill. It takes 252 points to fully fill the biotic skill tree. Any points spent in biotic skills - active () or passive (
) - will increase the value.
The maximum values available for spending all 252 points are listed below:
- Rank 1 +40% Biotic Effect Duration
- Rank 2 +40% Biotic Force, +40% Biotic Restoration & Defense
- Rank 3 +40% Biotic Damage Bonus to Shields
The maximum values listed are with no points spent on any other combat skills or tech skills. A full set of Rank I Initiative Armor with no augmentations or fusion mods was worn to ensure that there is no influence by the armor.
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